diff --git a/.gitignore b/.gitignore index b2b3eca..420d650 100644 --- a/.gitignore +++ b/.gitignore @@ -40,3 +40,5 @@ compile_commands.json # docs docs/ +# tiled session files +*.tiled-session diff --git a/godot/Main.tscn b/godot/Main.tscn index d264a5c..0b5ed2e 100644 --- a/godot/Main.tscn +++ b/godot/Main.tscn @@ -1,9 +1,8 @@ [gd_scene load_steps=3 format=2] [ext_resource path="res://Main.gdns" type="Script" id=1] -[ext_resource path="res://Level1.tscn" type="PackedScene" id=2] +[ext_resource path="res://levels/Prototype.tscn" type="PackedScene" id=2] [node name="Main" type="Node"] script = ExtResource( 1 ) - -[node name="Level1" parent="." instance=ExtResource( 2 )] +level = ExtResource( 2 ) diff --git a/godot/addons/vnen.tiled_importer/tiled_import_plugin.gd b/godot/addons/vnen.tiled_importer/tiled_import_plugin.gd index 4c5ee10..2612766 100644 --- a/godot/addons/vnen.tiled_importer/tiled_import_plugin.gd +++ b/godot/addons/vnen.tiled_importer/tiled_import_plugin.gd @@ -84,6 +84,11 @@ func get_import_options(preset): "default_value": 1, "property_hint": PROPERTY_HINT_LAYERS_2D_PHYSICS }, + { + "name": "collision_mask", + "default_value": 1, + "property_hint": PROPERTY_HINT_LAYERS_2D_PHYSICS + }, { "name": "embed_internal_images", "default_value": true if preset == PRESET_PIXEL_ART else false diff --git a/godot/addons/vnen.tiled_importer/tiled_map_reader.gd b/godot/addons/vnen.tiled_importer/tiled_map_reader.gd index 7a279a7..e488456 100644 --- a/godot/addons/vnen.tiled_importer/tiled_map_reader.gd +++ b/godot/addons/vnen.tiled_importer/tiled_map_reader.gd @@ -211,12 +211,12 @@ func make_layer(layer, parent, root, data): var opacity = float(layer.opacity) if "opacity" in layer else 1.0 var visible = bool(layer.visible) if "visible" in layer else true - + var z_index = 0 - + if "properties" in layer and "z_index" in layer.properties: z_index = layer.properties.z_index - + if layer.type == "tilelayer": var layer_size = Vector2(int(layer.width), int(layer.height)) var tilemap = TileMap.new() @@ -231,6 +231,7 @@ func make_layer(layer, parent, root, data): tilemap.cell_y_sort = true tilemap.cell_tile_origin = TileMap.TILE_ORIGIN_BOTTOM_LEFT tilemap.collision_layer = options.collision_layer + tilemap.collision_mask = options.collision_mask tilemap.z_index = z_index var offset = Vector2() @@ -280,7 +281,7 @@ func make_layer(layer, parent, root, data): var gid = int_id & ~(FLIPPED_HORIZONTALLY_FLAG | FLIPPED_VERTICALLY_FLAG | FLIPPED_DIAGONALLY_FLAG) var cell_x = cell_offset.x + chunk.x + (count % int(chunk.width)) - var cell_y = cell_offset.y + chunk.y + int(count / chunk.width) + var cell_y = cell_offset.y + chunk.y + int(count / chunk.width) + 1 tilemap.set_cell(cell_x, cell_y, gid, flipped_h, flipped_v, flipped_d) count += 1 @@ -702,26 +703,26 @@ func build_tileset_for_scene(tilesets, source_path, options): var i = 0 var column = 0 - + # Needed to look up textures for animations var tileRegions = [] while i < tilecount: var tilepos = Vector2(x, y) var region = Rect2(tilepos, tilesize) - + tileRegions.push_back(region) - + column += 1 i += 1 - + x += int(tilesize.x) + spacing if (columns > 0 and column >= columns) or x >= int(imagesize.x) - margin or (x + int(tilesize.x)) > int(imagesize.x): x = margin y += int(tilesize.y) + spacing column = 0 - + i = 0 - + while i < tilecount: var region = tileRegions[i] @@ -778,7 +779,7 @@ func build_tileset_for_scene(tilesets, source_path, options): result.tile_set_texture(gid, image) if options.apply_offset: result.tile_set_texture_offset(gid, Vector2(0, -image.get_height())) - + if "tiles" in ts and rel_id in ts.tiles and "objectgroup" in ts.tiles[rel_id] \ and "objects" in ts.tiles[rel_id].objectgroup: for object in ts.tiles[rel_id].objectgroup.objects: @@ -803,10 +804,10 @@ func build_tileset_for_scene(tilesets, source_path, options): result.tile_set_occluder_offset(gid, offset) else: result.tile_add_shape(gid, shape, Transform2D(0, offset), object.type == "one-way") - + if "properties" in ts and "custom_material" in ts.properties: result.tile_set_material(gid, load(ts.properties.custom_material)) - + if options.custom_properties and options.tile_metadata and "tileproperties" in ts \ and "tilepropertytypes" in ts and rel_id in ts.tileproperties and rel_id in ts.tilepropertytypes: tile_meta[gid] = get_custom_properties(ts.tileproperties[rel_id], ts.tilepropertytypes[rel_id]) @@ -815,7 +816,7 @@ func build_tileset_for_scene(tilesets, source_path, options): if property in ts.tiles[rel_id]: if not gid in tile_meta: tile_meta[gid] = {} tile_meta[gid][property] = ts.tiles[rel_id][property] - + gid += 1 i += 1 @@ -1047,13 +1048,19 @@ func is_convex(vertices): return true # Decompress the data of the layer -# Compression argument is a string, either "gzip" or "zlib" +# Compression argument is a string, either "gzip", "zlib", or "zstd" func decompress_layer_data(layer_data, compression, map_size): - if compression != "gzip" and compression != "zlib": - print_error("Unrecognized compression format: %s" % [compression]) - return ERR_INVALID_DATA - - var compression_type = File.COMPRESSION_DEFLATE if compression == "zlib" else File.COMPRESSION_GZIP + var compression_type = -1 + match compression: + "zlib": + compression_type = File.COMPRESSION_DEFLATE + "gzip": + compression_type = File.COMPRESSION_GZIP + "zstd": + compression_type = File.COMPRESSION_ZSTD + _: + print_error("Unrecognized compression format: %s" % [compression]) + return ERR_INVALID_DATA var expected_size = int(map_size.x) * int(map_size.y) * 4 var raw_data = Marshalls.base64_to_raw(layer_data).decompress(expected_size, compression_type) @@ -1220,7 +1227,7 @@ func validate_layer(layer): print_error("Invalid data layer property.") return ERR_INVALID_DATA if "compression" in layer: - if layer.compression != "gzip" and layer.compression != "zlib": + if layer.compression != "gzip" and layer.compression != "zlib" and layer.compression != "zstd": print_error("Invalid compression type.") return ERR_INVALID_DATA "imagelayer": diff --git a/godot/addons/vnen.tiled_importer/tiled_xml_to_dict.gd b/godot/addons/vnen.tiled_importer/tiled_xml_to_dict.gd index 9064b90..a800f0b 100644 --- a/godot/addons/vnen.tiled_importer/tiled_xml_to_dict.gd +++ b/godot/addons/vnen.tiled_importer/tiled_xml_to_dict.gd @@ -247,7 +247,7 @@ func parse_tile_data(parser): var prop_data = parse_properties(parser) data["properties"] = prop_data.properties data["propertytypes"] = prop_data.propertytypes - + elif parser.get_node_name() == "animation": var frame_list = [] var err2 = parser.read() @@ -265,7 +265,7 @@ func parse_tile_data(parser): if parser.get_node_name() == "animation": break err2 = parser.read() - + data["animation"] = frame_list err = parser.read() diff --git a/godot/juego.tiled-project b/godot/alai.tiled-project similarity index 100% rename from godot/juego.tiled-project rename to godot/alai.tiled-project diff --git a/godot/camera_fix.gd b/godot/camera_fix.gd new file mode 100644 index 0000000..31ad05f --- /dev/null +++ b/godot/camera_fix.gd @@ -0,0 +1,10 @@ +extends Node2D + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + var used_rect = get_node("Middleground").get_used_rect() + var bounds = Vector2(used_rect.position.x + used_rect.size.x, used_rect.position.y + used_rect.size.y - 1) + var camera : Camera2D = $"../../Player/Camera2D" + camera.limit_right = bounds.x * get_node("Middleground").cell_size.x + camera.limit_bottom = bounds.y * get_node("Middleground").cell_size.y diff --git a/godot/characters/player/Player.tscn b/godot/characters/player/Player.tscn index fd71fe2..fd14612 100644 --- a/godot/characters/player/Player.tscn +++ b/godot/characters/player/Player.tscn @@ -12,6 +12,7 @@ extents = Vector2( 7, 12 ) [node name="Player" type="KinematicBody2D"] +collision_mask = 2 script = ExtResource( 5 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] diff --git a/godot/juego.tiled-session b/godot/juego.tiled-session deleted file mode 100644 index 9b2b07d..0000000 --- a/godot/juego.tiled-session +++ /dev/null @@ -1,285 +0,0 @@ -{ - "Map/SizeTest": { - "height": 4300, - "width": 2 - }, - "activeFile": "levels/level01.tmx", - "expandedProjectPaths": [ - "tilesets", - "levels", - ".", - "parallax" - ], - "exportAsImage.useCurrentScale": false, - "file.lastUsedOpenFilter": "All Files (*)", - "fileStates": { - "": { - "scaleInDock": 1 - }, - "#backgrounds": { - "scaleInDock": 1 - }, - "/home/cromer/projects/edx/games/azaraka/misc/new-graphics/tf_darkdimension_updated2020/RMMV/tf_dd_B_3.tsx": { - "scaleInDock": 1, - "scaleInEditor": 1 - }, - "/home/cromer/projects/edx/games/azaraka/misc/new-graphics/tf_darkdimension_updated2020/dd_waterfall_sheet.tsx": { - "scaleInDock": 1, - "scaleInEditor": 2 - }, - "/home/cromer/projects/edx/games/azaraka/misc/new-graphics/tf_darkdimension_updated2020/tf_darkdimension_sheet.tsx": { - "scaleInDock": 2, - "scaleInEditor": 2 - }, - "/home/cromer/projects/edx/games/azaraka/misc/new-graphics/tf_darkdimension_updated2020/untitled.tmx": { - "scale": 2, - "selectedLayer": 3, - "viewCenter": { - "x": 465.75, - "y": 233.5 - } - }, - "/home/cromer/tilemaps/Dungeon.tsx": { - "scaleInDock": 1, - "scaleInEditor": 1 - }, - "/home/cromer/tilemaps/Grassland.tsx": { - "scaleInDock": 1, - "scaleInEditor": 1 - }, - "/home/cromer/tilemaps/dungeon_entrance.tmx": { - "scale": 0.53140625, - "selectedLayer": 0, - "viewCenter": { - "x": 902.3228462216996, - "y": 825.1690679211997 - } - }, - "/home/cromer/tilemaps/untitled.tmx": { - "scale": 0.53140625, - "selectedLayer": 1, - "viewCenter": { - "x": 798.8238753307851, - "y": 798.8238753307851 - } - }, - "/mnt/data/godot/projects/Azaraka/maps/cloud_city.tsx": { - "scaleInDock": 0.5 - }, - "/mnt/data/godot/projects/Azaraka/maps/dungeon1.tmx": { - "scale": 0.75, - "selectedLayer": 0, - "viewCenter": { - "x": 1209.3333333333333, - "y": 672 - } - }, - "/mnt/data/godot/projects/Azaraka/maps/shadowset.tsx": { - "scaleInDock": 1 - }, - "/mnt/data/godot/projects/Azaraka/maps/terrain.tsx": { - "scaleInDock": 0.75 - }, - "/mnt/data/godot/projects/Azaraka/maps/worldmap.tmx": { - "scale": 0.03125, - "selectedLayer": 0, - "viewCenter": { - "x": 10496, - "y": 2592 - } - }, - "/mnt/data/godot/projects/Azaraka/maps/worldmap.tsx": { - "scaleInDock": 0.33 - }, - "/mnt/data/godot/projects/Platformer/asset/spritesheet_ground.tsx": { - "scaleInDock": 0.125, - "scaleInEditor": 0.75 - }, - "/mnt/data/godot/projects/Platformer/asset/world.tmx": { - "scale": 0.5, - "selectedLayer": 0, - "viewCenter": { - "x": 1326, - "y": 1210 - } - }, - "/mnt/data/godot/projects/Platformer/asset/world1.tmx": { - "scale": 0.5714843749999999, - "selectedLayer": 0, - "viewCenter": { - "x": 640.4374572795626, - "y": 640.4374572795626 - } - }, - "/mnt/data/projects/edx/games/azaraka/maps/tilesets/grassland_shadows.tsx": { - "scaleInDock": 1 - }, - "/mnt/data/projects/edx/games/azaraka/maps/tilesets/grassland_spring.tsx": { - "scaleInDock": 1 - }, - "/mnt/data/projects/edx/games/azaraka/maps/tilesets/grassland_spring_water.tsx": { - "scaleInDock": 1 - }, - "/mnt/data/projects/edx/games/azaraka/maps/tilesets/grassland_spring_waterfall.tsx": { - "scaleInDock": 1 - }, - "/mnt/data/projects/edx/games/project/graphics/dungeon.tsx": { - "scaleInDock": 1, - "scaleInEditor": 1.5 - }, - "/mnt/data/projects/edx/games/project/graphics/dungeon_entrance.tmx": { - "scale": 1, - "selectedLayer": 3, - "viewCenter": { - "x": 320, - "y": 175.5 - } - }, - "/mnt/data/projects/edx/games/project/graphics/flame.tsx": { - "scaleInDock": 1, - "scaleInEditor": 1 - }, - "/mnt/data/projects/edx/games/project/graphics/grassland.tsx": { - "scaleInDock": 1, - "scaleInEditor": 1 - }, - "/mnt/data/projects/edx/games/project/graphics/house.tsx": { - "scaleInDock": 1, - "scaleInEditor": 1 - }, - "/mnt/data/projects/edx/games/project/graphics/town.tsx": { - "scaleInDock": 1, - "scaleInEditor": 1 - }, - "/mnt/data/projects/edx/games/project/maps/dungeon.tsx": { - "scaleInDock": 1, - "scaleInEditor": 1 - }, - "/mnt/data/projects/edx/games/project/maps/dungeon/dungeon.tsx": { - "scaleInDock": 1 - }, - "/mnt/data/projects/edx/games/project/maps/dungeon/entrance.tmx": { - "scale": 1.3329687499999998, - "selectedLayer": 4, - "viewCenter": { - "x": 320.3375923103974, - "y": 176.67330910795923 - } - }, - "/mnt/data/projects/edx/games/project/maps/dungeon/entrance.tmx#dungeon": { - "scaleInDock": 1, - "scaleInEditor": 1 - }, - "/mnt/data/projects/edx/games/project/maps/entrance.tmx": { - "scale": 1.3332386363636362, - "selectedLayer": 4, - "viewCenter": { - "x": 292.89580225868315, - "y": 116.25825697847861 - } - }, - "/mnt/data/projects/edx/games/project/maps/grassland.tsx": { - "scaleInDock": 1, - "scaleInEditor": 1.5 - }, - "/mnt/data/projects/edx/games/project/maps/outside_entrance.tmx": { - "scale": 1.3332386363636362, - "selectedLayer": 0, - "viewCenter": { - "x": 320.64777327935224, - "y": -69.00490091625824 - } - }, - "/mnt/data/projects/edx/games/project/maps/tilesets/dungeon.tsx": { - "scaleInDock": 1, - "scaleInEditor": 1 - }, - "/mnt/data/projects/edx/games/project/maps/tilesets/grassland.tsx": { - "scaleInDock": 1, - "scaleInEditor": 1 - }, - "levels/level01.tmx": { - "scale": 0.75, - "selectedLayer": 1, - "viewCenter": { - "x": 544, - "y": 248 - } - }, - "parallax/clouds.tmx": { - "scale": 0.9252604166666667, - "selectedLayer": 0, - "viewCenter": { - "x": 264.790318041092, - "y": 384.7565437658316 - } - }, - "parallax/hills.tmx": { - "scale": 0.9252604166666667, - "selectedLayer": 0, - "viewCenter": { - "x": 264.790318041092, - "y": 384.7565437658316 - } - }, - "parallax/snow.tmx": { - "scale": 0.9252604166666667, - "selectedLayer": 0, - "viewCenter": { - "x": 264.790318041092, - "y": 384.7565437658316 - } - }, - "tilesets/backgrounds.tsx": { - "scaleInDock": 3, - "scaleInEditor": 4 - }, - "tilesets/tiles.tsx": { - "scaleInDock": 2, - "scaleInEditor": 2 - } - }, - "frame.defaultDuration": 300, - "last.exportedFilePath": "/mnt/data/godot/projects/Platformer", - "last.imagePath": "/mnt/data/godot/projects/juego/godot/assets/backgrounds", - "lastUsedTilesetExportFilter": "Godot Tileset format (*.tres)", - "loadedWorlds": [ - "/home/cromer/projects/edx/games/project/maps/azaraka" - ], - "map.fixedSize": true, - "map.height": 12, - "map.lastUsedExportFilter": "Godot Tilemap format (*.tscn)", - "map.lastUsedFormat": "tmx", - "map.tileHeight": 24, - "map.tileWidth": 24, - "map.width": 22, - "openFiles": [ - "tilesets/tiles.tsx", - "levels/level01.tmx" - ], - "project": "juego.tiled-project", - "property.type": "int", - "recentFiles": [ - "tilesets/tiles.tsx", - "levels/level01.tmx", - "tilesets/backgrounds.tsx", - "parallax/snow.tmx", - "parallax/hills.tmx", - "/mnt/data/godot/projects/Azaraka/maps/worldmap.tsx", - "/mnt/data/godot/projects/Azaraka/maps/worldmap.tmx", - "/mnt/data/godot/projects/Platformer/asset/world1.tmx", - "/mnt/data/godot/projects/Platformer/asset/spritesheet_ground.tsx", - "/mnt/data/godot/projects/Platformer/asset/world.tmx", - "/mnt/data/godot/projects/Azaraka/maps/dungeon1.tmx", - "/mnt/data/projects/edx/games/azaraka/maps/outside_entrance.tmx" - ], - "tileset.embedInMap": false, - "tileset.lastUsedFilter": "Tiled tileset files (*.tsx *.xml)", - "tileset.lastUsedFormat": "tsx", - "tileset.tileSize": { - "height": 24, - "width": 24 - }, - "tileset.transparentColor": "#000000", - "tileset.useTransparentColor": false -} diff --git a/godot/levels/Level2.tmx b/godot/levels/Level2.tmx new file mode 100644 index 0000000..5ba4922 --- /dev/null +++ b/godot/levels/Level2.tmx @@ -0,0 +1,29 @@ + + + + + + KLUv/WCARXUAABgAdQACAH8FesSH8I4N + + + + + KLUv/WCAReUHAMJFERyAa1oDcI3yNgxLrJADMYGMt1VK3WqlViu1WtMUj4khBhdcZJCFAKFxxnPnTUDFDzcs6dEhpRLMlytV2+7O8VvXySWPBFSgUI9lOjCDESmJ0wEFUDBH6aMKnaYbqE3TeZHUEB8pcQNNOxDfKqik4dIamYl9N6jbSwMvVRqDzrlB7c8GUWKOC6sUzQEVzzPO4IgxtKAog6tu1FTgDVN/nN++tBeZA0EN5xk1db0sksKmrmbykTr0A63DDawOgUagB0qpvyBVq4CeYFVHe3t5wv3BM1Ta3X7RbDSyulEpRUiNZjBlQK7pDf62ajznrSAe+evSQvunzakrBQ== + + + + + KLUv/WCARRUIANIEDhigRa0BQ/Q7R/1PsR/MPm2z0rW2E5CaSAF3bMIsV1J77ry5tED4oDjxQam7jR15GE8B0aFV8PXATaBgbbV0gAIUiIjIcQ60HM0oqqweBdaQKlwM1t8qpJZ8tB1EMyqotCNCvamRnuRifF+MubDcIJ1XDxT2Dk2sGSCCbmjVF90Y3KEoKuyI0JoBkXSjVCsddwC1S4ocQUr6N/Q3mAJ9d6or3KrVk3AMw9j/AKvg1Qj5Vxzki1QZxqrbTl1K3FCJ/5Lc4JzPwKsSN+cBgD8c4+5imZRt4gscA6U5ZtMLqm/ED7qsETDJqarCYgqXJ/PkyFVHIrHjagYEG3EVjOLjEQ== + + + + + KLUv/WCARXUAABgANwACALtARV6C3bEB + + + + + KLUv/WCARRUCAHgAa2sjADcAIzdLIiIiSkoUoMD4AUCDbgcmhQw6tZMClhqiTQoZdCqUCkMFg6qbwA28Xqj2RbVDFeykwP8N4YEe+Q== + + + diff --git a/godot/levels/level01.tmx.import b/godot/levels/Level2.tmx.import similarity index 54% rename from godot/levels/level01.tmx.import rename to godot/levels/Level2.tmx.import index b5b61e8..0f2e4aa 100644 --- a/godot/levels/level01.tmx.import +++ b/godot/levels/Level2.tmx.import @@ -2,12 +2,12 @@ importer="vnen.tiled_importer" type="PackedScene" -path="res://.import/level01.tmx-65e129bada03d3bf56997e5be6fa923f.scn" +path="res://.import/Level2.tmx-357d8ae9edfbc85f5abb1db3655640e1.scn" [deps] -source_file="res://levels/level01.tmx" -dest_files=[ "res://.import/level01.tmx-65e129bada03d3bf56997e5be6fa923f.scn" ] +source_file="res://levels/Level2.tmx" +dest_files=[ "res://.import/Level2.tmx-357d8ae9edfbc85f5abb1db3655640e1.scn" ] [params] @@ -15,7 +15,7 @@ custom_properties=true tile_metadata=false uv_clip=true image_flags=7 -collision_layer=1 +collision_layer=2 embed_internal_images=false save_tiled_properties=false add_background=true diff --git a/godot/levels/Level2.tscn b/godot/levels/Level2.tscn new file mode 100644 index 0000000..13c3651 --- /dev/null +++ b/godot/levels/Level2.tscn @@ -0,0 +1,41 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://camera_fix.gd" type="Script" id=1] +[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2] +[ext_resource path="res://assets/backgrounds/hills.png" type="Texture" id=3] +[ext_resource path="res://levels/Level2.tmx" type="PackedScene" id=4] + +[node name="Level2" type="Node2D"] + +[node name="Player" parent="." instance=ExtResource( 2 )] + +[node name="Camera2D" type="Camera2D" parent="Player"] +current = true +limit_left = 0 +limit_top = 0 +limit_right = 512 +limit_bottom = 288 +drag_margin_h_enabled = true +drag_margin_v_enabled = true +__meta__ = { +"_edit_bone_": true +} + +[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="Player/Camera2D"] +rect = Rect2( 0, 0, 24, 24 ) + +[node name="ParallaxBackground" type="ParallaxBackground" parent="."] + +[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"] +motion_scale = Vector2( 0.2, 0.2 ) +motion_offset = Vector2( 0, -288 ) +motion_mirroring = Vector2( 528, 0 ) + +[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"] +texture = ExtResource( 3 ) +centered = false + +[node name="Map" type="Node2D" parent="."] + +[node name="Level2" parent="Map" instance=ExtResource( 4 )] +script = ExtResource( 1 ) diff --git a/godot/levels/Prototype.tmx b/godot/levels/Prototype.tmx new file mode 100644 index 0000000..f6fb3da --- /dev/null +++ b/godot/levels/Prototype.tmx @@ -0,0 +1,32 @@ + + + + + + KLUv/WAAP20GABJGERuQO3NNu/20rYOLBoDnsuAchA019DLxK+U5sBQXD6KYaA0XcxunI957cDBeOKEgOvTBn4dTNWcCdwc09eUKY6XJJY9c1zqg8NKSVMsBUEOFKdYBV6kkVDgVA3BBilMak5J1yoCMyj0pTslLSkdK+RTnkpnQVQNN3T4TMjcjhShwR5/KA0g5Y6hH5+zqPVRmKBFAXiWeXJ0jZMyAqV8hipb7ZS4Q7Kw8YFMCM6KKE9kOxg3OyikJ6rgpHUBFzquSdsAeB1W/S8WFGjA= + + + + + KLUv/WAAP00AAAgAAQD8H94JAQ== + + + + + KLUv/WAAP9UGAOIFEhyATVoDNMAhoPa22NTIGBKFNDIfHSIibyz03jMFm0ZJqPYRgbwFLkD8oBwO4LnaOOOxiaGTxBy9dyG5Yq3rvWsonHDwcssrATmgsFSmmgPAghTIiNpiJ4TqJc3SkwwJSg4APcRRfoOY1+s638xXEGVPdnihL1eyJmtrQfPoHCMEfDPBmKjZJOrT0aRrOHTPcMrOgmgE3lIzpHNOkOISUo0XouICnd+xyONUZ5iiAWnlRZv3ePaAQqUFU3r41eAPSOWeqo3U6/kpdKqp6QP0j4t4prLz73kK + + + + + KLUv/WAAP3UAABgAOAACABtBhdwc3rEB + + + + + KLUv/WAAP+UCAHgAIwA3AGtGNzgAWjduIkoioGD5EAMMXLoGfShQn+oDTEcRNepUmq0wC6aVCsZisJoIqwOgVkFZmtHmGW5aSpVU0I02zg9VHyYlztrUaaKrOaDf/arsQw06wA8U + + + + + + diff --git a/godot/levels/Prototype.tmx.import b/godot/levels/Prototype.tmx.import new file mode 100644 index 0000000..01f4b39 --- /dev/null +++ b/godot/levels/Prototype.tmx.import @@ -0,0 +1,23 @@ +[remap] + +importer="vnen.tiled_importer" +type="PackedScene" +path="res://.import/Prototype.tmx-1674122a110386791b767b1f6628b68b.scn" + +[deps] + +source_file="res://levels/Prototype.tmx" +dest_files=[ "res://.import/Prototype.tmx-1674122a110386791b767b1f6628b68b.scn" ] + +[params] + +custom_properties=true +tile_metadata=false +uv_clip=true +image_flags=7 +collision_layer=2 +collision_mask=0 +embed_internal_images=false +save_tiled_properties=false +add_background=true +post_import_script="" diff --git a/godot/Level1.tscn b/godot/levels/Prototype.tscn similarity index 59% rename from godot/Level1.tscn rename to godot/levels/Prototype.tscn index 4c3cddc..d33d09c 100644 --- a/godot/Level1.tscn +++ b/godot/levels/Prototype.tscn @@ -1,23 +1,22 @@ -[gd_scene load_steps=4 format=2] +[gd_scene load_steps=5 format=2] -[ext_resource path="res://assets/backgrounds/mountains.png" type="Texture" id=1] -[ext_resource path="res://levels/level01.tmx" type="PackedScene" id=3] -[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=4] +[ext_resource path="res://camera_fix.gd" type="Script" id=1] +[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2] +[ext_resource path="res://levels/Prototype.tmx" type="PackedScene" id=3] +[ext_resource path="res://assets/backgrounds/mountains.png" type="Texture" id=4] -[node name="Level1" type="Node2D"] +[node name="Prototype" type="Node2D"] -[node name="Player" parent="." instance=ExtResource( 4 )] +[node name="Player" parent="." instance=ExtResource( 2 )] [node name="Camera2D" type="Camera2D" parent="Player"] current = true limit_left = 0 limit_top = 0 -limit_right = 2304 -limit_bottom = 576 +limit_right = 512 +limit_bottom = 288 drag_margin_h_enabled = true drag_margin_v_enabled = true -editor_draw_limits = true -editor_draw_drag_margin = true __meta__ = { "_edit_bone_": true } @@ -28,14 +27,15 @@ rect = Rect2( 0, 0, 24, 24 ) [node name="ParallaxBackground" type="ParallaxBackground" parent="."] [node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"] -motion_scale = Vector2( 0.2, 1 ) +motion_scale = Vector2( 0.2, 0.1 ) +motion_offset = Vector2( 0, -288 ) motion_mirroring = Vector2( 528, 0 ) [node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"] -texture = ExtResource( 1 ) +texture = ExtResource( 4 ) centered = false [node name="Map" type="Node2D" parent="."] -position = Vector2( 0, 18 ) -[node name="level01" parent="Map" instance=ExtResource( 3 )] +[node name="Prototype" parent="Map" instance=ExtResource( 3 )] +script = ExtResource( 1 ) diff --git a/godot/levels/level01.tmx b/godot/levels/level01.tmx deleted file mode 100644 index 9bc5967..0000000 --- a/godot/levels/level01.tmx +++ /dev/null @@ -1,112 +0,0 @@ - - - - - -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 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-0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, -0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 - - - diff --git a/godot/parallax/clouds.tmx b/godot/parallax/clouds.tmx index 59fcd96..5eb1130 100644 --- a/godot/parallax/clouds.tmx +++ b/godot/parallax/clouds.tmx @@ -2,31 +2,8 @@ - -1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, -1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, -1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, -1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, -1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, -1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, -1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, -1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, -1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, -1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, -1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, -1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, -1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, -1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, -1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, -1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, -2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, -3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3, -3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3, -3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3, -3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3, -3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3, -3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3, -3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3 - + + KLUv/WBAB50AADABAAAAAgMDAGRAJQSmm9e/IwI= + diff --git a/godot/parallax/hills.tmx b/godot/parallax/hills.tmx index bf732ab..5373dbb 100644 --- a/godot/parallax/hills.tmx +++ b/godot/parallax/hills.tmx @@ -2,31 +2,8 @@ - -10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, -10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, -10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, -10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, -10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, -10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, -10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, -10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, -10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, -10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, -10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, -10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, -10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, -10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, -10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, -10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, -11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, -12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, -12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, -12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, -12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, -12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, -12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, -12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12 - + + KLUv/WBAB50AADAKAAAACwwDAGRAJQSmm9e/IwI= + diff --git a/godot/parallax/mountains.tmx b/godot/parallax/mountains.tmx index e963695..968553e 100644 --- a/godot/parallax/mountains.tmx +++ b/godot/parallax/mountains.tmx @@ -2,31 +2,8 @@ - -4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4, -4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4, -4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4, -4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4, -4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4, -4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4, -4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4, -4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4, -4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4, -4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4, -4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4, -4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4, -4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4, -4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4, -4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4, -4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4, -5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5, -6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, -6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, -6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, -6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, -6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, -6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, -6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6 - + + KLUv/WBAB50AADAEAAAABQYDAGRAJQSmm9e/IwI= + diff --git a/godot/parallax/snow.tmx b/godot/parallax/snow.tmx index b35f59d..adabf88 100644 --- a/godot/parallax/snow.tmx +++ b/godot/parallax/snow.tmx @@ -2,31 +2,8 @@ - -7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, -7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, -7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, -7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, -7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, -7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, -7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, -7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, -7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, -7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, -7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, -7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, -7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, -7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, -7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, -7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, -8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, -9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, -9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, -9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, -9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, -9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, -9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, -9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9 - + + KLUv/WBAB50AADAHAAAACAkDAGRAJQSmm9e/IwI= + diff --git a/godot/project.godot b/godot/project.godot index e1b9eb4..52b2be8 100644 --- a/godot/project.godot +++ b/godot/project.godot @@ -53,6 +53,18 @@ texture={ "stream": false, "svg/scale": 1.0 } +vnen.tiled_importer={ +"add_background": true, +"collision_layer": 2, +"collision_mask": 0, +"custom_properties": true, +"embed_internal_images": false, +"image_flags": 7, +"post_import_script": "", +"save_tiled_properties": false, +"tile_metadata": false, +"uv_clip": true +} [input] @@ -81,8 +93,8 @@ right={ [layer_names] -2d_physics/layer_1="Tiles" -2d_physics/layer_2="Player" +2d_physics/layer_1="Player" +2d_physics/layer_2="Tiles" [physics] diff --git a/godot/tilesets/backgrounds.tsx b/godot/tilesets/backgrounds.tsx index 1635d01..5e4097e 100644 --- a/godot/tilesets/backgrounds.tsx +++ b/godot/tilesets/backgrounds.tsx @@ -1,4 +1,5 @@ + diff --git a/godot/tilesets/tiles.tsx b/godot/tilesets/tiles.tsx index 7eb103a..547a5ff 100644 --- a/godot/tilesets/tiles.tsx +++ b/godot/tilesets/tiles.tsx @@ -1,5 +1,6 @@ + @@ -21,11 +22,56 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -46,11 +92,48 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -91,6 +174,12 @@ + + + + + + @@ -111,6 +200,17 @@ + + + + + + + + + + + @@ -131,6 +231,38 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -156,6 +288,27 @@ + + + + + + + + + + + + + + + + + + + + + @@ -176,6 +329,26 @@ + + + + + + + + + + + + + + + + + + + + @@ -196,4 +369,20 @@ + + + + + + + + + + + + + + + + diff --git a/src/Main.cpp b/src/Main.cpp index 387ff6e..4f91c0c 100644 --- a/src/Main.cpp +++ b/src/Main.cpp @@ -9,6 +9,7 @@ void Main::_register_methods() { register_method("_ready", &Main::_ready); register_method("_physics_process", &Main::_physics_process); + register_property>("level", &Main::set_level, &Main::get_level, NULL, GODOT_METHOD_RPC_MODE_DISABLED, GODOT_PROPERTY_USAGE_DEFAULT, GODOT_PROPERTY_HINT_RESOURCE_TYPE, String("PackedScene")); register_property("full_screen", &Main::set_full_screen, &Main::get_full_screen, main::full_screen); register_property("window_size", &Main::set_window_size, &Main::get_window_size, main::window_size); register_property("launch_screen", &Main::set_launch_screen, &Main::get_launch_screen, main::launch_screen); @@ -45,6 +46,11 @@ void Main::_ready() _os->get_screen_position(get_launch_screen()) + _os->get_screen_size() * 0.5 - _os->get_window_size() * 0.5 ); } + + if (level != NULL) + { + add_child(level->instance()); + } } void Main::_physics_process(float delta) @@ -55,6 +61,16 @@ void Main::_physics_process(float delta) } } +void Main::set_level(Ref level) +{ + this->level = level; +} + +Ref Main::get_level() +{ + return this->level; +} + void Main::set_full_screen(bool full_screen) { this->full_screen = full_screen; diff --git a/src/Main.h b/src/Main.h index 4d86783..d89c5c9 100644 --- a/src/Main.h +++ b/src/Main.h @@ -5,6 +5,8 @@ #include #include #include +#include +#include /** * @brief This is the godot namespace for all the code included in the library. @@ -57,6 +59,11 @@ namespace godot */ Input *_input; + /** + * @brief The first level to load + * + */ + Ref level; /** * @brief If the window is full screen or not. * @@ -116,6 +123,20 @@ namespace godot */ void _physics_process(float delta); + /** + * @brief Set the level object. + * + * @param[in] level The new level to load when starting. + */ + void set_level(Ref level); + + /** + * @brief Get the level object. + * + * @return Ref The level scene to load. + */ + Ref get_level(); + /** * @brief Set the full screen object. * diff --git a/src/state_machine/State.cpp b/src/state_machine/State.cpp index 29efa48..2763449 100644 --- a/src/state_machine/State.cpp +++ b/src/state_machine/State.cpp @@ -25,12 +25,12 @@ void State::_init() void State::_state_enter(const String state, const Array args) { - WARN_PRINT("State " + state + " is missing its _state_enter method!"); + WARN_PRINT("State " + get_state_machine()->get_current_state() + " is missing its _state_enter method!"); } void State::_state_exit(const String state, const Array args) { - WARN_PRINT("State " + state + " is missing its _state_exit method!"); + WARN_PRINT("State " + get_state_machine()->get_current_state() + " is missing its _state_exit method!"); } void State::set_parent(Node *parent) diff --git a/src/state_machine/StateMachine.cpp b/src/state_machine/StateMachine.cpp index 4370842..73b1f9d 100644 --- a/src/state_machine/StateMachine.cpp +++ b/src/state_machine/StateMachine.cpp @@ -34,7 +34,15 @@ void StateMachine::_ready() connect("tree_entered", this, "_on_StateMachine_tree_entered"); connect("tree_exiting", this, "_on_StateMachine_tree_exiting"); parent = get_parent(); - set_current_state(get_default_state()); + add_states(); + if (has(get_default_state())) + { + set_current_state(get_default_state()); + } + else + { + WARN_PRINT("The selected default state " + get_default_state() + " doesn't exist!"); + } setup(); } @@ -46,13 +54,13 @@ void StateMachine::setup() { if (children.size() > 0) { - WARN_PRINT("State machine doesn't have a default state set, using first child!"); + WARN_PRINT("The state machine doesn't have a default state set, using first child!"); auto child = Object::cast_to(children[0].operator Object*()); set_current_state(child->get_name()); } else { - ERR_PRINT("State machine doesn't have a default state set and has no child states!"); + ERR_PRINT("The state machine doesn't have a default state set and has no child states!"); return; } } @@ -60,7 +68,6 @@ void StateMachine::setup() for (uint8_t i = 0; i < children.size(); i++) { auto child = Object::cast_to(children[i].operator Object*()); - add_state(child->get_name(), child); child->call("set_state_machine", this); @@ -72,7 +79,24 @@ void StateMachine::setup() } } - this->call("_state_enter", get_current_state()); + Node *state_node = Object::cast_to(this->states[get_current_state()]); + if (state_node->has_method("_state_enter")) + { + this->call("_state_enter", get_current_state()); + } + else { + WARN_PRINT("The state " + get_current_state() + " doesn't have a _state_enter method!"); + } +} + +void StateMachine::add_states() +{ + auto children = get_children(); + for (uint8_t i = 0; i < children.size(); i++) + { + auto child = Object::cast_to(children[i].operator Object*()); + add_state(child->get_name(), child); + } } void StateMachine::add_state(const String state, Node *child) @@ -111,8 +135,31 @@ void StateMachine::change(const String state, const Array &args) return this->restart(state, args); } + if (!has(state)) + { + WARN_PRINT("The state " + state + " does not exist, called from state " + get_current_state() + "!"); + return; + } + auto previous_state = get_current_state(); - auto exiting = this->call("_state_exit", state, args); + + Variant exiting; + Node *state_node = Object::cast_to(this->states[previous_state]); + if (state_node) + { + if (state_node->has_method("_state_exit")) + { + exiting = this->call("_state_exit", state, args); + } + else + { + WARN_PRINT("The state " + get_current_state() + " doesn't have a _state_exit method!"); + } + } + else + { + ERR_PRINT("Could not get current state node for " + get_current_state() + "!"); + } if (get_current_state() != "") { @@ -132,7 +179,23 @@ void StateMachine::change(const String state, const Array &args) auto child = Object::cast_to(states[get_current_state()].operator Object*()); this->add_child(child); - this->call("_state_enter", previous_state, args); + state_node = Object::cast_to(this->states[get_current_state()]); + if (state_node) + { + if (state_node->has_method("_state_enter")) + { + this->call("_state_enter", previous_state, args); + } + else + { + WARN_PRINT("The state " + get_current_state() + " doesn't have a _state_enter method!"); + } + } + else + { + ERR_PRINT("Could not get current state node for " + get_current_state() + "!"); + } + this->emit_signal("state_entered", get_current_state()); if (debug) { @@ -143,11 +206,23 @@ void StateMachine::change(const String state, const Array &args) Variant StateMachine::call(const String method, const Array &args) { auto node = Object::cast_to(states[get_current_state()].operator Object*()); - if (node != nullptr) + if (node) { - return node->call(method, args); + if (node->has_method(method)) + { + return node->call(method, args); + } + else + { + WARN_PRINT("The state " + get_current_state() + " doesn't contain the method " + method + "!"); + return Variant(); + } + } + else + { + ERR_PRINT("Could not get current state node for " + get_current_state() + "!"); + return Variant(); } - return Variant(); } Variant StateMachine::_call(const String method, const Array &args) @@ -196,7 +271,7 @@ void StateMachine::_on_StateMachine_tree_exiting() for (uint8_t i = 0; i < keys.size(); i++) { auto child = Object::cast_to(states[keys[i]].operator Object*()); - if (child != nullptr) + if (child) { auto children = get_children(); if (!children.has(child)) @@ -204,5 +279,10 @@ void StateMachine::_on_StateMachine_tree_exiting() this->add_child(child); } } + else + { + ERR_PRINT("Could not get child node!"); + return; + } } } diff --git a/src/state_machine/StateMachine.h b/src/state_machine/StateMachine.h index 02789ba..0fdb8d7 100644 --- a/src/state_machine/StateMachine.h +++ b/src/state_machine/StateMachine.h @@ -43,6 +43,12 @@ namespace godot */ Dictionary states; + /** + * @brief This adds all nodes of the states machine as states in the machine. + * + */ + void add_states(); + /** * @brief This adds a state to the list of states in the state machine. * @@ -51,6 +57,13 @@ namespace godot */ void add_state(const String state, Node *child); + /** + * @brief Set the current state object. + * + * @param[in] current_state The current state that is running. + */ + void set_current_state(const String current_state); + public: /** * @brief This method registers classes with Godot. @@ -157,6 +170,13 @@ namespace godot */ String get_default_state(); + /** + * @brief Get the current state object. + * + * @return String The current running state. + */ + String get_current_state(); + /** * @brief Set the debug object. * @@ -172,20 +192,6 @@ namespace godot */ bool get_debug(); - /** - * @brief Set the current state object. - * - * @param[in] current_state The current state that is running. - */ - void set_current_state(const String current_state); - - /** - * @brief Get the current state object. - * - * @return String The current running state. - */ - String get_current_state(); - /** * @brief This method is called when the signal tree_entered is emitted. *