Merge branch 'develop' into feature/Coin
# Conflicts: # godot/Main.tscn # godot/project.godot
This commit is contained in:
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godot/levels/PrototypeEnemies.tmx
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godot/levels/PrototypeEnemies.tmx
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<tileset firstgid="1" source="../tilesets/tiles.tsx"/>
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
22,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,24
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
24
godot/levels/PrototypeEnemies.tmx.import
Normal file
24
godot/levels/PrototypeEnemies.tmx.import
Normal file
@@ -0,0 +1,24 @@
|
||||
[remap]
|
||||
|
||||
importer="vnen.tiled_importer"
|
||||
type="PackedScene"
|
||||
path="res://.import/PrototypeEnemies.tmx-5728a1d35b5e3ba88a2df2406b1cd931.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://levels/PrototypeEnemies.tmx"
|
||||
dest_files=[ "res://.import/PrototypeEnemies.tmx-5728a1d35b5e3ba88a2df2406b1cd931.scn" ]
|
||||
|
||||
[params]
|
||||
|
||||
custom_properties=true
|
||||
tile_metadata=false
|
||||
uv_clip=false
|
||||
y_sort=false
|
||||
image_flags=0
|
||||
collision_layer=2
|
||||
collision_mask=0
|
||||
embed_internal_images=false
|
||||
save_tiled_properties=false
|
||||
add_background=true
|
||||
post_import_script=""
|
98
godot/levels/PrototypeEnemies.tscn
Normal file
98
godot/levels/PrototypeEnemies.tscn
Normal file
@@ -0,0 +1,98 @@
|
||||
[gd_scene load_steps=12 format=2]
|
||||
|
||||
[ext_resource path="res://CameraLimit.gdns" type="Script" id=1]
|
||||
[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://levels/PrototypeEnemies.tmx" type="PackedScene" id=3]
|
||||
[ext_resource path="res://assets/backgrounds/mountains.png" type="Texture" id=4]
|
||||
[ext_resource path="res://characters/enemies/gravevine/Gravevine.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://characters/enemies/dreadtooth/Dreadtooth.tscn" type="PackedScene" id=6]
|
||||
[ext_resource path="res://characters/enemies/super_shelly/SuperShelly.tscn" type="PackedScene" id=7]
|
||||
[ext_resource path="res://characters/enemies/spikeball/Spikeball.tscn" type="PackedScene" id=8]
|
||||
[ext_resource path="res://characters/enemies/shelly/Shelly.tscn" type="PackedScene" id=9]
|
||||
[ext_resource path="res://characters/enemies/blockface/Blockface.tscn" type="PackedScene" id=10]
|
||||
[ext_resource path="res://characters/enemies/blightwing/Blightwing.tscn" type="PackedScene" id=11]
|
||||
|
||||
[node name="PrototypeEnemies" type="Node"]
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource( 2 )]
|
||||
position = Vector2( 156, 438 )
|
||||
collision/safe_margin = 0.12
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="Player"]
|
||||
current = true
|
||||
limit_left = 0
|
||||
limit_top = 0
|
||||
limit_right = 512
|
||||
limit_bottom = 288
|
||||
drag_margin_h_enabled = true
|
||||
drag_margin_v_enabled = true
|
||||
__meta__ = {
|
||||
"_edit_bone_": true
|
||||
}
|
||||
|
||||
[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="Player/Camera2D"]
|
||||
rect = Rect2( 0, 0, 24, 24 )
|
||||
|
||||
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
|
||||
|
||||
[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
|
||||
motion_scale = Vector2( 0.2, 0.1 )
|
||||
motion_offset = Vector2( 0, -288 )
|
||||
motion_mirroring = Vector2( 528, 0 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"]
|
||||
texture = ExtResource( 4 )
|
||||
centered = false
|
||||
|
||||
[node name="Map" type="Node" parent="."]
|
||||
|
||||
[node name="PrototypeEnemies" parent="Map" instance=ExtResource( 3 )]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Enemies" type="Node" parent="."]
|
||||
unique_name_in_owner = true
|
||||
|
||||
[node name="Spikeball" parent="Enemies" instance=ExtResource( 8 )]
|
||||
position = Vector2( 106, 547 )
|
||||
|
||||
[node name="Blightwing" parent="Enemies" instance=ExtResource( 11 )]
|
||||
position = Vector2( 488, 400 )
|
||||
follow_path = true
|
||||
|
||||
[node name="Path" type="Node2D" parent="Enemies/Blightwing"]
|
||||
|
||||
[node name="Node2D" type="Node2D" parent="Enemies/Blightwing/Path"]
|
||||
position = Vector2( 0, 96 )
|
||||
|
||||
[node name="Node2D2" type="Node2D" parent="Enemies/Blightwing/Path"]
|
||||
position = Vector2( -128, 96 )
|
||||
|
||||
[node name="Node2D3" type="Node2D" parent="Enemies/Blightwing/Path"]
|
||||
position = Vector2( -128, 0 )
|
||||
|
||||
[node name="Blockface" parent="Enemies" instance=ExtResource( 10 )]
|
||||
position = Vector2( 206, 404 )
|
||||
|
||||
[node name="Dreadtooth" parent="Enemies" instance=ExtResource( 6 )]
|
||||
position = Vector2( 316, 379 )
|
||||
|
||||
[node name="Dreadtooth2" parent="Enemies" instance=ExtResource( 6 )]
|
||||
position = Vector2( 350, 263 )
|
||||
direction = 1
|
||||
detect_edges = false
|
||||
|
||||
[node name="Gravevine" parent="Enemies" instance=ExtResource( 5 )]
|
||||
position = Vector2( 250, 550 )
|
||||
|
||||
[node name="Shelly" parent="Enemies" instance=ExtResource( 9 )]
|
||||
position = Vector2( 247, 439 )
|
||||
|
||||
[node name="SuperShelly" parent="Enemies" instance=ExtResource( 7 )]
|
||||
position = Vector2( 62, 546 )
|
||||
|
||||
[connection signal="player_touched" from="Enemies/Blightwing" to="Player" method="_on_player_touched"]
|
||||
[connection signal="player_touched" from="Enemies/Blockface" to="Player" method="_on_player_touched"]
|
||||
[connection signal="player_touched" from="Enemies/Dreadtooth" to="Player" method="_on_player_touched"]
|
||||
[connection signal="player_touched" from="Enemies/Dreadtooth2" to="Player" method="_on_player_touched"]
|
||||
[connection signal="player_touched" from="Enemies/Shelly" to="Player" method="_on_player_touched"]
|
||||
[connection signal="player_touched" from="Enemies/SuperShelly" to="Player" method="_on_player_touched"]
|
Reference in New Issue
Block a user