Merge pull request 'develop' (#10) from develop into master
Reviewed-on: #10
This commit is contained in:
commit
b6a8177f49
2
.gitignore
vendored
2
.gitignore
vendored
@ -40,3 +40,5 @@ compile_commands.json
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# docs
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docs/
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# tiled session files
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*.tiled-session
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@ -1,9 +1,8 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Main.gdns" type="Script" id=1]
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[ext_resource path="res://Level1.tscn" type="PackedScene" id=2]
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[ext_resource path="res://levels/Prototype.tscn" type="PackedScene" id=2]
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[node name="Main" type="Node"]
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script = ExtResource( 1 )
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[node name="Level1" parent="." instance=ExtResource( 2 )]
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level = ExtResource( 2 )
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|
@ -84,6 +84,11 @@ func get_import_options(preset):
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"default_value": 1,
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"property_hint": PROPERTY_HINT_LAYERS_2D_PHYSICS
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},
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{
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"name": "collision_mask",
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"default_value": 1,
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"property_hint": PROPERTY_HINT_LAYERS_2D_PHYSICS
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},
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{
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"name": "embed_internal_images",
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"default_value": true if preset == PRESET_PIXEL_ART else false
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@ -231,6 +231,7 @@ func make_layer(layer, parent, root, data):
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tilemap.cell_y_sort = true
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tilemap.cell_tile_origin = TileMap.TILE_ORIGIN_BOTTOM_LEFT
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tilemap.collision_layer = options.collision_layer
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tilemap.collision_mask = options.collision_mask
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tilemap.z_index = z_index
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var offset = Vector2()
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@ -280,7 +281,7 @@ func make_layer(layer, parent, root, data):
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var gid = int_id & ~(FLIPPED_HORIZONTALLY_FLAG | FLIPPED_VERTICALLY_FLAG | FLIPPED_DIAGONALLY_FLAG)
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var cell_x = cell_offset.x + chunk.x + (count % int(chunk.width))
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var cell_y = cell_offset.y + chunk.y + int(count / chunk.width)
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var cell_y = cell_offset.y + chunk.y + int(count / chunk.width) + 1
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tilemap.set_cell(cell_x, cell_y, gid, flipped_h, flipped_v, flipped_d)
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count += 1
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@ -1047,13 +1048,19 @@ func is_convex(vertices):
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return true
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# Decompress the data of the layer
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# Compression argument is a string, either "gzip" or "zlib"
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# Compression argument is a string, either "gzip", "zlib", or "zstd"
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func decompress_layer_data(layer_data, compression, map_size):
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if compression != "gzip" and compression != "zlib":
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var compression_type = -1
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match compression:
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"zlib":
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compression_type = File.COMPRESSION_DEFLATE
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"gzip":
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compression_type = File.COMPRESSION_GZIP
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"zstd":
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compression_type = File.COMPRESSION_ZSTD
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_:
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print_error("Unrecognized compression format: %s" % [compression])
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return ERR_INVALID_DATA
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var compression_type = File.COMPRESSION_DEFLATE if compression == "zlib" else File.COMPRESSION_GZIP
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var expected_size = int(map_size.x) * int(map_size.y) * 4
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var raw_data = Marshalls.base64_to_raw(layer_data).decompress(expected_size, compression_type)
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@ -1220,7 +1227,7 @@ func validate_layer(layer):
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print_error("Invalid data layer property.")
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return ERR_INVALID_DATA
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if "compression" in layer:
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if layer.compression != "gzip" and layer.compression != "zlib":
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if layer.compression != "gzip" and layer.compression != "zlib" and layer.compression != "zstd":
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print_error("Invalid compression type.")
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return ERR_INVALID_DATA
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"imagelayer":
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10
godot/camera_fix.gd
Normal file
10
godot/camera_fix.gd
Normal file
@ -0,0 +1,10 @@
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var used_rect = get_node("Middleground").get_used_rect()
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var bounds = Vector2(used_rect.position.x + used_rect.size.x, used_rect.position.y + used_rect.size.y - 1)
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var camera : Camera2D = $"../../Player/Camera2D"
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camera.limit_right = bounds.x * get_node("Middleground").cell_size.x
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camera.limit_bottom = bounds.y * get_node("Middleground").cell_size.y
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@ -12,6 +12,7 @@
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extents = Vector2( 7, 12 )
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[node name="Player" type="KinematicBody2D"]
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collision_mask = 2
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script = ExtResource( 5 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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@ -1,285 +0,0 @@
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{
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"Map/SizeTest": {
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"height": 4300,
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"width": 2
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},
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"activeFile": "levels/level01.tmx",
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"expandedProjectPaths": [
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"tilesets",
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"levels",
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".",
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"parallax"
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],
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"exportAsImage.useCurrentScale": false,
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"file.lastUsedOpenFilter": "All Files (*)",
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"fileStates": {
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"": {
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"scaleInDock": 1
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},
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"#backgrounds": {
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"scaleInDock": 1
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},
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"/home/cromer/projects/edx/games/azaraka/misc/new-graphics/tf_darkdimension_updated2020/RMMV/tf_dd_B_3.tsx": {
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"scaleInDock": 1,
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"scaleInEditor": 1
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},
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"/home/cromer/projects/edx/games/azaraka/misc/new-graphics/tf_darkdimension_updated2020/dd_waterfall_sheet.tsx": {
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"scaleInDock": 1,
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"scaleInEditor": 2
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},
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"/home/cromer/projects/edx/games/azaraka/misc/new-graphics/tf_darkdimension_updated2020/tf_darkdimension_sheet.tsx": {
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"scaleInDock": 2,
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"scaleInEditor": 2
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},
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"/home/cromer/projects/edx/games/azaraka/misc/new-graphics/tf_darkdimension_updated2020/untitled.tmx": {
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"scale": 2,
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"selectedLayer": 3,
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"viewCenter": {
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"x": 465.75,
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"y": 233.5
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}
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},
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"/home/cromer/tilemaps/Dungeon.tsx": {
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"scaleInDock": 1,
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"scaleInEditor": 1
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},
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"/home/cromer/tilemaps/Grassland.tsx": {
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"scaleInDock": 1,
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"scaleInEditor": 1
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},
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"/home/cromer/tilemaps/dungeon_entrance.tmx": {
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"scale": 0.53140625,
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"selectedLayer": 0,
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"viewCenter": {
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"x": 902.3228462216996,
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"y": 825.1690679211997
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}
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},
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"/home/cromer/tilemaps/untitled.tmx": {
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"scale": 0.53140625,
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"selectedLayer": 1,
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"viewCenter": {
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"x": 798.8238753307851,
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"y": 798.8238753307851
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}
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},
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"/mnt/data/godot/projects/Azaraka/maps/cloud_city.tsx": {
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"scaleInDock": 0.5
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},
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"/mnt/data/godot/projects/Azaraka/maps/dungeon1.tmx": {
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"scale": 0.75,
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"selectedLayer": 0,
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"viewCenter": {
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"x": 1209.3333333333333,
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"y": 672
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}
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},
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"/mnt/data/godot/projects/Azaraka/maps/shadowset.tsx": {
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"scaleInDock": 1
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},
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"/mnt/data/godot/projects/Azaraka/maps/terrain.tsx": {
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"scaleInDock": 0.75
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},
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"/mnt/data/godot/projects/Azaraka/maps/worldmap.tmx": {
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"scale": 0.03125,
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"selectedLayer": 0,
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"viewCenter": {
|
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"x": 10496,
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"y": 2592
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}
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},
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"/mnt/data/godot/projects/Azaraka/maps/worldmap.tsx": {
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"scaleInDock": 0.33
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},
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"/mnt/data/godot/projects/Platformer/asset/spritesheet_ground.tsx": {
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"scaleInDock": 0.125,
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"scaleInEditor": 0.75
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},
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"/mnt/data/godot/projects/Platformer/asset/world.tmx": {
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"scale": 0.5,
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"selectedLayer": 0,
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"viewCenter": {
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"x": 1326,
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"y": 1210
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}
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},
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"/mnt/data/godot/projects/Platformer/asset/world1.tmx": {
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"scale": 0.5714843749999999,
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"selectedLayer": 0,
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"viewCenter": {
|
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"x": 640.4374572795626,
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"y": 640.4374572795626
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}
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},
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"/mnt/data/projects/edx/games/azaraka/maps/tilesets/grassland_shadows.tsx": {
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"scaleInDock": 1
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},
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"/mnt/data/projects/edx/games/azaraka/maps/tilesets/grassland_spring.tsx": {
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"scaleInDock": 1
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},
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"/mnt/data/projects/edx/games/azaraka/maps/tilesets/grassland_spring_water.tsx": {
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"scaleInDock": 1
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},
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"/mnt/data/projects/edx/games/azaraka/maps/tilesets/grassland_spring_waterfall.tsx": {
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"scaleInDock": 1
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},
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"/mnt/data/projects/edx/games/project/graphics/dungeon.tsx": {
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"scaleInDock": 1,
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"scaleInEditor": 1.5
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},
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"/mnt/data/projects/edx/games/project/graphics/dungeon_entrance.tmx": {
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"scale": 1,
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"selectedLayer": 3,
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"viewCenter": {
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||||
"x": 320,
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"y": 175.5
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||||
}
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},
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"/mnt/data/projects/edx/games/project/graphics/flame.tsx": {
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"scaleInDock": 1,
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"scaleInEditor": 1
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},
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"/mnt/data/projects/edx/games/project/graphics/grassland.tsx": {
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"scaleInDock": 1,
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"scaleInEditor": 1
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||||
},
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||||
"/mnt/data/projects/edx/games/project/graphics/house.tsx": {
|
||||
"scaleInDock": 1,
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"scaleInEditor": 1
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||||
},
|
||||
"/mnt/data/projects/edx/games/project/graphics/town.tsx": {
|
||||
"scaleInDock": 1,
|
||||
"scaleInEditor": 1
|
||||
},
|
||||
"/mnt/data/projects/edx/games/project/maps/dungeon.tsx": {
|
||||
"scaleInDock": 1,
|
||||
"scaleInEditor": 1
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||||
},
|
||||
"/mnt/data/projects/edx/games/project/maps/dungeon/dungeon.tsx": {
|
||||
"scaleInDock": 1
|
||||
},
|
||||
"/mnt/data/projects/edx/games/project/maps/dungeon/entrance.tmx": {
|
||||
"scale": 1.3329687499999998,
|
||||
"selectedLayer": 4,
|
||||
"viewCenter": {
|
||||
"x": 320.3375923103974,
|
||||
"y": 176.67330910795923
|
||||
}
|
||||
},
|
||||
"/mnt/data/projects/edx/games/project/maps/dungeon/entrance.tmx#dungeon": {
|
||||
"scaleInDock": 1,
|
||||
"scaleInEditor": 1
|
||||
},
|
||||
"/mnt/data/projects/edx/games/project/maps/entrance.tmx": {
|
||||
"scale": 1.3332386363636362,
|
||||
"selectedLayer": 4,
|
||||
"viewCenter": {
|
||||
"x": 292.89580225868315,
|
||||
"y": 116.25825697847861
|
||||
}
|
||||
},
|
||||
"/mnt/data/projects/edx/games/project/maps/grassland.tsx": {
|
||||
"scaleInDock": 1,
|
||||
"scaleInEditor": 1.5
|
||||
},
|
||||
"/mnt/data/projects/edx/games/project/maps/outside_entrance.tmx": {
|
||||
"scale": 1.3332386363636362,
|
||||
"selectedLayer": 0,
|
||||
"viewCenter": {
|
||||
"x": 320.64777327935224,
|
||||
"y": -69.00490091625824
|
||||
}
|
||||
},
|
||||
"/mnt/data/projects/edx/games/project/maps/tilesets/dungeon.tsx": {
|
||||
"scaleInDock": 1,
|
||||
"scaleInEditor": 1
|
||||
},
|
||||
"/mnt/data/projects/edx/games/project/maps/tilesets/grassland.tsx": {
|
||||
"scaleInDock": 1,
|
||||
"scaleInEditor": 1
|
||||
},
|
||||
"levels/level01.tmx": {
|
||||
"scale": 0.75,
|
||||
"selectedLayer": 1,
|
||||
"viewCenter": {
|
||||
"x": 544,
|
||||
"y": 248
|
||||
}
|
||||
},
|
||||
"parallax/clouds.tmx": {
|
||||
"scale": 0.9252604166666667,
|
||||
"selectedLayer": 0,
|
||||
"viewCenter": {
|
||||
"x": 264.790318041092,
|
||||
"y": 384.7565437658316
|
||||
}
|
||||
},
|
||||
"parallax/hills.tmx": {
|
||||
"scale": 0.9252604166666667,
|
||||
"selectedLayer": 0,
|
||||
"viewCenter": {
|
||||
"x": 264.790318041092,
|
||||
"y": 384.7565437658316
|
||||
}
|
||||
},
|
||||
"parallax/snow.tmx": {
|
||||
"scale": 0.9252604166666667,
|
||||
"selectedLayer": 0,
|
||||
"viewCenter": {
|
||||
"x": 264.790318041092,
|
||||
"y": 384.7565437658316
|
||||
}
|
||||
},
|
||||
"tilesets/backgrounds.tsx": {
|
||||
"scaleInDock": 3,
|
||||
"scaleInEditor": 4
|
||||
},
|
||||
"tilesets/tiles.tsx": {
|
||||
"scaleInDock": 2,
|
||||
"scaleInEditor": 2
|
||||
}
|
||||
},
|
||||
"frame.defaultDuration": 300,
|
||||
"last.exportedFilePath": "/mnt/data/godot/projects/Platformer",
|
||||
"last.imagePath": "/mnt/data/godot/projects/juego/godot/assets/backgrounds",
|
||||
"lastUsedTilesetExportFilter": "Godot Tileset format (*.tres)",
|
||||
"loadedWorlds": [
|
||||
"/home/cromer/projects/edx/games/project/maps/azaraka"
|
||||
],
|
||||
"map.fixedSize": true,
|
||||
"map.height": 12,
|
||||
"map.lastUsedExportFilter": "Godot Tilemap format (*.tscn)",
|
||||
"map.lastUsedFormat": "tmx",
|
||||
"map.tileHeight": 24,
|
||||
"map.tileWidth": 24,
|
||||
"map.width": 22,
|
||||
"openFiles": [
|
||||
"tilesets/tiles.tsx",
|
||||
"levels/level01.tmx"
|
||||
],
|
||||
"project": "juego.tiled-project",
|
||||
"property.type": "int",
|
||||
"recentFiles": [
|
||||
"tilesets/tiles.tsx",
|
||||
"levels/level01.tmx",
|
||||
"tilesets/backgrounds.tsx",
|
||||
"parallax/snow.tmx",
|
||||
"parallax/hills.tmx",
|
||||
"/mnt/data/godot/projects/Azaraka/maps/worldmap.tsx",
|
||||
"/mnt/data/godot/projects/Azaraka/maps/worldmap.tmx",
|
||||
"/mnt/data/godot/projects/Platformer/asset/world1.tmx",
|
||||
"/mnt/data/godot/projects/Platformer/asset/spritesheet_ground.tsx",
|
||||
"/mnt/data/godot/projects/Platformer/asset/world.tmx",
|
||||
"/mnt/data/godot/projects/Azaraka/maps/dungeon1.tmx",
|
||||
"/mnt/data/projects/edx/games/azaraka/maps/outside_entrance.tmx"
|
||||
],
|
||||
"tileset.embedInMap": false,
|
||||
"tileset.lastUsedFilter": "Tiled tileset files (*.tsx *.xml)",
|
||||
"tileset.lastUsedFormat": "tsx",
|
||||
"tileset.tileSize": {
|
||||
"height": 24,
|
||||
"width": 24
|
||||
},
|
||||
"tileset.transparentColor": "#000000",
|
||||
"tileset.useTransparentColor": false
|
||||
}
|
29
godot/levels/Level2.tmx
Normal file
29
godot/levels/Level2.tmx
Normal file
@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.8" tiledversion="1.8.4" orientation="orthogonal" renderorder="right-down" width="141" height="32" tilewidth="18" tileheight="18" infinite="0" nextlayerid="10" nextobjectid="2">
|
||||
<tileset firstgid="1" source="../tilesets/tiles.tsx"/>
|
||||
<layer id="5" name="MiddleBackground" width="141" height="32">
|
||||
<data encoding="base64" compression="zstd">
|
||||
KLUv/WCARXUAABgAdQACAH8FesSH8I4N
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="3" name="Background" width="141" height="32">
|
||||
<data encoding="base64" compression="zstd">
|
||||
KLUv/WCAReUHAMJFERyAa1oDcI3yNgxLrJADMYGMt1VK3WqlViu1WtMUj4khBhdcZJCFAKFxxnPnTUDFDzcs6dEhpRLMlytV2+7O8VvXySWPBFSgUI9lOjCDESmJ0wEFUDBH6aMKnaYbqE3TeZHUEB8pcQNNOxDfKqik4dIamYl9N6jbSwMvVRqDzrlB7c8GUWKOC6sUzQEVzzPO4IgxtKAog6tu1FTgDVN/nN++tBeZA0EN5xk1db0sksKmrmbykTr0A63DDawOgUagB0qpvyBVq4CeYFVHe3t5wv3BM1Ta3X7RbDSyulEpRUiNZjBlQK7pDf62ajznrSAe+evSQvunzakrBQ==
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="1" name="Middleground" width="141" height="32">
|
||||
<data encoding="base64" compression="zstd">
|
||||
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importer="vnen.tiled_importer"
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type="PackedScene"
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path="res://.import/level01.tmx-65e129bada03d3bf56997e5be6fa923f.scn"
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path="res://.import/Level2.tmx-357d8ae9edfbc85f5abb1db3655640e1.scn"
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source_file="res://levels/level01.tmx"
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dest_files=[ "res://.import/level01.tmx-65e129bada03d3bf56997e5be6fa923f.scn" ]
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source_file="res://levels/Level2.tmx"
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dest_files=[ "res://.import/Level2.tmx-357d8ae9edfbc85f5abb1db3655640e1.scn" ]
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collision_layer=1
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collision_layer=2
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save_tiled_properties=false
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add_background=true
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41
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://assets/backgrounds/hills.png" type="Texture" id=3]
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[ext_resource path="res://levels/Level2.tmx" type="PackedScene" id=4]
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[node name="Level2" type="Node2D"]
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[node name="Player" parent="." instance=ExtResource( 2 )]
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[node name="Camera2D" type="Camera2D" parent="Player"]
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current = true
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drag_margin_h_enabled = true
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[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="Player/Camera2D"]
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[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
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[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
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motion_offset = Vector2( 0, -288 )
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motion_mirroring = Vector2( 528, 0 )
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[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"]
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texture = ExtResource( 3 )
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[node name="Map" type="Node2D" parent="."]
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[node name="Level2" parent="Map" instance=ExtResource( 4 )]
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script = ExtResource( 1 )
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32
godot/levels/Prototype.tmx
Normal file
32
godot/levels/Prototype.tmx
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@ -0,0 +1,32 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset firstgid="1" source="../tilesets/tiles.tsx"/>
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<layer id="2" name="Background" width="128" height="32">
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<data encoding="base64" compression="zstd">
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<layer id="7" name="MiddleBackground" width="128" height="32">
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<data encoding="base64" compression="zstd">
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</data>
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<layer id="1" name="Middleground" width="128" height="32">
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<layer id="5" name="MiddleForeground" width="128" height="32">
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</data>
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<layer id="3" name="Foreground" width="128" height="32">
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23
godot/levels/Prototype.tmx.import
Normal file
23
godot/levels/Prototype.tmx.import
Normal file
@ -0,0 +1,23 @@
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||||
[remap]
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||||
importer="vnen.tiled_importer"
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type="PackedScene"
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||||
path="res://.import/Prototype.tmx-1674122a110386791b767b1f6628b68b.scn"
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[deps]
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source_file="res://levels/Prototype.tmx"
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dest_files=[ "res://.import/Prototype.tmx-1674122a110386791b767b1f6628b68b.scn" ]
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@ -1,23 +1,22 @@
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[ext_resource path="res://levels/level01.tmx" type="PackedScene" id=3]
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[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2]
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texture = ExtResource( 4 )
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centered = false
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[node name="Map" type="Node2D" parent="."]
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position = Vector2( 0, 18 )
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|
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10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
||||
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
||||
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
||||
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
||||
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
||||
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
||||
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
||||
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
||||
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
||||
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
||||
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
||||
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
||||
10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,
|
||||
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|
||||
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|
||||
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|
||||
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,
|
||||
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,
|
||||
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,
|
||||
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,
|
||||
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,
|
||||
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12
|
||||
<data encoding="base64" compression="zstd">
|
||||
KLUv/WBAB50AADAKAAAACwwDAGRAJQSmm9e/IwI=
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||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
|
@ -2,31 +2,8 @@
|
||||
<map version="1.8" tiledversion="1.8.4" orientation="orthogonal" renderorder="right-down" width="22" height="24" tilewidth="24" tileheight="24" infinite="0" nextlayerid="2" nextobjectid="1">
|
||||
<tileset firstgid="1" source="../tilesets/backgrounds.tsx"/>
|
||||
<layer id="1" name="Tile Layer 1" width="22" height="24">
|
||||
<data encoding="csv">
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
|
||||
6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
|
||||
6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
|
||||
6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
|
||||
6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
|
||||
6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
|
||||
6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
|
||||
6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6
|
||||
<data encoding="base64" compression="zstd">
|
||||
KLUv/WBAB50AADAEAAAABQYDAGRAJQSmm9e/IwI=
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
|
@ -2,31 +2,8 @@
|
||||
<map version="1.8" tiledversion="1.8.4" orientation="orthogonal" renderorder="right-down" width="22" height="24" tilewidth="24" tileheight="24" infinite="0" nextlayerid="2" nextobjectid="1">
|
||||
<tileset firstgid="1" source="../tilesets/backgrounds.tsx"/>
|
||||
<layer id="1" name="Tile Layer 1" width="22" height="24">
|
||||
<data encoding="csv">
|
||||
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
|
||||
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
|
||||
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
|
||||
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
|
||||
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
|
||||
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
|
||||
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
|
||||
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
|
||||
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
|
||||
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
|
||||
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
|
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7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
|
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7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
|
||||
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
|
||||
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
|
||||
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
|
||||
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
|
||||
9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
|
||||
9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
|
||||
9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
|
||||
9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
|
||||
9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
|
||||
9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
|
||||
9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9
|
||||
<data encoding="base64" compression="zstd">
|
||||
KLUv/WBAB50AADAHAAAACAkDAGRAJQSmm9e/IwI=
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
|
@ -53,6 +53,18 @@ texture={
|
||||
"stream": false,
|
||||
"svg/scale": 1.0
|
||||
}
|
||||
vnen.tiled_importer={
|
||||
"add_background": true,
|
||||
"collision_layer": 2,
|
||||
"collision_mask": 0,
|
||||
"custom_properties": true,
|
||||
"embed_internal_images": false,
|
||||
"image_flags": 7,
|
||||
"post_import_script": "",
|
||||
"save_tiled_properties": false,
|
||||
"tile_metadata": false,
|
||||
"uv_clip": true
|
||||
}
|
||||
|
||||
[input]
|
||||
|
||||
@ -81,8 +93,8 @@ right={
|
||||
|
||||
[layer_names]
|
||||
|
||||
2d_physics/layer_1="Tiles"
|
||||
2d_physics/layer_2="Player"
|
||||
2d_physics/layer_1="Player"
|
||||
2d_physics/layer_2="Tiles"
|
||||
|
||||
[physics]
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.8" tiledversion="1.8.4" name="backgrounds" tilewidth="24" tileheight="24" tilecount="12" columns="6">
|
||||
<transformations hflip="0" vflip="1" rotate="0" preferuntransformed="0"/>
|
||||
<image source="../assets/backgrounds/backgrounds.png" width="144" height="48"/>
|
||||
</tileset>
|
||||
|
@ -1,5 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.8" tiledversion="1.8.4" name="tiles" tilewidth="18" tileheight="18" tilecount="180" columns="20">
|
||||
<transformations hflip="1" vflip="1" rotate="0" preferuntransformed="0"/>
|
||||
<image source="../assets/tiles/tiles.png" width="360" height="162"/>
|
||||
<tile id="0">
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<objectgroup draworder="index" id="2">
|
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@ -21,11 +22,56 @@
|
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<object id="1" x="0" y="0" width="18" height="18"/>
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</objectgroup>
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</tile>
|
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<tile id="4">
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||||
<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="18" height="18"/>
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</objectgroup>
|
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</tile>
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<tile id="5">
|
||||
<objectgroup draworder="index" id="2">
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||||
<object id="1" x="0" y="0" width="18" height="18"/>
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</objectgroup>
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</tile>
|
||||
<tile id="6">
|
||||
<objectgroup draworder="index" id="2">
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||||
<object id="1" x="0" y="0" width="18" height="18"/>
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</objectgroup>
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</tile>
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<tile id="9">
|
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<objectgroup draworder="index" id="2">
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||||
<object id="1" x="0" y="0" width="18" height="18"/>
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</objectgroup>
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||||
</tile>
|
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<tile id="10">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="18" height="18"/>
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</objectgroup>
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</tile>
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<tile id="11">
|
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="18" height="18"/>
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</objectgroup>
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</tile>
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<tile id="12">
|
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="18" height="18"/>
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</objectgroup>
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</tile>
|
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<tile id="13">
|
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="18" height="18"/>
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</objectgroup>
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</tile>
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<tile id="14">
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<objectgroup draworder="index" id="2">
|
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<object id="1" x="0" y="0" width="18" height="18"/>
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</objectgroup>
|
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</tile>
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<tile id="15">
|
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="18" height="18"/>
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</objectgroup>
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</tile>
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<tile id="20">
|
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<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="18" height="18"/>
|
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@ -46,11 +92,48 @@
|
||||
<object id="1" x="0" y="0" width="18" height="18"/>
|
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</objectgroup>
|
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</tile>
|
||||
<tile id="24">
|
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<objectgroup draworder="index" id="2">
|
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<object id="1" x="0" y="0" width="18" height="18"/>
|
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</objectgroup>
|
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</tile>
|
||||
<tile id="25">
|
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<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="18" height="18"/>
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</objectgroup>
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</tile>
|
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<tile id="26">
|
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="18" height="18"/>
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</objectgroup>
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</tile>
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<tile id="29">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="18" height="18"/>
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</objectgroup>
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</tile>
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<tile id="30">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="18" height="18"/>
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</objectgroup>
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</tile>
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<tile id="31">
|
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<objectgroup draworder="index" id="2">
|
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<object id="1" x="0" y="0" width="18" height="18"/>
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</objectgroup>
|
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</tile>
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<tile id="33">
|
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<animation>
|
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<frame tileid="33" duration="300"/>
|
||||
<frame tileid="53" duration="300"/>
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</animation>
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</tile>
|
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<tile id="34">
|
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<animation>
|
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<frame tileid="34" duration="300"/>
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<frame tileid="35" duration="300"/>
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</animation>
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</tile>
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<tile id="40">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="18" height="18"/>
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@ -91,6 +174,12 @@
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<object id="1" x="0" y="0" width="18" height="18"/>
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</objectgroup>
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</tile>
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<tile id="54">
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<animation>
|
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<frame tileid="54" duration="300"/>
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<frame tileid="55" duration="300"/>
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</animation>
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</tile>
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<tile id="60">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="18" height="18"/>
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@ -111,6 +200,17 @@
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<object id="1" x="0" y="0" width="18" height="18"/>
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</objectgroup>
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</tile>
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<tile id="68">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="9" width="18" height="9"/>
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</objectgroup>
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</tile>
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<tile id="74">
|
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<animation>
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<frame tileid="74" duration="300"/>
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<frame tileid="75" duration="300"/>
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</animation>
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</tile>
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<tile id="80">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="18" height="18"/>
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@ -131,6 +231,38 @@
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<object id="1" x="0" y="0" width="18" height="18"/>
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</objectgroup>
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</tile>
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<tile id="90">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="2" width="6" height="14"/>
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<object id="2" type="one-way" x="6" y="6" width="12" height="6"/>
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</objectgroup>
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</tile>
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<tile id="91">
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<objectgroup draworder="index" id="2">
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<object id="1" type="one-way" x="0" y="6" width="18" height="6"/>
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</objectgroup>
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</tile>
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<tile id="92">
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<objectgroup draworder="index" id="2">
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<object id="1" x="12" y="2" width="6" height="14"/>
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<object id="2" type="one-way" x="0" y="6" width="12" height="6"/>
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</objectgroup>
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</tile>
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<tile id="93">
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<objectgroup draworder="index" id="2">
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||||
<object id="1" x="0" y="0" width="18" height="18"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="94">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="18" height="18"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="95">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="18" height="18"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="100">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="18" height="18"/>
|
||||
@ -156,6 +288,27 @@
|
||||
<object id="1" x="0" y="0" width="18" height="18"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="111">
|
||||
<animation>
|
||||
<frame tileid="111" duration="300"/>
|
||||
<frame tileid="112" duration="300"/>
|
||||
</animation>
|
||||
</tile>
|
||||
<tile id="113">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="18" height="18"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="114">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="18" height="18"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="115">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="18" height="18"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="120">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="18" height="18"/>
|
||||
@ -176,6 +329,26 @@
|
||||
<object id="1" x="0" y="0" width="18" height="18"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="132">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="18" height="18"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="133">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="18" height="18"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="134">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="18" height="18"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="135">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="18" height="18"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="140">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="18" height="18"/>
|
||||
@ -196,4 +369,20 @@
|
||||
<object id="1" x="0" y="0" width="18" height="18"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="146">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" type="one-way" x="0" y="0" width="18" height="10"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="147">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" type="one-way" x="0" y="0" width="18" height="10"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="151">
|
||||
<animation>
|
||||
<frame tileid="151" duration="300"/>
|
||||
<frame tileid="152" duration="300"/>
|
||||
</animation>
|
||||
</tile>
|
||||
</tileset>
|
||||
|
16
src/Main.cpp
16
src/Main.cpp
@ -9,6 +9,7 @@ void Main::_register_methods()
|
||||
{
|
||||
register_method("_ready", &Main::_ready);
|
||||
register_method("_physics_process", &Main::_physics_process);
|
||||
register_property<Main, Ref<PackedScene>>("level", &Main::set_level, &Main::get_level, NULL, GODOT_METHOD_RPC_MODE_DISABLED, GODOT_PROPERTY_USAGE_DEFAULT, GODOT_PROPERTY_HINT_RESOURCE_TYPE, String("PackedScene"));
|
||||
register_property<Main, bool>("full_screen", &Main::set_full_screen, &Main::get_full_screen, main::full_screen);
|
||||
register_property<Main, Vector2>("window_size", &Main::set_window_size, &Main::get_window_size, main::window_size);
|
||||
register_property<Main, int8_t>("launch_screen", &Main::set_launch_screen, &Main::get_launch_screen, main::launch_screen);
|
||||
@ -45,6 +46,11 @@ void Main::_ready()
|
||||
_os->get_screen_position(get_launch_screen()) + _os->get_screen_size() * 0.5 - _os->get_window_size() * 0.5
|
||||
);
|
||||
}
|
||||
|
||||
if (level != NULL)
|
||||
{
|
||||
add_child(level->instance());
|
||||
}
|
||||
}
|
||||
|
||||
void Main::_physics_process(float delta)
|
||||
@ -55,6 +61,16 @@ void Main::_physics_process(float delta)
|
||||
}
|
||||
}
|
||||
|
||||
void Main::set_level(Ref<PackedScene> level)
|
||||
{
|
||||
this->level = level;
|
||||
}
|
||||
|
||||
Ref<PackedScene> Main::get_level()
|
||||
{
|
||||
return this->level;
|
||||
}
|
||||
|
||||
void Main::set_full_screen(bool full_screen)
|
||||
{
|
||||
this->full_screen = full_screen;
|
||||
|
21
src/Main.h
21
src/Main.h
@ -5,6 +5,8 @@
|
||||
#include <Node.hpp>
|
||||
#include <OS.hpp>
|
||||
#include <Input.hpp>
|
||||
#include <PackedScene.hpp>
|
||||
#include <Ref.hpp>
|
||||
|
||||
/**
|
||||
* @brief This is the godot namespace for all the code included in the library.
|
||||
@ -57,6 +59,11 @@ namespace godot
|
||||
*/
|
||||
Input *_input;
|
||||
|
||||
/**
|
||||
* @brief The first level to load
|
||||
*
|
||||
*/
|
||||
Ref<PackedScene> level;
|
||||
/**
|
||||
* @brief If the window is full screen or not.
|
||||
*
|
||||
@ -116,6 +123,20 @@ namespace godot
|
||||
*/
|
||||
void _physics_process(float delta);
|
||||
|
||||
/**
|
||||
* @brief Set the level object.
|
||||
*
|
||||
* @param[in] level The new level to load when starting.
|
||||
*/
|
||||
void set_level(Ref<PackedScene> level);
|
||||
|
||||
/**
|
||||
* @brief Get the level object.
|
||||
*
|
||||
* @return Ref<PackedScene> The level scene to load.
|
||||
*/
|
||||
Ref<PackedScene> get_level();
|
||||
|
||||
/**
|
||||
* @brief Set the full screen object.
|
||||
*
|
||||
|
@ -25,12 +25,12 @@ void State::_init()
|
||||
|
||||
void State::_state_enter(const String state, const Array args)
|
||||
{
|
||||
WARN_PRINT("State " + state + " is missing its _state_enter method!");
|
||||
WARN_PRINT("State " + get_state_machine()->get_current_state() + " is missing its _state_enter method!");
|
||||
}
|
||||
|
||||
void State::_state_exit(const String state, const Array args)
|
||||
{
|
||||
WARN_PRINT("State " + state + " is missing its _state_exit method!");
|
||||
WARN_PRINT("State " + get_state_machine()->get_current_state() + " is missing its _state_exit method!");
|
||||
}
|
||||
|
||||
void State::set_parent(Node *parent)
|
||||
|
@ -34,7 +34,15 @@ void StateMachine::_ready()
|
||||
connect("tree_entered", this, "_on_StateMachine_tree_entered");
|
||||
connect("tree_exiting", this, "_on_StateMachine_tree_exiting");
|
||||
parent = get_parent();
|
||||
add_states();
|
||||
if (has(get_default_state()))
|
||||
{
|
||||
set_current_state(get_default_state());
|
||||
}
|
||||
else
|
||||
{
|
||||
WARN_PRINT("The selected default state " + get_default_state() + " doesn't exist!");
|
||||
}
|
||||
setup();
|
||||
}
|
||||
|
||||
@ -46,13 +54,13 @@ void StateMachine::setup()
|
||||
{
|
||||
if (children.size() > 0)
|
||||
{
|
||||
WARN_PRINT("State machine doesn't have a default state set, using first child!");
|
||||
WARN_PRINT("The state machine doesn't have a default state set, using first child!");
|
||||
auto child = Object::cast_to<Node>(children[0].operator Object*());
|
||||
set_current_state(child->get_name());
|
||||
}
|
||||
else
|
||||
{
|
||||
ERR_PRINT("State machine doesn't have a default state set and has no child states!");
|
||||
ERR_PRINT("The state machine doesn't have a default state set and has no child states!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -60,7 +68,6 @@ void StateMachine::setup()
|
||||
for (uint8_t i = 0; i < children.size(); i++)
|
||||
{
|
||||
auto child = Object::cast_to<Node>(children[i].operator Object*());
|
||||
add_state(child->get_name(), child);
|
||||
|
||||
child->call("set_state_machine", this);
|
||||
|
||||
@ -72,8 +79,25 @@ void StateMachine::setup()
|
||||
}
|
||||
}
|
||||
|
||||
Node *state_node = Object::cast_to<Node>(this->states[get_current_state()]);
|
||||
if (state_node->has_method("_state_enter"))
|
||||
{
|
||||
this->call("_state_enter", get_current_state());
|
||||
}
|
||||
else {
|
||||
WARN_PRINT("The state " + get_current_state() + " doesn't have a _state_enter method!");
|
||||
}
|
||||
}
|
||||
|
||||
void StateMachine::add_states()
|
||||
{
|
||||
auto children = get_children();
|
||||
for (uint8_t i = 0; i < children.size(); i++)
|
||||
{
|
||||
auto child = Object::cast_to<Node>(children[i].operator Object*());
|
||||
add_state(child->get_name(), child);
|
||||
}
|
||||
}
|
||||
|
||||
void StateMachine::add_state(const String state, Node *child)
|
||||
{
|
||||
@ -111,8 +135,31 @@ void StateMachine::change(const String state, const Array &args)
|
||||
return this->restart(state, args);
|
||||
}
|
||||
|
||||
if (!has(state))
|
||||
{
|
||||
WARN_PRINT("The state " + state + " does not exist, called from state " + get_current_state() + "!");
|
||||
return;
|
||||
}
|
||||
|
||||
auto previous_state = get_current_state();
|
||||
auto exiting = this->call("_state_exit", state, args);
|
||||
|
||||
Variant exiting;
|
||||
Node *state_node = Object::cast_to<Node>(this->states[previous_state]);
|
||||
if (state_node)
|
||||
{
|
||||
if (state_node->has_method("_state_exit"))
|
||||
{
|
||||
exiting = this->call("_state_exit", state, args);
|
||||
}
|
||||
else
|
||||
{
|
||||
WARN_PRINT("The state " + get_current_state() + " doesn't have a _state_exit method!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ERR_PRINT("Could not get current state node for " + get_current_state() + "!");
|
||||
}
|
||||
|
||||
if (get_current_state() != "")
|
||||
{
|
||||
@ -132,7 +179,23 @@ void StateMachine::change(const String state, const Array &args)
|
||||
auto child = Object::cast_to<Node>(states[get_current_state()].operator Object*());
|
||||
this->add_child(child);
|
||||
|
||||
state_node = Object::cast_to<Node>(this->states[get_current_state()]);
|
||||
if (state_node)
|
||||
{
|
||||
if (state_node->has_method("_state_enter"))
|
||||
{
|
||||
this->call("_state_enter", previous_state, args);
|
||||
}
|
||||
else
|
||||
{
|
||||
WARN_PRINT("The state " + get_current_state() + " doesn't have a _state_enter method!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ERR_PRINT("Could not get current state node for " + get_current_state() + "!");
|
||||
}
|
||||
|
||||
this->emit_signal("state_entered", get_current_state());
|
||||
if (debug)
|
||||
{
|
||||
@ -143,12 +206,24 @@ void StateMachine::change(const String state, const Array &args)
|
||||
Variant StateMachine::call(const String method, const Array &args)
|
||||
{
|
||||
auto node = Object::cast_to<Node>(states[get_current_state()].operator Object*());
|
||||
if (node != nullptr)
|
||||
if (node)
|
||||
{
|
||||
if (node->has_method(method))
|
||||
{
|
||||
return node->call(method, args);
|
||||
}
|
||||
else
|
||||
{
|
||||
WARN_PRINT("The state " + get_current_state() + " doesn't contain the method " + method + "!");
|
||||
return Variant();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ERR_PRINT("Could not get current state node for " + get_current_state() + "!");
|
||||
return Variant();
|
||||
}
|
||||
}
|
||||
|
||||
Variant StateMachine::_call(const String method, const Array &args)
|
||||
{
|
||||
@ -196,7 +271,7 @@ void StateMachine::_on_StateMachine_tree_exiting()
|
||||
for (uint8_t i = 0; i < keys.size(); i++)
|
||||
{
|
||||
auto child = Object::cast_to<Node>(states[keys[i]].operator Object*());
|
||||
if (child != nullptr)
|
||||
if (child)
|
||||
{
|
||||
auto children = get_children();
|
||||
if (!children.has(child))
|
||||
@ -204,5 +279,10 @@ void StateMachine::_on_StateMachine_tree_exiting()
|
||||
this->add_child(child);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ERR_PRINT("Could not get child node!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -43,6 +43,12 @@ namespace godot
|
||||
*/
|
||||
Dictionary states;
|
||||
|
||||
/**
|
||||
* @brief This adds all nodes of the states machine as states in the machine.
|
||||
*
|
||||
*/
|
||||
void add_states();
|
||||
|
||||
/**
|
||||
* @brief This adds a state to the list of states in the state machine.
|
||||
*
|
||||
@ -51,6 +57,13 @@ namespace godot
|
||||
*/
|
||||
void add_state(const String state, Node *child);
|
||||
|
||||
/**
|
||||
* @brief Set the current state object.
|
||||
*
|
||||
* @param[in] current_state The current state that is running.
|
||||
*/
|
||||
void set_current_state(const String current_state);
|
||||
|
||||
public:
|
||||
/**
|
||||
* @brief This method registers classes with Godot.
|
||||
@ -157,6 +170,13 @@ namespace godot
|
||||
*/
|
||||
String get_default_state();
|
||||
|
||||
/**
|
||||
* @brief Get the current state object.
|
||||
*
|
||||
* @return String The current running state.
|
||||
*/
|
||||
String get_current_state();
|
||||
|
||||
/**
|
||||
* @brief Set the debug object.
|
||||
*
|
||||
@ -172,20 +192,6 @@ namespace godot
|
||||
*/
|
||||
bool get_debug();
|
||||
|
||||
/**
|
||||
* @brief Set the current state object.
|
||||
*
|
||||
* @param[in] current_state The current state that is running.
|
||||
*/
|
||||
void set_current_state(const String current_state);
|
||||
|
||||
/**
|
||||
* @brief Get the current state object.
|
||||
*
|
||||
* @return String The current running state.
|
||||
*/
|
||||
String get_current_state();
|
||||
|
||||
/**
|
||||
* @brief This method is called when the signal tree_entered is emitted.
|
||||
*
|
||||
|
Loading…
Reference in New Issue
Block a user