diff --git a/src/gui/game_over/GameOverScreen.cpp b/src/gui/game_over/GameOverScreen.cpp index b26ec00..66bc484 100644 --- a/src/gui/game_over/GameOverScreen.cpp +++ b/src/gui/game_over/GameOverScreen.cpp @@ -1,10 +1,12 @@ #include "gui/game_over/GameOverScreen.h" #include +#include + using namespace godot; void GameOverScreen::_register_methods() { - register_method("_on_botonreiniciar_pressed", &GameOverScreen::_on_botonreiniciar_pressed); + register_method("_on_restart_button_pressed", &GameOverScreen::_on_restart_button_pressed); } GameOverScreen::GameOverScreen() @@ -19,8 +21,7 @@ void GameOverScreen::_init() { } -void GameOverScreen::_on_botonreiniciar_pressed() +void GameOverScreen::_on_restart_button_pressed() { - get_tree().change_scene("res://monitor/GUI.tscn"); - -} \ No newline at end of file + get_tree()->change_scene("res://monitor/GUI.tscn"); +} diff --git a/src/gui/game_over/GameOverScreen.h b/src/gui/game_over/GameOverScreen.h index f794001..1a40b2e 100644 --- a/src/gui/game_over/GameOverScreen.h +++ b/src/gui/game_over/GameOverScreen.h @@ -49,7 +49,7 @@ namespace godot * @brief Called when the collected of the coin is entered. * */ - void _on_botonreiniciar_pressed(); + void _on_restart_button_pressed(); }; }