From 7d62b37ffcd3535caefefc29de6d90d0fac55d32 Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Wed, 25 May 2022 16:13:29 -0400 Subject: [PATCH 01/26] add enemy scenes --- .../enemies/blightwing/Blightwing.tscn | 54 +++++++++++++++++++ .../enemies/blockface/Blockface.tscn | 36 +++++++++++++ .../enemies/dreadtooth/Dreadtooth.tscn | 43 +++++++++++++++ .../enemies/gravevine/Gravevine.tscn | 33 ++++++++++++ godot/characters/enemies/shelly/Shelly.tscn | 42 +++++++++++++++ .../enemies/spikeball/Spikeball.tscn | 26 +++++++++ .../enemies/super_shelly/SuperShelly.tscn | 42 +++++++++++++++ 7 files changed, 276 insertions(+) create mode 100644 godot/characters/enemies/blightwing/Blightwing.tscn create mode 100644 godot/characters/enemies/blockface/Blockface.tscn create mode 100644 godot/characters/enemies/dreadtooth/Dreadtooth.tscn create mode 100644 godot/characters/enemies/gravevine/Gravevine.tscn create mode 100644 godot/characters/enemies/shelly/Shelly.tscn create mode 100644 godot/characters/enemies/spikeball/Spikeball.tscn create mode 100644 godot/characters/enemies/super_shelly/SuperShelly.tscn diff --git a/godot/characters/enemies/blightwing/Blightwing.tscn b/godot/characters/enemies/blightwing/Blightwing.tscn new file mode 100644 index 0000000..9292664 --- /dev/null +++ b/godot/characters/enemies/blightwing/Blightwing.tscn @@ -0,0 +1,54 @@ +[gd_scene load_steps=9 format=2] + +[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1] +[ext_resource path="res://characters/enemies/blightwing/Blightwing.gd" type="Script" id=2] + +[sub_resource type="AtlasTexture" id=1] +atlas = ExtResource( 1 ) +region = Rect2( 144, 48, 24, 24 ) + +[sub_resource type="AtlasTexture" id=2] +atlas = ExtResource( 1 ) +region = Rect2( 168, 48, 24, 24 ) + +[sub_resource type="AtlasTexture" id=3] +atlas = ExtResource( 1 ) +region = Rect2( 192, 48, 24, 24 ) + +[sub_resource type="SpriteFrames" id=4] +animations = [ { +"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 2 ) ], +"loop": true, +"name": "fly", +"speed": 6.0 +} ] + +[sub_resource type="RectangleShape2D" id=5] +extents = Vector2( 5, 5 ) + +[sub_resource type="RectangleShape2D" id=6] +extents = Vector2( 6, 5 ) + +[node name="Blightwing" type="KinematicBody2D"] +collision_layer = 4 +collision_mask = 3 +script = ExtResource( 2 ) + +[node name="AnimatedSprite" type="AnimatedSprite" parent="."] +frames = SubResource( 4 ) +animation = "fly" +frame = 3 +playing = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2( 3.47893e-06, 0.999998 ) +rotation = 1.5708 +shape = SubResource( 5 ) + +[node name="Area2D" type="Area2D" parent="."] + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] +position = Vector2( 0, 2 ) +shape = SubResource( 6 ) + +[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"] diff --git a/godot/characters/enemies/blockface/Blockface.tscn b/godot/characters/enemies/blockface/Blockface.tscn new file mode 100644 index 0000000..9d2136b --- /dev/null +++ b/godot/characters/enemies/blockface/Blockface.tscn @@ -0,0 +1,36 @@ +[gd_scene load_steps=6 format=2] + +[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1] + +[sub_resource type="AtlasTexture" id=1] +atlas = ExtResource( 1 ) +region = Rect2( 96, 24, 24, 24 ) + +[sub_resource type="AtlasTexture" id=2] +atlas = ExtResource( 1 ) +region = Rect2( 120, 24, 24, 24 ) + +[sub_resource type="SpriteFrames" id=3] +animations = [ { +"frames": [ SubResource( 1 ) ], +"loop": true, +"name": "normal", +"speed": 5.0 +}, { +"frames": [ SubResource( 2 ) ], +"loop": true, +"name": "angry", +"speed": 5.0 +} ] + +[sub_resource type="RectangleShape2D" id=4] +extents = Vector2( 9, 9 ) + +[node name="Blockface" type="KinematicBody2D"] + +[node name="AnimatedSprite" type="AnimatedSprite" parent="."] +frames = SubResource( 3 ) +animation = "normal" + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource( 4 ) diff --git a/godot/characters/enemies/dreadtooth/Dreadtooth.tscn b/godot/characters/enemies/dreadtooth/Dreadtooth.tscn new file mode 100644 index 0000000..eaa6d59 --- /dev/null +++ b/godot/characters/enemies/dreadtooth/Dreadtooth.tscn @@ -0,0 +1,43 @@ +[gd_scene load_steps=7 format=2] + +[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1] + +[sub_resource type="AtlasTexture" id=1] +atlas = ExtResource( 1 ) +region = Rect2( 192, 24, 24, 24 ) + +[sub_resource type="AtlasTexture" id=2] +atlas = ExtResource( 1 ) +region = Rect2( 144, 24, 24, 24 ) + +[sub_resource type="AtlasTexture" id=3] +atlas = ExtResource( 1 ) +region = Rect2( 168, 24, 24, 24 ) + +[sub_resource type="SpriteFrames" id=4] +animations = [ { +"frames": [ SubResource( 1 ) ], +"loop": true, +"name": "hide", +"speed": 5.0 +}, { +"frames": [ SubResource( 2 ), SubResource( 3 ) ], +"loop": true, +"name": "walk", +"speed": 5.0 +} ] + +[sub_resource type="RectangleShape2D" id=5] +extents = Vector2( 7.5, 8.5 ) + +[node name="Dreadtooth" type="KinematicBody2D"] + +[node name="AnimatedSprite" type="AnimatedSprite" parent="."] +frames = SubResource( 4 ) +animation = "walk" +frame = 1 +playing = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2( -0.5, 3.5 ) +shape = SubResource( 5 ) diff --git a/godot/characters/enemies/gravevine/Gravevine.tscn b/godot/characters/enemies/gravevine/Gravevine.tscn new file mode 100644 index 0000000..f4250f2 --- /dev/null +++ b/godot/characters/enemies/gravevine/Gravevine.tscn @@ -0,0 +1,33 @@ +[gd_scene load_steps=6 format=2] + +[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1] + +[sub_resource type="AtlasTexture" id=1] +atlas = ExtResource( 1 ) +region = Rect2( 48, 24, 24, 24 ) + +[sub_resource type="AtlasTexture" id=2] +atlas = ExtResource( 1 ) +region = Rect2( 72, 24, 24, 24 ) + +[sub_resource type="SpriteFrames" id=3] +animations = [ { +"frames": [ SubResource( 1 ), SubResource( 2 ) ], +"loop": true, +"name": "default", +"speed": 5.0 +} ] + +[sub_resource type="RectangleShape2D" id=4] +extents = Vector2( 5.5, 7.5 ) + +[node name="Gravevine" type="KinematicBody2D"] + +[node name="AnimatedSprite" type="AnimatedSprite" parent="."] +frames = SubResource( 3 ) +frame = 1 +playing = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2( -0.5, 0.5 ) +shape = SubResource( 4 ) diff --git a/godot/characters/enemies/shelly/Shelly.tscn b/godot/characters/enemies/shelly/Shelly.tscn new file mode 100644 index 0000000..1a995a5 --- /dev/null +++ b/godot/characters/enemies/shelly/Shelly.tscn @@ -0,0 +1,42 @@ +[gd_scene load_steps=7 format=2] + +[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1] + +[sub_resource type="AtlasTexture" id=1] +atlas = ExtResource( 1 ) +region = Rect2( 48, 48, 24, 24 ) + +[sub_resource type="AtlasTexture" id=2] +atlas = ExtResource( 1 ) +region = Rect2( 0, 48, 24, 24 ) + +[sub_resource type="AtlasTexture" id=3] +atlas = ExtResource( 1 ) +region = Rect2( 24, 48, 24, 24 ) + +[sub_resource type="SpriteFrames" id=4] +animations = [ { +"frames": [ SubResource( 1 ) ], +"loop": true, +"name": "hide", +"speed": 5.0 +}, { +"frames": [ SubResource( 2 ), SubResource( 3 ) ], +"loop": true, +"name": "walk", +"speed": 3.0 +} ] + +[sub_resource type="RectangleShape2D" id=5] +extents = Vector2( 7.5, 7 ) + +[node name="Shelly" type="KinematicBody2D"] + +[node name="AnimatedSprite" type="AnimatedSprite" parent="."] +frames = SubResource( 4 ) +animation = "walk" +playing = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2( 1, 5 ) +shape = SubResource( 5 ) diff --git a/godot/characters/enemies/spikeball/Spikeball.tscn b/godot/characters/enemies/spikeball/Spikeball.tscn new file mode 100644 index 0000000..1ab881e --- /dev/null +++ b/godot/characters/enemies/spikeball/Spikeball.tscn @@ -0,0 +1,26 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1] + +[sub_resource type="AtlasTexture" id=1] +atlas = ExtResource( 1 ) +region = Rect2( 192, 0, 24, 24 ) + +[sub_resource type="SpriteFrames" id=2] +animations = [ { +"frames": [ SubResource( 1 ) ], +"loop": true, +"name": "default", +"speed": 5.0 +} ] + +[sub_resource type="CircleShape2D" id=3] +radius = 9.05539 + +[node name="Spikeball" type="KinematicBody2D"] + +[node name="AnimatedSprite" type="AnimatedSprite" parent="."] +frames = SubResource( 2 ) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource( 3 ) diff --git a/godot/characters/enemies/super_shelly/SuperShelly.tscn b/godot/characters/enemies/super_shelly/SuperShelly.tscn new file mode 100644 index 0000000..f8e1606 --- /dev/null +++ b/godot/characters/enemies/super_shelly/SuperShelly.tscn @@ -0,0 +1,42 @@ +[gd_scene load_steps=7 format=2] + +[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1] + +[sub_resource type="AtlasTexture" id=1] +atlas = ExtResource( 1 ) +region = Rect2( 120, 48, 24, 24 ) + +[sub_resource type="AtlasTexture" id=2] +atlas = ExtResource( 1 ) +region = Rect2( 72, 48, 24, 24 ) + +[sub_resource type="AtlasTexture" id=3] +atlas = ExtResource( 1 ) +region = Rect2( 96, 48, 24, 24 ) + +[sub_resource type="SpriteFrames" id=4] +animations = [ { +"frames": [ SubResource( 1 ) ], +"loop": true, +"name": "hide", +"speed": 5.0 +}, { +"frames": [ SubResource( 2 ), SubResource( 3 ) ], +"loop": true, +"name": "walk", +"speed": 3.0 +} ] + +[sub_resource type="RectangleShape2D" id=5] +extents = Vector2( 12, 11 ) + +[node name="SuperShelly" type="KinematicBody2D"] + +[node name="AnimatedSprite" type="AnimatedSprite" parent="."] +frames = SubResource( 4 ) +animation = "walk" +playing = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2( 0, 1 ) +shape = SubResource( 5 ) From 4196f4d9e97069d6cbf63bf24f9d14268687aea1 Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Fri, 17 Jun 2022 11:33:58 -0400 Subject: [PATCH 02/26] change collision layers and masks --- .../enemies/blightwing/Blightwing.tscn | 21 ++++--------------- .../enemies/blockface/Blockface.tscn | 2 ++ .../enemies/dreadtooth/Dreadtooth.tscn | 3 ++- .../enemies/gravevine/Gravevine.tscn | 3 ++- godot/characters/enemies/shelly/Shelly.tscn | 2 ++ .../enemies/spikeball/Spikeball.tscn | 2 ++ .../enemies/super_shelly/SuperShelly.tscn | 3 +++ 7 files changed, 17 insertions(+), 19 deletions(-) diff --git a/godot/characters/enemies/blightwing/Blightwing.tscn b/godot/characters/enemies/blightwing/Blightwing.tscn index 9292664..d6cefca 100644 --- a/godot/characters/enemies/blightwing/Blightwing.tscn +++ b/godot/characters/enemies/blightwing/Blightwing.tscn @@ -1,7 +1,6 @@ -[gd_scene load_steps=9 format=2] +[gd_scene load_steps=7 format=2] [ext_resource path="res://assets/characters/characters.png" type="Texture" id=1] -[ext_resource path="res://characters/enemies/blightwing/Blightwing.gd" type="Script" id=2] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) @@ -26,29 +25,17 @@ animations = [ { [sub_resource type="RectangleShape2D" id=5] extents = Vector2( 5, 5 ) -[sub_resource type="RectangleShape2D" id=6] -extents = Vector2( 6, 5 ) - [node name="Blightwing" type="KinematicBody2D"] -collision_layer = 4 -collision_mask = 3 -script = ExtResource( 2 ) +collision_layer = 8 +collision_mask = 11 [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 4 ) animation = "fly" -frame = 3 +frame = 1 playing = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 3.47893e-06, 0.999998 ) rotation = 1.5708 shape = SubResource( 5 ) - -[node name="Area2D" type="Area2D" parent="."] - -[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] -position = Vector2( 0, 2 ) -shape = SubResource( 6 ) - -[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"] diff --git a/godot/characters/enemies/blockface/Blockface.tscn b/godot/characters/enemies/blockface/Blockface.tscn index 9d2136b..95d9f42 100644 --- a/godot/characters/enemies/blockface/Blockface.tscn +++ b/godot/characters/enemies/blockface/Blockface.tscn @@ -27,6 +27,8 @@ animations = [ { extents = Vector2( 9, 9 ) [node name="Blockface" type="KinematicBody2D"] +collision_layer = 8 +collision_mask = 11 [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 3 ) diff --git a/godot/characters/enemies/dreadtooth/Dreadtooth.tscn b/godot/characters/enemies/dreadtooth/Dreadtooth.tscn index eaa6d59..85f3f7b 100644 --- a/godot/characters/enemies/dreadtooth/Dreadtooth.tscn +++ b/godot/characters/enemies/dreadtooth/Dreadtooth.tscn @@ -31,11 +31,12 @@ animations = [ { extents = Vector2( 7.5, 8.5 ) [node name="Dreadtooth" type="KinematicBody2D"] +collision_layer = 8 +collision_mask = 11 [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 4 ) animation = "walk" -frame = 1 playing = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] diff --git a/godot/characters/enemies/gravevine/Gravevine.tscn b/godot/characters/enemies/gravevine/Gravevine.tscn index f4250f2..734c8c2 100644 --- a/godot/characters/enemies/gravevine/Gravevine.tscn +++ b/godot/characters/enemies/gravevine/Gravevine.tscn @@ -22,10 +22,11 @@ animations = [ { extents = Vector2( 5.5, 7.5 ) [node name="Gravevine" type="KinematicBody2D"] +collision_layer = 8 +collision_mask = 11 [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 3 ) -frame = 1 playing = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] diff --git a/godot/characters/enemies/shelly/Shelly.tscn b/godot/characters/enemies/shelly/Shelly.tscn index 1a995a5..c476a4f 100644 --- a/godot/characters/enemies/shelly/Shelly.tscn +++ b/godot/characters/enemies/shelly/Shelly.tscn @@ -31,6 +31,8 @@ animations = [ { extents = Vector2( 7.5, 7 ) [node name="Shelly" type="KinematicBody2D"] +collision_layer = 8 +collision_mask = 11 [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 4 ) diff --git a/godot/characters/enemies/spikeball/Spikeball.tscn b/godot/characters/enemies/spikeball/Spikeball.tscn index 1ab881e..2dc1708 100644 --- a/godot/characters/enemies/spikeball/Spikeball.tscn +++ b/godot/characters/enemies/spikeball/Spikeball.tscn @@ -18,6 +18,8 @@ animations = [ { radius = 9.05539 [node name="Spikeball" type="KinematicBody2D"] +collision_layer = 8 +collision_mask = 11 [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 2 ) diff --git a/godot/characters/enemies/super_shelly/SuperShelly.tscn b/godot/characters/enemies/super_shelly/SuperShelly.tscn index f8e1606..e10aa6f 100644 --- a/godot/characters/enemies/super_shelly/SuperShelly.tscn +++ b/godot/characters/enemies/super_shelly/SuperShelly.tscn @@ -31,10 +31,13 @@ animations = [ { extents = Vector2( 12, 11 ) [node name="SuperShelly" type="KinematicBody2D"] +collision_layer = 8 +collision_mask = 11 [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 4 ) animation = "walk" +frame = 1 playing = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] From 9aafc64ba77e52697d1500b274afef88bc0cfe5b Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Fri, 17 Jun 2022 11:35:15 -0400 Subject: [PATCH 03/26] add enemies prototype level --- godot/levels/PrototypeEnemies.tmx | 40 +++++++++++++ godot/levels/PrototypeEnemies.tmx.import | 24 ++++++++ godot/levels/PrototypeEnemies.tscn | 72 ++++++++++++++++++++++++ 3 files changed, 136 insertions(+) create mode 100644 godot/levels/PrototypeEnemies.tmx create mode 100644 godot/levels/PrototypeEnemies.tmx.import create mode 100644 godot/levels/PrototypeEnemies.tscn diff --git a/godot/levels/PrototypeEnemies.tmx b/godot/levels/PrototypeEnemies.tmx new file mode 100644 index 0000000..e817cdf --- /dev/null +++ b/godot/levels/PrototypeEnemies.tmx @@ -0,0 +1,40 @@ + + + + + +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 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b/godot/levels/PrototypeEnemies.tmx.import new file mode 100644 index 0000000..3d78c8b --- /dev/null +++ b/godot/levels/PrototypeEnemies.tmx.import @@ -0,0 +1,24 @@ +[remap] + +importer="vnen.tiled_importer" +type="PackedScene" +path="res://.import/PrototypeEnemies.tmx-5728a1d35b5e3ba88a2df2406b1cd931.scn" + +[deps] + +source_file="res://levels/PrototypeEnemies.tmx" +dest_files=[ "res://.import/PrototypeEnemies.tmx-5728a1d35b5e3ba88a2df2406b1cd931.scn" ] + +[params] + +custom_properties=true +tile_metadata=false +uv_clip=true +y_sort=false +image_flags=7 +collision_layer=2 +collision_mask=0 +embed_internal_images=false +save_tiled_properties=false +add_background=true +post_import_script="" diff --git a/godot/levels/PrototypeEnemies.tscn b/godot/levels/PrototypeEnemies.tscn new file mode 100644 index 0000000..caf427c --- /dev/null +++ b/godot/levels/PrototypeEnemies.tscn @@ -0,0 +1,72 @@ +[gd_scene load_steps=12 format=2] + +[ext_resource path="res://CameraLimit.gdns" type="Script" id=1] +[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2] +[ext_resource path="res://levels/PrototypeEnemies.tmx" type="PackedScene" id=3] +[ext_resource path="res://assets/backgrounds/mountains.png" type="Texture" id=4] +[ext_resource path="res://characters/enemies/gravevine/Gravevine.tscn" type="PackedScene" id=5] +[ext_resource path="res://characters/enemies/dreadtooth/Dreadtooth.tscn" type="PackedScene" id=6] +[ext_resource path="res://characters/enemies/super_shelly/SuperShelly.tscn" type="PackedScene" id=7] +[ext_resource path="res://characters/enemies/spikeball/Spikeball.tscn" type="PackedScene" id=8] +[ext_resource path="res://characters/enemies/shelly/Shelly.tscn" type="PackedScene" id=9] +[ext_resource path="res://characters/enemies/blockface/Blockface.tscn" type="PackedScene" id=10] +[ext_resource path="res://characters/enemies/blightwing/Blightwing.tscn" type="PackedScene" id=11] + +[node name="PrototypeEnemies" type="Node"] + +[node name="Player" parent="." instance=ExtResource( 2 )] +position = Vector2( 80, 488 ) + +[node name="Camera2D" type="Camera2D" parent="Player"] +current = true +limit_left = 0 +limit_top = 0 +limit_right = 512 +limit_bottom = 288 +drag_margin_h_enabled = true +drag_margin_v_enabled = true +__meta__ = { +"_edit_bone_": true +} + +[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="Player/Camera2D"] +rect = Rect2( 0, 0, 24, 24 ) + +[node name="ParallaxBackground" type="ParallaxBackground" parent="."] + +[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"] +motion_scale = Vector2( 0.2, 0.1 ) +motion_offset = Vector2( 0, -288 ) +motion_mirroring = Vector2( 528, 0 ) + +[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"] +texture = ExtResource( 4 ) +centered = false + +[node name="Map" type="Node" parent="."] + +[node name="PrototypeEnemies" parent="Map" instance=ExtResource( 3 )] +script = ExtResource( 1 ) + +[node name="Enemies" type="Node" parent="."] + +[node name="Spikeball" parent="Enemies" instance=ExtResource( 8 )] +position = Vector2( 106, 547 ) + +[node name="Blightwing" parent="Enemies" instance=ExtResource( 11 )] +position = Vector2( 92, 516 ) + +[node name="Blockface" parent="Enemies" instance=ExtResource( 10 )] +position = Vector2( 169, 518 ) + +[node name="Dreadtooth" parent="Enemies" instance=ExtResource( 6 )] +position = Vector2( 212, 546 ) + +[node name="Gravevine" parent="Enemies" instance=ExtResource( 5 )] +position = Vector2( 250, 550 ) + +[node name="Shelly" parent="Enemies" instance=ExtResource( 9 )] +position = Vector2( 138, 546 ) + +[node name="SuperShelly" parent="Enemies" instance=ExtResource( 7 )] +position = Vector2( 62, 546 ) From 28f7af6c735d047612837d0aa17f80277a15f70e Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Fri, 17 Jun 2022 11:35:56 -0400 Subject: [PATCH 04/26] add enemies collision name to project --- godot/project.godot | 1 + 1 file changed, 1 insertion(+) diff --git a/godot/project.godot b/godot/project.godot index 52b2be8..ca6017b 100644 --- a/godot/project.godot +++ b/godot/project.godot @@ -95,6 +95,7 @@ right={ 2d_physics/layer_1="Player" 2d_physics/layer_2="Tiles" +2d_physics/layer_4="Enemies" [physics] From 948f4ce91197643c8b555169856a97be48a7cf5b Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Thu, 21 Jul 2022 00:05:08 -0400 Subject: [PATCH 05/26] add some enemy behavior prototypes --- godot/characters/enemies/WalkingEnemy.gd | 38 ++++++++++ .../enemies/blightwing/Blightwing.gd | 27 +++++++ .../enemies/blightwing/Blightwing.tscn | 3 +- .../characters/enemies/blockface/Blockface.gd | 27 +++++++ .../enemies/blockface/Blockface.tscn | 6 +- .../enemies/dreadtooth/Dreadtooth.gd | 1 + .../enemies/dreadtooth/Dreadtooth.tscn | 20 +++-- .../enemies/gravevine/Gravevine.tscn | 3 +- godot/characters/enemies/shelly/Shelly.gd | 1 + godot/characters/enemies/shelly/Shelly.tscn | 15 +++- .../enemies/spikeball/Spikeball.tscn | 2 +- .../enemies/super_shelly/SuperShelly.gd | 1 + .../enemies/super_shelly/SuperShelly.tscn | 15 +++- godot/characters/player/Player.tscn | 12 ++- godot/levels/PrototypeEnemies.tmx | 8 +- godot/levels/PrototypeEnemies.tmx.import | 4 +- godot/levels/PrototypeEnemies.tscn | 19 ++++- godot/project.godot | 1 + src/player/Player.cpp | 73 ++++++++++++++++++- src/player/Player.h | 26 +++++++ 20 files changed, 268 insertions(+), 34 deletions(-) create mode 100644 godot/characters/enemies/WalkingEnemy.gd create mode 100644 godot/characters/enemies/blightwing/Blightwing.gd create mode 100644 godot/characters/enemies/blockface/Blockface.gd create mode 100644 godot/characters/enemies/dreadtooth/Dreadtooth.gd create mode 100644 godot/characters/enemies/shelly/Shelly.gd create mode 100644 godot/characters/enemies/super_shelly/SuperShelly.gd diff --git a/godot/characters/enemies/WalkingEnemy.gd b/godot/characters/enemies/WalkingEnemy.gd new file mode 100644 index 0000000..c1c54b5 --- /dev/null +++ b/godot/characters/enemies/WalkingEnemy.gd @@ -0,0 +1,38 @@ +extends KinematicBody2D + + +signal player_touched + + +var velocity = Vector2() +export var direction = -1 +export var detect_edges = true +export var speed = 25 +export var gravity = 9.8 + + +func _ready() -> void: + if direction == 1: + $AnimatedSprite.flip_h = true + $FloorChecker.position.x = $CollisionShape2D.shape.get_extents().x * direction + $FloorChecker.enabled = detect_edges + + +func _physics_process(_delta: float) -> void: + if is_on_wall() or not $FloorChecker.is_colliding() and is_on_floor() and $FloorChecker.enabled: + direction *= -1 + $AnimatedSprite.flip_h = not $AnimatedSprite.flip_h + $FloorChecker.position.x = $CollisionShape2D.shape.get_extents().x * direction + + velocity.y += gravity + velocity.x = speed * direction + velocity = move_and_slide(velocity, Vector2.UP) + + for i in get_slide_count(): + var collision = get_slide_collision(i) + if collision.collider.name == "Player": + emit_signal("player_touched") + + +func squash() -> void: + queue_free() diff --git a/godot/characters/enemies/blightwing/Blightwing.gd b/godot/characters/enemies/blightwing/Blightwing.gd new file mode 100644 index 0000000..0258748 --- /dev/null +++ b/godot/characters/enemies/blightwing/Blightwing.gd @@ -0,0 +1,27 @@ +extends KinematicBody2D + + +# Declare member variables here. Examples: +# var a: int = 2 +# var b: String = "text" + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _physics_process(delta: float) -> void: + var velocity = Vector2() + velocity.x += 1 * 50 + #velocity.y -= 1 * 50 + velocity = move_and_slide(velocity, Vector2(0, 0), true, 2) + for i in get_slide_count(): + var collision = get_slide_collision(i) + #if collision.collider.name == "Player": + # print("Blightwing: " + String(OS.get_unix_time()) + " " + collision.collider.name) + + +func _on_Area2D_body_entered(body: Node) -> void: + print(body.name) diff --git a/godot/characters/enemies/blightwing/Blightwing.tscn b/godot/characters/enemies/blightwing/Blightwing.tscn index d6cefca..b6b52af 100644 --- a/godot/characters/enemies/blightwing/Blightwing.tscn +++ b/godot/characters/enemies/blightwing/Blightwing.tscn @@ -25,14 +25,13 @@ animations = [ { [sub_resource type="RectangleShape2D" id=5] extents = Vector2( 5, 5 ) -[node name="Blightwing" type="KinematicBody2D"] +[node name="Blightwing" type="KinematicBody2D" groups=["enemy"]] collision_layer = 8 collision_mask = 11 [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 4 ) animation = "fly" -frame = 1 playing = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] diff --git a/godot/characters/enemies/blockface/Blockface.gd b/godot/characters/enemies/blockface/Blockface.gd new file mode 100644 index 0000000..b307882 --- /dev/null +++ b/godot/characters/enemies/blockface/Blockface.gd @@ -0,0 +1,27 @@ +extends KinematicBody2D + + +signal player_touched + + +onready var start_position = position +var velocity = Vector2() +export var speed = 50.0 +export var fall_speed = 75.0 +var return_to_start: bool = false + + +func _physics_process(delta: float) -> void: + if return_to_start: + position = position.move_toward(start_position, speed * delta) + else: + var collision = move_and_collide(Vector2(0, (position.y + fall_speed) * delta)) + if collision: + return_to_start = true + $AnimatedSprite.play("normal") + if collision.collider.name == "Player": + emit_signal("player_touched") + + if position.y <= start_position.y: + return_to_start = false + $AnimatedSprite.play("angry") diff --git a/godot/characters/enemies/blockface/Blockface.tscn b/godot/characters/enemies/blockface/Blockface.tscn index 95d9f42..afd9d0d 100644 --- a/godot/characters/enemies/blockface/Blockface.tscn +++ b/godot/characters/enemies/blockface/Blockface.tscn @@ -1,6 +1,7 @@ -[gd_scene load_steps=6 format=2] +[gd_scene load_steps=7 format=2] [ext_resource path="res://assets/characters/characters.png" type="Texture" id=1] +[ext_resource path="res://characters/enemies/blockface/Blockface.gd" type="Script" id=2] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) @@ -26,9 +27,10 @@ animations = [ { [sub_resource type="RectangleShape2D" id=4] extents = Vector2( 9, 9 ) -[node name="Blockface" type="KinematicBody2D"] +[node name="Blockface" type="KinematicBody2D" groups=["enemy", "rideable"]] collision_layer = 8 collision_mask = 11 +script = ExtResource( 2 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 3 ) diff --git a/godot/characters/enemies/dreadtooth/Dreadtooth.gd b/godot/characters/enemies/dreadtooth/Dreadtooth.gd new file mode 100644 index 0000000..32e2fdf --- /dev/null +++ b/godot/characters/enemies/dreadtooth/Dreadtooth.gd @@ -0,0 +1 @@ +extends "res://characters/enemies/WalkingEnemy.gd" diff --git a/godot/characters/enemies/dreadtooth/Dreadtooth.tscn b/godot/characters/enemies/dreadtooth/Dreadtooth.tscn index 85f3f7b..8ff0f88 100644 --- a/godot/characters/enemies/dreadtooth/Dreadtooth.tscn +++ b/godot/characters/enemies/dreadtooth/Dreadtooth.tscn @@ -1,6 +1,7 @@ -[gd_scene load_steps=7 format=2] +[gd_scene load_steps=8 format=2] [ext_resource path="res://assets/characters/characters.png" type="Texture" id=1] +[ext_resource path="res://characters/enemies/dreadtooth/Dreadtooth.gd" type="Script" id=2] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) @@ -28,17 +29,26 @@ animations = [ { } ] [sub_resource type="RectangleShape2D" id=5] -extents = Vector2( 7.5, 8.5 ) +extents = Vector2( 7.5, 6.5 ) -[node name="Dreadtooth" type="KinematicBody2D"] +[node name="Dreadtooth" type="KinematicBody2D" groups=["enemy"]] collision_layer = 8 collision_mask = 11 +script = ExtResource( 2 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 4 ) animation = "walk" -playing = true +frame = 1 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] -position = Vector2( -0.5, 3.5 ) +position = Vector2( -0.5, 5.5 ) shape = SubResource( 5 ) + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."] +polygon = PoolVector2Array( 0, -7, 3, -4, 3, -1, -4, -1, -4, -4, -1, -7 ) + +[node name="FloorChecker" type="RayCast2D" parent="."] +enabled = true +cast_to = Vector2( 0, 20 ) +collision_mask = 10 diff --git a/godot/characters/enemies/gravevine/Gravevine.tscn b/godot/characters/enemies/gravevine/Gravevine.tscn index 734c8c2..386a83f 100644 --- a/godot/characters/enemies/gravevine/Gravevine.tscn +++ b/godot/characters/enemies/gravevine/Gravevine.tscn @@ -21,12 +21,13 @@ animations = [ { [sub_resource type="RectangleShape2D" id=4] extents = Vector2( 5.5, 7.5 ) -[node name="Gravevine" type="KinematicBody2D"] +[node name="Gravevine" type="KinematicBody2D" groups=["enemy"]] collision_layer = 8 collision_mask = 11 [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 3 ) +frame = 1 playing = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] diff --git a/godot/characters/enemies/shelly/Shelly.gd b/godot/characters/enemies/shelly/Shelly.gd new file mode 100644 index 0000000..32e2fdf --- /dev/null +++ b/godot/characters/enemies/shelly/Shelly.gd @@ -0,0 +1 @@ +extends "res://characters/enemies/WalkingEnemy.gd" diff --git a/godot/characters/enemies/shelly/Shelly.tscn b/godot/characters/enemies/shelly/Shelly.tscn index c476a4f..0b23ae6 100644 --- a/godot/characters/enemies/shelly/Shelly.tscn +++ b/godot/characters/enemies/shelly/Shelly.tscn @@ -1,6 +1,7 @@ -[gd_scene load_steps=7 format=2] +[gd_scene load_steps=8 format=2] [ext_resource path="res://assets/characters/characters.png" type="Texture" id=1] +[ext_resource path="res://characters/enemies/shelly/Shelly.gd" type="Script" id=2] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) @@ -28,11 +29,12 @@ animations = [ { } ] [sub_resource type="RectangleShape2D" id=5] -extents = Vector2( 7.5, 7 ) +extents = Vector2( 7.5, 6.5 ) -[node name="Shelly" type="KinematicBody2D"] +[node name="Shelly" type="KinematicBody2D" groups=["enemy", "squashable"]] collision_layer = 8 collision_mask = 11 +script = ExtResource( 2 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 4 ) @@ -40,5 +42,10 @@ animation = "walk" playing = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] -position = Vector2( 1, 5 ) +position = Vector2( 1, 5.5 ) shape = SubResource( 5 ) + +[node name="FloorChecker" type="RayCast2D" parent="."] +enabled = true +cast_to = Vector2( 0, 20 ) +collision_mask = 10 diff --git a/godot/characters/enemies/spikeball/Spikeball.tscn b/godot/characters/enemies/spikeball/Spikeball.tscn index 2dc1708..ce2caad 100644 --- a/godot/characters/enemies/spikeball/Spikeball.tscn +++ b/godot/characters/enemies/spikeball/Spikeball.tscn @@ -17,7 +17,7 @@ animations = [ { [sub_resource type="CircleShape2D" id=3] radius = 9.05539 -[node name="Spikeball" type="KinematicBody2D"] +[node name="Spikeball" type="KinematicBody2D" groups=["enemy"]] collision_layer = 8 collision_mask = 11 diff --git a/godot/characters/enemies/super_shelly/SuperShelly.gd b/godot/characters/enemies/super_shelly/SuperShelly.gd new file mode 100644 index 0000000..32e2fdf --- /dev/null +++ b/godot/characters/enemies/super_shelly/SuperShelly.gd @@ -0,0 +1 @@ +extends "res://characters/enemies/WalkingEnemy.gd" diff --git a/godot/characters/enemies/super_shelly/SuperShelly.tscn b/godot/characters/enemies/super_shelly/SuperShelly.tscn index e10aa6f..a7259db 100644 --- a/godot/characters/enemies/super_shelly/SuperShelly.tscn +++ b/godot/characters/enemies/super_shelly/SuperShelly.tscn @@ -1,6 +1,7 @@ -[gd_scene load_steps=7 format=2] +[gd_scene load_steps=8 format=2] [ext_resource path="res://assets/characters/characters.png" type="Texture" id=1] +[ext_resource path="res://characters/enemies/super_shelly/SuperShelly.gd" type="Script" id=2] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) @@ -28,11 +29,12 @@ animations = [ { } ] [sub_resource type="RectangleShape2D" id=5] -extents = Vector2( 12, 11 ) +extents = Vector2( 12, 10.5 ) -[node name="SuperShelly" type="KinematicBody2D"] +[node name="SuperShelly" type="KinematicBody2D" groups=["enemy", "squashable"]] collision_layer = 8 collision_mask = 11 +script = ExtResource( 2 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 4 ) @@ -41,5 +43,10 @@ frame = 1 playing = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] -position = Vector2( 0, 1 ) +position = Vector2( 0, 1.5 ) shape = SubResource( 5 ) + +[node name="FloorChecker" type="RayCast2D" parent="."] +enabled = true +cast_to = Vector2( 0, 20 ) +collision_mask = 10 diff --git a/godot/characters/player/Player.tscn b/godot/characters/player/Player.tscn index 858efb3..d748fc2 100644 --- a/godot/characters/player/Player.tscn +++ b/godot/characters/player/Player.tscn @@ -9,10 +9,10 @@ [ext_resource path="res://characters/player/states/Fall.gdns" type="Script" id=7] [sub_resource type="RectangleShape2D" id=1] -extents = Vector2( 7, 12 ) +extents = Vector2( 6.5, 11.5 ) [node name="Player" type="KinematicBody2D"] -collision_mask = 2 +collision_mask = 10 script = ExtResource( 5 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] @@ -22,7 +22,7 @@ centered = false flip_h = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] -position = Vector2( 12, 12 ) +position = Vector2( 12.5, 12.5 ) shape = SubResource( 1 ) [node name="StateMachine" type="Node" parent="."] @@ -40,3 +40,9 @@ script = ExtResource( 6 ) [node name="Fall" type="Node" parent="StateMachine"] script = ExtResource( 7 ) + +[node name="PlatformDetector" type="RayCast2D" parent="."] +position = Vector2( 12, 0 ) +enabled = true +cast_to = Vector2( 0, 32 ) +collision_mask = 24 diff --git a/godot/levels/PrototypeEnemies.tmx b/godot/levels/PrototypeEnemies.tmx index e817cdf..1fd225b 100644 --- a/godot/levels/PrototypeEnemies.tmx +++ b/godot/levels/PrototypeEnemies.tmx @@ -22,16 +22,16 @@ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 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a/godot/levels/PrototypeEnemies.tscn +++ b/godot/levels/PrototypeEnemies.tscn @@ -15,7 +15,8 @@ [node name="PrototypeEnemies" type="Node"] [node name="Player" parent="." instance=ExtResource( 2 )] -position = Vector2( 80, 488 ) +position = Vector2( 156, 438 ) +collision/safe_margin = 0.12 [node name="Camera2D" type="Camera2D" parent="Player"] current = true @@ -49,6 +50,7 @@ centered = false script = ExtResource( 1 ) [node name="Enemies" type="Node" parent="."] +unique_name_in_owner = true [node name="Spikeball" parent="Enemies" instance=ExtResource( 8 )] position = Vector2( 106, 547 ) @@ -57,16 +59,25 @@ position = Vector2( 106, 547 ) position = Vector2( 92, 516 ) [node name="Blockface" parent="Enemies" instance=ExtResource( 10 )] -position = Vector2( 169, 518 ) +position = Vector2( 206, 404 ) [node name="Dreadtooth" parent="Enemies" instance=ExtResource( 6 )] -position = Vector2( 212, 546 ) +position = Vector2( 316, 379 ) + +[node name="Dreadtooth2" parent="Enemies" instance=ExtResource( 6 )] +position = Vector2( 350, 263 ) +direction = 1 +detect_edges = false [node name="Gravevine" parent="Enemies" instance=ExtResource( 5 )] position = Vector2( 250, 550 ) [node name="Shelly" parent="Enemies" instance=ExtResource( 9 )] -position = Vector2( 138, 546 ) +position = Vector2( 247, 439 ) [node name="SuperShelly" parent="Enemies" instance=ExtResource( 7 )] position = Vector2( 62, 546 ) + +[connection signal="player_touched" from="Enemies/Blockface" to="Player" method="_on_player_touched"] +[connection signal="player_touched" from="Enemies/Shelly" to="Player" method="_on_player_touched"] +[connection signal="player_touched" from="Enemies/SuperShelly" to="Player" method="_on_player_touched"] diff --git a/godot/project.godot b/godot/project.godot index ffda9d8..3e8af38 100644 --- a/godot/project.godot +++ b/godot/project.godot @@ -101,6 +101,7 @@ Send={ 2d_physics/layer_1="Player" 2d_physics/layer_2="Tiles" 2d_physics/layer_4="Enemies" +2d_physics/layer_5="Platforms" [physics] diff --git a/src/player/Player.cpp b/src/player/Player.cpp index b820fdf..02467d6 100644 --- a/src/player/Player.cpp +++ b/src/player/Player.cpp @@ -6,6 +6,8 @@ #include #include #include +#include +#include using namespace godot; using namespace player; @@ -16,9 +18,11 @@ void Player::_register_methods() register_method("_physics_process", &Player::_physics_process); register_method("set_velocity", &Player::set_velocity); register_method("get_velocity", &Player::get_velocity); + register_method("_on_player_touched", &Player::_on_player_touched); //register_property>("sprite_frames", &Player::set_sprite_frames, &Player::get_sprite_frames, Ref(), GODOT_METHOD_RPC_MODE_DISABLED, GODOT_PROPERTY_USAGE_DEFAULT, GODOT_PROPERTY_HINT_RESOURCE_TYPE, String("SpriteFrames")); register_property("speed", &Player::set_speed, &Player::get_speed, player::speed); register_property("jump_force", &Player::set_jump_force, &Player::get_jump_force, player::jump_force); + register_property("bounce_force", &Player::set_bounce_force, &Player::get_bounce_force, player::bounce_force); register_property("gravity", &Player::set_gravity, &Player::get_gravity, player::gravity); register_property("run_speed", &Player::set_run_speed, &Player::get_run_speed, player::run_speed); register_property("double_jump", &Player::set_double_jump, &Player::get_double_jump, player::double_jump); @@ -42,6 +46,7 @@ void Player::_init() //sprite_frames = _resource_loader->load(player::sprite_frames); set_speed(player::speed); set_jump_force(player::jump_force); + set_bounce_force(player::bounce_force); set_gravity(player::gravity); set_run_speed(player::run_speed); set_double_jump(player::double_jump); @@ -73,7 +78,7 @@ void Player::_ready() WARN_PRINT("Middleground not found!"); } - auto object_node = get_tree()->get_root()->get_node("Main")->find_node("Monitor"); + auto object_node = get_tree()->get_root()->get_node("Main")->find_node("Monitor", true); if (object_node != nullptr) { auto state = get_node("StateMachine")->get_child(0); @@ -99,9 +104,54 @@ void Player::_physics_process(float delta) { velocity.y += get_gravity(); - velocity = move_and_slide(velocity, Vector2::UP, true); + auto snap_vector = Vector2::ZERO; + if (!is_on_floor()) + { + snap_vector = Vector2::DOWN * 20.0; + } + + auto platform_detector = get_node("PlatformDetector"); + auto is_on_platform = platform_detector->is_colliding(); + + velocity = move_and_slide_with_snap(velocity, snap_vector, Vector2::UP, !is_on_platform, 4, 0.9, false); + //velocity = move_and_slide(velocity, Vector2::UP, !is_on_platform); velocity.x = Math::lerp((float) velocity.x, (float) 0, (float) 0.2); + auto count = get_slide_count(); + for (int64_t i = 0; i < count; i++) + { + auto collision = get_slide_collision(i); + auto collision_object = collision->get_collider(); + auto collider = Object::cast_to(collision_object); + if (collider->is_in_group("squashable") && Vector2::UP.dot(collision->get_normal()) > 0.1) + { + collider->call_deferred("squash"); + /*auto dup_node = collider->duplicate(); + auto dup = Object::cast_to(dup_node); + auto dup_pos = dup->get_position(); + dup_pos.x += 24; + dup->set_position(dup_pos); + auto enemies = get_tree()->get_root()->get_node("Main")->find_node("Enemies", true, false); + if (enemies != nullptr) { + enemies->add_child(dup); + } + else + { + WARN_PRINT("Enemies not found!"); + dup->queue_free(); + }*/ + velocity.y = -get_bounce_force(); + } + else if (collider->is_in_group("enemy") && (collider->is_in_group("rideable") && Vector2::DOWN.dot(collision->get_normal()) > 0.1)) + { + _on_player_touched(); + } + else if (collider->is_in_group("enemy") && !collider->is_in_group("rideable")) + { + _on_player_touched(); + } + } + // Clamp the player's position inside the camera's limits auto camera = get_node("Camera2D"); auto position = get_global_position(); @@ -176,6 +226,16 @@ float Player::get_jump_force() return this->jump_force; } +void Player::set_bounce_force(float bounce_force) +{ + this->bounce_force = bounce_force; +} + +float Player::get_bounce_force() +{ + return this->bounce_force; +} + void Player::set_gravity(float gravity) { this->gravity = gravity; @@ -215,3 +275,12 @@ Vector2 Player::get_velocity() { return this->velocity; } + +void Player::_on_player_touched() +{ + auto error = get_tree()->change_scene("res://Main.tscn"); + if (error != Error::OK) + { + ERR_PRINT(String().num((int) error) + " Could not load scene!"); + } +} diff --git a/src/player/Player.h b/src/player/Player.h index ee710ae..867de6d 100644 --- a/src/player/Player.h +++ b/src/player/Player.h @@ -31,6 +31,11 @@ namespace godot * */ const float jump_force = 300.0; + /** + * @brief The default bounce force applied when bouncing on something. + * + */ + const float bounce_force = 200.0; /** * @brief The default gravity applied to the player. * @@ -93,6 +98,11 @@ namespace godot * */ float jump_force; + /** + * @brief The force applied to the player when bouncing off something. + * + */ + float bounce_force; /** * @brief The gravity applied to the player. * @@ -194,6 +204,20 @@ namespace godot */ float get_jump_force(); + /** + * @brief Set the bounce force object. + * + * @param[in] bounce_force The new force applied to the player to make him bounce. + */ + void set_bounce_force(float bounce_force); + + /** + * @brief Get the bounce force object. + * + * @return float The current force being applied to the player. + */ + float get_bounce_force(); + /** * @brief Set the gravity object. * @@ -250,6 +274,8 @@ namespace godot * @return Vector2 Returns the velocity of the player. */ Vector2 get_velocity(); + + void _on_player_touched(); }; } } From edd24b6798fd2670f59c9146af9fb7d755641201 Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Thu, 21 Jul 2022 00:17:12 -0400 Subject: [PATCH 06/26] undo accidental collision extents change --- godot/characters/player/Player.tscn | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/godot/characters/player/Player.tscn b/godot/characters/player/Player.tscn index d748fc2..3209ffa 100644 --- a/godot/characters/player/Player.tscn +++ b/godot/characters/player/Player.tscn @@ -9,7 +9,7 @@ [ext_resource path="res://characters/player/states/Fall.gdns" type="Script" id=7] [sub_resource type="RectangleShape2D" id=1] -extents = Vector2( 6.5, 11.5 ) +extents = Vector2( 7, 12 ) [node name="Player" type="KinematicBody2D"] collision_mask = 10 From d35993d0720d3e7d6167434f18ddeb28ff893ce1 Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Thu, 21 Jul 2022 20:54:06 -0400 Subject: [PATCH 07/26] add comment to _on_player_touched --- src/player/Player.h | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/player/Player.h b/src/player/Player.h index 867de6d..cde3e9f 100644 --- a/src/player/Player.h +++ b/src/player/Player.h @@ -275,6 +275,10 @@ namespace godot */ Vector2 get_velocity(); + /** + * @brief This function is called when an enemy touches the player. + * + */ void _on_player_touched(); }; } From f9e70eae01d1bb5edcbf54335fe1d783e1595427 Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Wed, 27 Jul 2022 00:03:18 -0400 Subject: [PATCH 08/26] connect signals to the dreadteeth --- godot/levels/PrototypeEnemies.tscn | 2 ++ 1 file changed, 2 insertions(+) diff --git a/godot/levels/PrototypeEnemies.tscn b/godot/levels/PrototypeEnemies.tscn index 1ecb459..0662c19 100644 --- a/godot/levels/PrototypeEnemies.tscn +++ b/godot/levels/PrototypeEnemies.tscn @@ -79,5 +79,7 @@ position = Vector2( 247, 439 ) position = Vector2( 62, 546 ) [connection signal="player_touched" from="Enemies/Blockface" to="Player" method="_on_player_touched"] +[connection signal="player_touched" from="Enemies/Dreadtooth" to="Player" method="_on_player_touched"] +[connection signal="player_touched" from="Enemies/Dreadtooth2" to="Player" method="_on_player_touched"] [connection signal="player_touched" from="Enemies/Shelly" to="Player" method="_on_player_touched"] [connection signal="player_touched" from="Enemies/SuperShelly" to="Player" method="_on_player_touched"] From 18a7cac06806a81bcd56776a41745d12afc82a0e Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Wed, 27 Jul 2022 00:03:59 -0400 Subject: [PATCH 09/26] change dot vector check to be greater than 0 --- src/player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/player/Player.cpp b/src/player/Player.cpp index 02467d6..11aa417 100644 --- a/src/player/Player.cpp +++ b/src/player/Player.cpp @@ -142,7 +142,7 @@ void Player::_physics_process(float delta) }*/ velocity.y = -get_bounce_force(); } - else if (collider->is_in_group("enemy") && (collider->is_in_group("rideable") && Vector2::DOWN.dot(collision->get_normal()) > 0.1)) + else if (collider->is_in_group("enemy") && (collider->is_in_group("rideable") && Vector2::DOWN.dot(collision->get_normal()) > 0)) { _on_player_touched(); } From 4267332d70de30efed60b3191816787b1bc69f51 Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Wed, 3 Aug 2022 21:25:19 -0400 Subject: [PATCH 10/26] move the level instance to a level node so that pausing the game doesn't effect the main node --- godot/Main.tscn | 4 ++++ src/Main.cpp | 2 +- 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/godot/Main.tscn b/godot/Main.tscn index 24b4abe..480435f 100644 --- a/godot/Main.tscn +++ b/godot/Main.tscn @@ -5,7 +5,11 @@ [ext_resource path="res://monitor/Monitor.tscn" type="PackedScene" id=3] [node name="Main" type="Node"] +pause_mode = 2 script = ExtResource( 1 ) level = ExtResource( 2 ) +[node name="Level" type="Node" parent="."] +pause_mode = 1 + [node name="Monitor" parent="." instance=ExtResource( 3 )] diff --git a/src/Main.cpp b/src/Main.cpp index d5ff187..4ade70b 100644 --- a/src/Main.cpp +++ b/src/Main.cpp @@ -52,7 +52,7 @@ void Main::_ready() if (level != NULL) { - add_child(level->instance()); + get_node("Level")->add_child(level->instance()); } } From 457915a46a408969e02610b0f5acf18d2cd310ba Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Wed, 3 Aug 2022 21:38:13 -0400 Subject: [PATCH 11/26] add CRT shader --- godot/Main.tscn | 5 ++- godot/project.godot | 2 +- godot/shaders/crt/crt.shader | 73 ++++++++++++++++++++++++++++++++++++ godot/shaders/crt/crt.tres | 17 +++++++++ godot/shaders/crt/crt.tscn | 11 ++++++ 5 files changed, 106 insertions(+), 2 deletions(-) create mode 100644 godot/shaders/crt/crt.shader create mode 100644 godot/shaders/crt/crt.tres create mode 100644 godot/shaders/crt/crt.tscn diff --git a/godot/Main.tscn b/godot/Main.tscn index 480435f..2b91627 100644 --- a/godot/Main.tscn +++ b/godot/Main.tscn @@ -1,8 +1,9 @@ -[gd_scene load_steps=4 format=2] +[gd_scene load_steps=5 format=2] [ext_resource path="res://Main.gdns" type="Script" id=1] [ext_resource path="res://levels/Level2.tscn" type="PackedScene" id=2] [ext_resource path="res://monitor/Monitor.tscn" type="PackedScene" id=3] +[ext_resource path="res://shaders/crt/crt.tscn" type="PackedScene" id=4] [node name="Main" type="Node"] pause_mode = 2 @@ -13,3 +14,5 @@ level = ExtResource( 2 ) pause_mode = 1 [node name="Monitor" parent="." instance=ExtResource( 3 )] + +[node name="CRT" parent="." instance=ExtResource( 4 )] diff --git a/godot/project.godot b/godot/project.godot index b52d977..bc9a5b7 100644 --- a/godot/project.godot +++ b/godot/project.godot @@ -19,7 +19,7 @@ config/icon="res://icon.png" window/size/width=512 window/size/height=288 -window/stretch/mode="viewport" +window/stretch/mode="2d" window/stretch/aspect="keep" [editor] diff --git a/godot/shaders/crt/crt.shader b/godot/shaders/crt/crt.shader new file mode 100644 index 0000000..aa146a4 --- /dev/null +++ b/godot/shaders/crt/crt.shader @@ -0,0 +1,73 @@ +shader_type canvas_item; + +const float PI = 3.14159; + +uniform vec2 resolution = vec2(1024.0, 576.0); + +uniform bool show_curve = false; +uniform bool show_vignette = false; +uniform bool show_horizontal_scan_lines = true; +uniform bool show_vertical_scan_lines = false; +uniform bool gray_scale = false; + +uniform float curvature_x_amount : hint_range(3.0, 15.0, 0.01) = 6.0; +uniform float curvature_y_amount : hint_range(3.0, 15.0, 0.01) = 6.0; +uniform vec4 corner_color : hint_color = vec4(0.0, 0.0, 0.0, 1.0); + +uniform float vignette_size : hint_range(1, 300, 0.1) = 4.0; +uniform float vignette_opacity : hint_range(0.0, 1.0, 0.01) = 1.0; + +const float brightness = 3.0; + +vec2 uv_curve(vec2 uv) { + if (show_curve) { + uv = uv * 2.0 - 1.0; + vec2 offset = abs(uv.yx) / vec2(curvature_x_amount, curvature_y_amount); + uv = uv + uv * offset * offset; + uv = uv * 0.5 + 0.5; + } + return uv; +} + +void fragment() { + vec2 screen_uv = uv_curve(SCREEN_UV); + vec3 color = texture(SCREEN_TEXTURE, screen_uv).rgb; + + if (show_horizontal_scan_lines || show_vertical_scan_lines) { + color.r = texture(SCREEN_TEXTURE, uv_curve(SCREEN_UV) + vec2(SCREEN_PIXEL_SIZE.x * 0.0), 0.0).r; + color.g = texture(SCREEN_TEXTURE, uv_curve(SCREEN_UV) + vec2(SCREEN_PIXEL_SIZE.x * 0.0), 0.0).g; + color.b = texture(SCREEN_TEXTURE, uv_curve(SCREEN_UV) + vec2(SCREEN_PIXEL_SIZE.x * 0.0), 0.0).b; + } + + if (show_vignette) { + float vignette = UV.x * UV.y * (1.0 - UV.x) * (1.0 - UV.y); + vignette = clamp(pow((resolution.x / vignette_size) * vignette, vignette_opacity), 0.0, 1.0); + color *= vignette; + } + + if (show_horizontal_scan_lines) { + float s = sin(uv_curve(SCREEN_UV).y * resolution.y / 2.0 * PI); + s = (s * 0.5 + 0.5) * 0.9 + 0.1; + vec4 scan_line = vec4(vec3(pow(s, 0.25)), 1.0); + color *= scan_line.rgb; + } + + if (show_vertical_scan_lines) { + float s = sin(uv_curve(SCREEN_UV).x * resolution.x / 2.0 * PI); + s = (s * 0.5 + 0.5) * 0.9 + 0.1; + vec4 scan_line = vec4(vec3(pow(s, 0.25)), 1.0); + color *= scan_line.rgb; + } + + if (show_curve) { + if (screen_uv.x < 0.0 || screen_uv.x > 1.0 || screen_uv.y < 0.0 || screen_uv.y > 1.0) { + color = corner_color.rgb; + } + } + + if (gray_scale) { + float avg = (color.r + color.g + color.b) / brightness; + color = vec3(avg); + } + COLOR = vec4(color, 1.0); +} \ No newline at end of file diff --git a/godot/shaders/crt/crt.tres b/godot/shaders/crt/crt.tres new file mode 100644 index 0000000..7215bcc --- /dev/null +++ b/godot/shaders/crt/crt.tres @@ -0,0 +1,17 @@ +[gd_resource type="ShaderMaterial" load_steps=2 format=2] + +[ext_resource path="res://shaders/crt/crt.shader" type="Shader" id=1] + +[resource] +shader = ExtResource( 1 ) +shader_param/resolution = Vector2( 1280, 720 ) +shader_param/show_curve = false +shader_param/show_vignette = false +shader_param/show_horizontal_scan_lines = true +shader_param/show_vertical_scan_lines = false +shader_param/gray_scale = false +shader_param/curvature_x_amount = 6.0 +shader_param/curvature_y_amount = 6.0 +shader_param/corner_color = Color( 0, 0, 0, 1 ) +shader_param/vignette_size = 4.0 +shader_param/vignette_opacity = 1.0 diff --git a/godot/shaders/crt/crt.tscn b/godot/shaders/crt/crt.tscn new file mode 100644 index 0000000..bfdef34 --- /dev/null +++ b/godot/shaders/crt/crt.tscn @@ -0,0 +1,11 @@ +[gd_scene load_steps=2 format=2] + +[ext_resource path="res://shaders/crt/crt.tres" type="Material" id=1] + +[node name="CRT" type="CanvasLayer"] + +[node name="ColorRect" type="ColorRect" parent="."] +material = ExtResource( 1 ) +anchor_right = 1.0 +anchor_bottom = 1.0 +mouse_filter = 2 From 89f1ac5303760a5b0a53a64066707ee75626d28c Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Thu, 4 Aug 2022 00:56:14 -0400 Subject: [PATCH 12/26] make dreadtooth animation start automatically --- godot/characters/enemies/dreadtooth/Dreadtooth.tscn | 1 + 1 file changed, 1 insertion(+) diff --git a/godot/characters/enemies/dreadtooth/Dreadtooth.tscn b/godot/characters/enemies/dreadtooth/Dreadtooth.tscn index 8ff0f88..0315c52 100644 --- a/godot/characters/enemies/dreadtooth/Dreadtooth.tscn +++ b/godot/characters/enemies/dreadtooth/Dreadtooth.tscn @@ -40,6 +40,7 @@ script = ExtResource( 2 ) frames = SubResource( 4 ) animation = "walk" frame = 1 +playing = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( -0.5, 5.5 ) From a72954b578ab4152202dc9ef59efbef504f08b5f Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Thu, 4 Aug 2022 00:59:10 -0400 Subject: [PATCH 13/26] add blightwing's behavior --- .../enemies/blightwing/Blightwing.gd | 87 +++++++++++++++---- .../enemies/blightwing/Blightwing.tscn | 23 ++++- 2 files changed, 90 insertions(+), 20 deletions(-) diff --git a/godot/characters/enemies/blightwing/Blightwing.gd b/godot/characters/enemies/blightwing/Blightwing.gd index 0258748..6186bea 100644 --- a/godot/characters/enemies/blightwing/Blightwing.gd +++ b/godot/characters/enemies/blightwing/Blightwing.gd @@ -1,27 +1,82 @@ extends KinematicBody2D -# Declare member variables here. Examples: -# var a: int = 2 -# var b: String = "text" +signal player_touched + + +export var direction = -1 +export var speed = 50 +export var follow_path = false +var target: Vector2 = Vector2(0, 0) +var target_id = 0 +var start_position = Vector2() -# Called when the node enters the scene tree for the first time. func _ready() -> void: - pass # Replace with function body. + start_position = position + if follow_path: + if $Path.get_child_count() == 0: + follow_path = false + else: + target = $Path.get_child(0).position + if direction == 1: + $AnimatedSprite.flip_h = true -# Called every frame. 'delta' is the elapsed time since the previous frame. func _physics_process(delta: float) -> void: - var velocity = Vector2() - velocity.x += 1 * 50 - #velocity.y -= 1 * 50 - velocity = move_and_slide(velocity, Vector2(0, 0), true, 2) - for i in get_slide_count(): - var collision = get_slide_collision(i) - #if collision.collider.name == "Player": - # print("Blightwing: " + String(OS.get_unix_time()) + " " + collision.collider.name) + if $LeftWallChecker.is_colliding(): + wall_checker_collided($LeftWallChecker) + elif $RightWallChecker.is_colliding(): + wall_checker_collided($RightWallChecker) + + if not follow_path: + var target_position = position + target_position.x *= 2 * direction + position = position.move_toward(target_position, round(speed * delta)) + + var velocity = get_velocity_towards_target(delta) + var collision = move_and_collide(velocity, true, true, true) + if collision and collision.collider.name != "Player": + var _collision = move_and_collide(velocity) + else: + var velocity = get_velocity_towards_target(delta) + + var collision = move_and_collide(velocity, true, true, true) + if collision and collision.collider.name != "Player": + var _collision = move_and_collide(velocity) + else: + position = position.move_toward(start_position + target, round(speed * delta)) + + if position == start_position + target: + if $Path.get_child_count() - 1 == target_id: + target_id = -1 + target = $Path.position + else: + target_id += 1 + target = $Path.get_child(target_id).position + + if start_position.x + target.x > position.x: + $AnimatedSprite.flip_h = true + elif start_position.x + target.x < position.x: + $AnimatedSprite.flip_h = false -func _on_Area2D_body_entered(body: Node) -> void: - print(body.name) +func get_velocity_towards_target(delta: float) -> Vector2: + var velocity = Vector2(0, 0) + if start_position.x + target.x > position.x: + velocity.x = speed * delta + elif start_position.x + target.x < position.x: + velocity.x = -speed * delta + + if start_position.y + target.y > position.y: + velocity.y = speed * delta + elif start_position.y + target.y < position.y: + velocity.y = -speed * delta + return velocity + + +func wall_checker_collided(wall_checker: RayCast2D) -> void: + if wall_checker.get_collider().name == "Player": + emit_signal("player_touched") + direction *= -1 + $AnimatedSprite.flip_h = not $AnimatedSprite.flip_h diff --git a/godot/characters/enemies/blightwing/Blightwing.tscn b/godot/characters/enemies/blightwing/Blightwing.tscn index b6b52af..4173207 100644 --- a/godot/characters/enemies/blightwing/Blightwing.tscn +++ b/godot/characters/enemies/blightwing/Blightwing.tscn @@ -1,6 +1,7 @@ -[gd_scene load_steps=7 format=2] +[gd_scene load_steps=8 format=2] [ext_resource path="res://assets/characters/characters.png" type="Texture" id=1] +[ext_resource path="res://characters/enemies/blightwing/Blightwing.gd" type="Script" id=2] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) @@ -23,18 +24,32 @@ animations = [ { } ] [sub_resource type="RectangleShape2D" id=5] -extents = Vector2( 5, 5 ) +extents = Vector2( 4.5, 5 ) -[node name="Blightwing" type="KinematicBody2D" groups=["enemy"]] +[node name="Blightwing" type="KinematicBody2D" groups=["enemy", "rideable"]] collision_layer = 8 collision_mask = 11 +script = ExtResource( 2 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 4 ) animation = "fly" +frame = 3 playing = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] -position = Vector2( 3.47893e-06, 0.999998 ) +position = Vector2( 1.66894e-06, 1.5 ) rotation = 1.5708 shape = SubResource( 5 ) + +[node name="LeftWallChecker" type="RayCast2D" parent="."] +rotation = 1.5708 +enabled = true +cast_to = Vector2( 0, 10 ) +collision_mask = 11 + +[node name="RightWallChecker" type="RayCast2D" parent="."] +rotation = -1.5708 +enabled = true +cast_to = Vector2( 0, 10 ) +collision_mask = 11 From 5ce3a2f37c2ec9afbcca588d6e59e449ec3f09e7 Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Thu, 4 Aug 2022 00:59:48 -0400 Subject: [PATCH 14/26] add blightwing prototype example --- godot/levels/PrototypeEnemies.tmx | 2 +- godot/levels/PrototypeEnemies.tscn | 15 ++++++++++++++- 2 files changed, 15 insertions(+), 2 deletions(-) diff --git a/godot/levels/PrototypeEnemies.tmx b/godot/levels/PrototypeEnemies.tmx index 1fd225b..34a536c 100644 --- a/godot/levels/PrototypeEnemies.tmx +++ b/godot/levels/PrototypeEnemies.tmx @@ -26,7 +26,7 @@ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, diff --git a/godot/levels/PrototypeEnemies.tscn b/godot/levels/PrototypeEnemies.tscn index 0662c19..d53033f 100644 --- a/godot/levels/PrototypeEnemies.tscn +++ b/godot/levels/PrototypeEnemies.tscn @@ -56,7 +56,19 @@ unique_name_in_owner = true position = Vector2( 106, 547 ) [node name="Blightwing" parent="Enemies" instance=ExtResource( 11 )] -position = Vector2( 92, 516 ) +position = Vector2( 488, 400 ) +follow_path = true + +[node name="Path" type="Node2D" parent="Enemies/Blightwing"] + +[node name="Node2D" type="Node2D" parent="Enemies/Blightwing/Path"] +position = Vector2( 0, 96 ) + +[node name="Node2D2" type="Node2D" parent="Enemies/Blightwing/Path"] +position = Vector2( -128, 96 ) + +[node name="Node2D3" type="Node2D" parent="Enemies/Blightwing/Path"] +position = Vector2( -128, 0 ) [node name="Blockface" parent="Enemies" instance=ExtResource( 10 )] position = Vector2( 206, 404 ) @@ -78,6 +90,7 @@ position = Vector2( 247, 439 ) [node name="SuperShelly" parent="Enemies" instance=ExtResource( 7 )] position = Vector2( 62, 546 ) +[connection signal="player_touched" from="Enemies/Blightwing" to="Player" method="_on_player_touched"] [connection signal="player_touched" from="Enemies/Blockface" to="Player" method="_on_player_touched"] [connection signal="player_touched" from="Enemies/Dreadtooth" to="Player" method="_on_player_touched"] [connection signal="player_touched" from="Enemies/Dreadtooth2" to="Player" method="_on_player_touched"] From d0ad88618424a36e7dbb904740b1e267cd7ff1c2 Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Fri, 5 Aug 2022 12:03:59 -0400 Subject: [PATCH 15/26] remove godot-cpp submodule --- godot-cpp | 1 - 1 file changed, 1 deletion(-) delete mode 160000 godot-cpp diff --git a/godot-cpp b/godot-cpp deleted file mode 160000 index ced274f..0000000 --- a/godot-cpp +++ /dev/null @@ -1 +0,0 @@ -Subproject commit ced274fbe62c07dd9bb6791a77392f4bdc625152 From c3986d34a4e3fbc6105a9b2ac5ad256ec12b9ae8 Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Fri, 5 Aug 2022 12:04:22 -0400 Subject: [PATCH 16/26] remove godot-cpp submodule --- .gitmodules | 4 ---- 1 file changed, 4 deletions(-) delete mode 100644 .gitmodules diff --git a/.gitmodules b/.gitmodules deleted file mode 100644 index 481cc20..0000000 --- a/.gitmodules +++ /dev/null @@ -1,4 +0,0 @@ -[submodule "godot-cpp"] - path = godot-cpp - url = https://github.com/godotengine/godot-cpp - branch = 3.4 From 0d0fb426988ef5a8485f4d282aa712afcc99475b Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Fri, 5 Aug 2022 12:06:45 -0400 Subject: [PATCH 17/26] add godot-cpp 3.5 submodule --- .gitmodules | 4 ++++ godot-cpp | 1 + 2 files changed, 5 insertions(+) create mode 100644 .gitmodules create mode 160000 godot-cpp diff --git a/.gitmodules b/.gitmodules new file mode 100644 index 0000000..b7d210e --- /dev/null +++ b/.gitmodules @@ -0,0 +1,4 @@ +[submodule "godot-cpp"] + path = godot-cpp + url = https://github.com/godotengine/godot-cpp + branch = 3.5 diff --git a/godot-cpp b/godot-cpp new file mode 160000 index 0000000..867374d --- /dev/null +++ b/godot-cpp @@ -0,0 +1 @@ +Subproject commit 867374da404887337909e8b7b9de5a8acbc47569 From 0f85d5cfa3aa24ee5ba0ade934a5b709ba476711 Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Fri, 5 Aug 2022 13:23:45 -0400 Subject: [PATCH 18/26] use the Time singleton instead of OS singleton time functions in OS are being deprecated and will be removed in gotod 4.0 --- godot/monitor/Monitor.gd | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/godot/monitor/Monitor.gd b/godot/monitor/Monitor.gd index e146477..db4232a 100644 --- a/godot/monitor/Monitor.gd +++ b/godot/monitor/Monitor.gd @@ -85,7 +85,7 @@ func _ready() -> void: game["screen_size"] = screen_size game["game_version"] = game_version game["won"] = false - game["timestamp"] = OS.get_unix_time() + game["timestamp"] = int(Time.get_unix_time_from_system()) game["frames"] = frames var err = $HTTPRequest.connect("request_completed", self, "_on_request_completed") @@ -107,7 +107,7 @@ func _physics_process(_delta: float) -> void: frame["coins"] = coins frame["points"] = points frame["fps"] = Engine.get_frames_per_second() - frame["elapsed_time"] = OS.get_ticks_msec() - start_time + frame["elapsed_time"] = Time.get_ticks_msec() - start_time var frame_objects = objects.duplicate() frame["objects"] = frame_objects @@ -151,8 +151,8 @@ func start_monitor() -> void: frames.clear() game["level_id"] = 2 # PrototypeR game["won"] = false - game["timestamp"] = OS.get_unix_time() - start_time = OS.get_ticks_msec() + game["timestamp"] = int(Time.get_unix_time_from_system()) + start_time = Time.get_ticks_msec() started = true From eb22e8b8834a01c6fd1c2cbdd9232d019cb09e6d Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Sat, 6 Aug 2022 16:47:23 -0400 Subject: [PATCH 19/26] fix text spacing --- godot/monitor/GUI.tscn | 1 + 1 file changed, 1 insertion(+) diff --git a/godot/monitor/GUI.tscn b/godot/monitor/GUI.tscn index 08187b6..8bdd81e 100644 --- a/godot/monitor/GUI.tscn +++ b/godot/monitor/GUI.tscn @@ -13,6 +13,7 @@ font_data = ExtResource( 1 ) [sub_resource type="DynamicFont" id=14] size = 8 +extra_spacing_top = 4 font_data = ExtResource( 1 ) [sub_resource type="StyleBoxFlat" id=13] From 8e5c035675764b466a0005486f2056a5a46b2130 Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Sun, 14 Aug 2022 12:42:49 -0400 Subject: [PATCH 20/26] fix monitor bug where player info wasn't being sent --- godot/monitor/Monitor.gd | 1 + 1 file changed, 1 insertion(+) diff --git a/godot/monitor/Monitor.gd b/godot/monitor/Monitor.gd index db4232a..e8ae1b7 100644 --- a/godot/monitor/Monitor.gd +++ b/godot/monitor/Monitor.gd @@ -129,6 +129,7 @@ func _on_input_validated(validated_player: Dictionary) -> void: $MonitorGUI.queue_free() get_tree().paused = false player = validated_player.duplicate(true) + game["player"] = player func _object_created(name: String, state: String, position: Vector2, velocity: Vector2) -> void: From 0000cd114c07d2fd09194928b0a31afea76d2e96 Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Sun, 14 Aug 2022 12:43:25 -0400 Subject: [PATCH 21/26] add default player info for quicker development --- godot/monitor/GUI.tscn | 4 +++- godot/monitor/MonitorGUI.gd | 12 ++++++++++++ 2 files changed, 15 insertions(+), 1 deletion(-) create mode 100644 godot/monitor/MonitorGUI.gd diff --git a/godot/monitor/GUI.tscn b/godot/monitor/GUI.tscn index 8bdd81e..1be6fbf 100644 --- a/godot/monitor/GUI.tscn +++ b/godot/monitor/GUI.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=17 format=2] +[gd_scene load_steps=18 format=2] [ext_resource path="res://assets/fonts/data/PixelOperator.tres" type="DynamicFontData" id=1] [ext_resource path="res://assets/fonts/data/PixelOperator-Bold.tres" type="DynamicFontData" id=2] @@ -7,6 +7,7 @@ [ext_resource path="res://monitor/EnterButton.gd" type="Script" id=5] [ext_resource path="res://assets/sounds/ui_popup.wav" type="AudioStream" id=6] [ext_resource path="res://assets/sounds/ui_select.wav" type="AudioStream" id=7] +[ext_resource path="res://monitor/MonitorGUI.gd" type="Script" id=8] [sub_resource type="DynamicFont" id=1] font_data = ExtResource( 1 ) @@ -69,6 +70,7 @@ font_data = ExtResource( 2 ) [node name="MonitorGUI" type="CanvasLayer"] pause_mode = 2 +script = ExtResource( 8 ) [node name="ColorRect" type="ColorRect" parent="."] margin_right = 40.0 diff --git a/godot/monitor/MonitorGUI.gd b/godot/monitor/MonitorGUI.gd new file mode 100644 index 0000000..7502599 --- /dev/null +++ b/godot/monitor/MonitorGUI.gd @@ -0,0 +1,12 @@ +extends CanvasLayer + + +export var default_name = "" +export var default_rut = "" +export var default_email = "" + + +func _ready() -> void: + get_node("%Name").text = default_name + get_node("%Rut").text = default_rut + get_node("%Email").text = default_email From e7fb9dff03a3f4747b6de7bc55b6136b7c898750 Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Sun, 14 Aug 2022 13:18:09 -0400 Subject: [PATCH 22/26] fix incorrect name in log --- src/player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/player/Player.cpp b/src/player/Player.cpp index 11aa417..70b2a81 100644 --- a/src/player/Player.cpp +++ b/src/player/Player.cpp @@ -96,7 +96,7 @@ void Player::_ready() } else { - WARN_PRINT("Data not found!"); + WARN_PRINT("Monitor not found!"); } } From 2a7b20ed540add0972c9567b30a072fd102f9d76 Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Sun, 14 Aug 2022 15:15:36 -0400 Subject: [PATCH 23/26] dynamically load monitor and crt shader --- godot/Main.tscn | 8 +----- godot/monitor/Monitor.gd | 4 +++ src/Main.cpp | 54 ++++++++++++++++++++++++++++++++++++++-- src/Main.h | 14 +++++++++++ src/player/Player.cpp | 3 +++ src/player/Player.h | 2 ++ 6 files changed, 76 insertions(+), 9 deletions(-) diff --git a/godot/Main.tscn b/godot/Main.tscn index 2b91627..06271a1 100644 --- a/godot/Main.tscn +++ b/godot/Main.tscn @@ -1,9 +1,7 @@ -[gd_scene load_steps=5 format=2] +[gd_scene load_steps=3 format=2] [ext_resource path="res://Main.gdns" type="Script" id=1] [ext_resource path="res://levels/Level2.tscn" type="PackedScene" id=2] -[ext_resource path="res://monitor/Monitor.tscn" type="PackedScene" id=3] -[ext_resource path="res://shaders/crt/crt.tscn" type="PackedScene" id=4] [node name="Main" type="Node"] pause_mode = 2 @@ -12,7 +10,3 @@ level = ExtResource( 2 ) [node name="Level" type="Node" parent="."] pause_mode = 1 - -[node name="Monitor" parent="." instance=ExtResource( 3 )] - -[node name="CRT" parent="." instance=ExtResource( 4 )] diff --git a/godot/monitor/Monitor.gd b/godot/monitor/Monitor.gd index e8ae1b7..62dd86e 100644 --- a/godot/monitor/Monitor.gd +++ b/godot/monitor/Monitor.gd @@ -1,6 +1,9 @@ extends Node +signal monitor_loaded() + + export var monitor_enabled: bool = false export var development_url: String = "http://localhost:4050/api/v1" var url_real: String = "https://alai.cromer.cl/api/v1" @@ -101,6 +104,7 @@ func _physics_process(_delta: float) -> void: if monitor_enabled: if has_node("MonitorGUI") and not $MonitorGUI.visible: $MonitorGUI.visible = true + emit_signal("monitor_loaded") if started and not get_tree().paused: var frame = empty_frame.duplicate(true) diff --git a/src/Main.cpp b/src/Main.cpp index 4ade70b..17f9051 100644 --- a/src/Main.cpp +++ b/src/Main.cpp @@ -9,11 +9,13 @@ void Main::_register_methods() { register_method("_ready", &Main::_ready); register_method("_physics_process", &Main::_physics_process); + register_method("_on_monitor_loaded", &Main::_on_monitor_loaded); register_property("game_version", &Main::set_game_version, &Main::get_game_version, String(main::game_version.c_str())); register_property>("level", &Main::set_level, &Main::get_level, NULL, GODOT_METHOD_RPC_MODE_DISABLED, GODOT_PROPERTY_USAGE_DEFAULT, GODOT_PROPERTY_HINT_RESOURCE_TYPE, String("PackedScene")); register_property("full_screen", &Main::set_full_screen, &Main::get_full_screen, main::full_screen); register_property("window_size", &Main::set_window_size, &Main::get_window_size, main::window_size); register_property("launch_screen", &Main::set_launch_screen, &Main::get_launch_screen, main::launch_screen); + register_signal
("monitor_loaded"); } Main::Main() @@ -28,6 +30,8 @@ void Main::_init() { _os = OS::get_singleton(); _input = Input::get_singleton(); + _project_settings = ProjectSettings::get_singleton(); + _resource_loader = ResourceLoader::get_singleton(); game_version = String(main::game_version.c_str()); full_screen = main::full_screen; @@ -37,7 +41,32 @@ void Main::_init() void Main::_ready() { - get_tree()->set_pause(true); + auto success = _project_settings->load_resource_pack("monitor.pck"); + if (success) + { + // Load monitor from pck + Godot::print("Monitor pck found, loading..."); + Ref monitor_scene = _resource_loader->load("res://monitor/Monitor.tscn"); + add_child(monitor_scene->instance()); + auto monitor = get_node("Monitor"); + monitor->connect("monitor_loaded", this, "_on_monitor_loaded"); + get_tree()->set_pause(true); + } + else if (_resource_loader->exists("res://monitor/Monitor.tscn")) + { + // Load monitor from alai's pck + Ref monitor_scene = _resource_loader->load("res://monitor/Monitor.tscn"); + add_child(monitor_scene->instance()); + auto monitor = get_node("Monitor"); + monitor->connect("monitor_loaded", this, "_on_monitor_loaded"); + get_tree()->set_pause(true); + } + else + { + // There is no monitor included + _on_monitor_loaded(); + } + if (get_full_screen()) { _os->set_window_fullscreen(true); @@ -50,9 +79,30 @@ void Main::_ready() ); } + success = _project_settings->load_resource_pack("crt.pck"); + if (success) + { + // Load crt from pck + Godot::print("CRT pck found, loading..."); + Ref crt_scene = _resource_loader->load("res://shaders/crt/crt.tscn"); + add_child(crt_scene->instance()); + } + else if (_resource_loader->exists("res://shaders/crt/crt.tscn")) + { + // Load crt from alai's pck + Ref crt_scene = _resource_loader->load("res://shaders/crt/crt.tscn"); + add_child(crt_scene->instance()); + } +} + +void Main::_on_monitor_loaded() { if (level != NULL) { - get_node("Level")->add_child(level->instance()); + auto path = level->get_path(); + Ref level_scene = _resource_loader->load(path); + auto loaded_level = level_scene->instance(); + connect("monitor_loaded", loaded_level, "_on_monitor_loaded"); + get_node("Level")->add_child(loaded_level); } } diff --git a/src/Main.h b/src/Main.h index b9270a9..5e8cfee 100644 --- a/src/Main.h +++ b/src/Main.h @@ -8,6 +8,8 @@ #include #include #include +#include +#include /** * @brief This is the godot namespace for all the code included in the library. @@ -64,6 +66,16 @@ namespace godot * */ Input *_input; + /** + * @brief ProjectSettings singleton. + * + */ + ProjectSettings *_project_settings; + /** + * @brief ResourceLoader singleton. + * + */ + ResourceLoader *_resource_loader; /** * @brief The first level to load @@ -204,6 +216,8 @@ namespace godot * @return int8_t The launch screen. */ int8_t get_launch_screen(); + + void _on_monitor_loaded(); }; } } diff --git a/src/player/Player.cpp b/src/player/Player.cpp index 70b2a81..4c3fab7 100644 --- a/src/player/Player.cpp +++ b/src/player/Player.cpp @@ -19,6 +19,7 @@ void Player::_register_methods() register_method("set_velocity", &Player::set_velocity); register_method("get_velocity", &Player::get_velocity); register_method("_on_player_touched", &Player::_on_player_touched); + register_method("_on_monitor_loaded", &Player::_on_monitor_loaded); //register_property>("sprite_frames", &Player::set_sprite_frames, &Player::get_sprite_frames, Ref(), GODOT_METHOD_RPC_MODE_DISABLED, GODOT_PROPERTY_USAGE_DEFAULT, GODOT_PROPERTY_HINT_RESOURCE_TYPE, String("SpriteFrames")); register_property("speed", &Player::set_speed, &Player::get_speed, player::speed); register_property("jump_force", &Player::set_jump_force, &Player::get_jump_force, player::jump_force); @@ -77,7 +78,9 @@ void Player::_ready() { WARN_PRINT("Middleground not found!"); } +} +void Player::_on_monitor_loaded() { auto object_node = get_tree()->get_root()->get_node("Main")->find_node("Monitor", true); if (object_node != nullptr) { diff --git a/src/player/Player.h b/src/player/Player.h index cde3e9f..ee505a0 100644 --- a/src/player/Player.h +++ b/src/player/Player.h @@ -280,6 +280,8 @@ namespace godot * */ void _on_player_touched(); + + void _on_monitor_loaded(); }; } } From 563cdade006fefea99c9679f2cb541518987b7a6 Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Sun, 14 Aug 2022 16:53:44 -0400 Subject: [PATCH 24/26] refactor code to be more decoupled --- godot/monitor/Monitor.gd | 10 ++++----- godot/monitor/Monitor.tscn | 1 - src/Main.cpp | 45 ++++++++++++++++++++++++-------------- src/Main.h | 3 +++ src/player/Player.cpp | 4 +++- 5 files changed, 40 insertions(+), 23 deletions(-) diff --git a/godot/monitor/Monitor.gd b/godot/monitor/Monitor.gd index 62dd86e..63fe282 100644 --- a/godot/monitor/Monitor.gd +++ b/godot/monitor/Monitor.gd @@ -137,18 +137,18 @@ func _on_input_validated(validated_player: Dictionary) -> void: func _object_created(name: String, state: String, position: Vector2, velocity: Vector2) -> void: - if monitor_enabled and started: + if monitor_enabled: add_object(name, state, position, velocity) func _object_updated(name: String, state: String, position: Vector2, velocity: Vector2) -> void: - if monitor_enabled and started: + if monitor_enabled: remove_object(name) add_object(name, state, position, velocity) func _object_removed(name: String) -> void: - if monitor_enabled and started: + if monitor_enabled: remove_object(name) @@ -179,8 +179,8 @@ func add_object(name: String, state: String, position: Vector2, velocity: Vector func remove_object(name: String) -> void: for i in range(0, objects.size()): - if objects[i]["name"] == name: - objects.remove(i) + if objects[i]["name"] == name: + objects.remove(i) func _on_coin_update(amount: int) -> void: diff --git a/godot/monitor/Monitor.tscn b/godot/monitor/Monitor.tscn index 977db82..ae8206b 100644 --- a/godot/monitor/Monitor.tscn +++ b/godot/monitor/Monitor.tscn @@ -7,7 +7,6 @@ pause_mode = 2 script = ExtResource( 1 ) monitor_enabled = true -use_development_url = true [node name="MonitorGUI" parent="." instance=ExtResource( 3 )] visible = false diff --git a/src/Main.cpp b/src/Main.cpp index 17f9051..6bc13fb 100644 --- a/src/Main.cpp +++ b/src/Main.cpp @@ -46,20 +46,12 @@ void Main::_ready() { // Load monitor from pck Godot::print("Monitor pck found, loading..."); - Ref monitor_scene = _resource_loader->load("res://monitor/Monitor.tscn"); - add_child(monitor_scene->instance()); - auto monitor = get_node("Monitor"); - monitor->connect("monitor_loaded", this, "_on_monitor_loaded"); - get_tree()->set_pause(true); + load_monitor(); } else if (_resource_loader->exists("res://monitor/Monitor.tscn")) { // Load monitor from alai's pck - Ref monitor_scene = _resource_loader->load("res://monitor/Monitor.tscn"); - add_child(monitor_scene->instance()); - auto monitor = get_node("Monitor"); - monitor->connect("monitor_loaded", this, "_on_monitor_loaded"); - get_tree()->set_pause(true); + load_monitor(); } else { @@ -95,15 +87,36 @@ void Main::_ready() } } -void Main::_on_monitor_loaded() { - if (level != NULL) +void Main::_on_monitor_loaded() +{ + if (level != nullptr) + { + auto level_node = load_level(); + connect("monitor_loaded", level_node->get_child(0)->find_node("Player", true, false), "_on_monitor_loaded"); + emit_signal("monitor_loaded"); + } +} + +void Main::load_monitor() +{ + Ref monitor_scene = _resource_loader->load("res://monitor/Monitor.tscn"); + add_child(monitor_scene->instance()); + auto monitor = get_node("Monitor"); + monitor->connect("monitor_loaded", this, "_on_monitor_loaded"); + get_tree()->set_pause(true); +} + +Node *Main::load_level() +{ + if (level != nullptr) { auto path = level->get_path(); - Ref level_scene = _resource_loader->load(path); - auto loaded_level = level_scene->instance(); - connect("monitor_loaded", loaded_level, "_on_monitor_loaded"); - get_node("Level")->add_child(loaded_level); + auto loaded_level = level->instance(); + auto level_node = get_node("Level"); + level_node->add_child(loaded_level); + return level_node; } + return nullptr; } void Main::_physics_process(float delta) diff --git a/src/Main.h b/src/Main.h index 5e8cfee..4c04cc9 100644 --- a/src/Main.h +++ b/src/Main.h @@ -218,6 +218,9 @@ namespace godot int8_t get_launch_screen(); void _on_monitor_loaded(); + + void load_monitor(); + Node *load_level(); }; } } diff --git a/src/player/Player.cpp b/src/player/Player.cpp index 4c3fab7..868156b 100644 --- a/src/player/Player.cpp +++ b/src/player/Player.cpp @@ -81,7 +81,7 @@ void Player::_ready() } void Player::_on_monitor_loaded() { - auto object_node = get_tree()->get_root()->get_node("Main")->find_node("Monitor", true); + auto object_node = get_tree()->get_root()->find_node("Monitor", true, false); if (object_node != nullptr) { auto state = get_node("StateMachine")->get_child(0); @@ -97,10 +97,12 @@ void Player::_on_monitor_loaded() { WARN_PRINT("State not found!"); } } +#ifndef NDEBUG else { WARN_PRINT("Monitor not found!"); } +#endif } void Player::_physics_process(float delta) From bb0c4e302de60fb4088c572bc851fef90019c280 Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Thu, 25 Aug 2022 10:11:46 -0400 Subject: [PATCH 25/26] submit form when enter is pressed --- godot/monitor/EnterButton.gd | 10 +++++++--- godot/monitor/GUI.tscn | 3 +++ 2 files changed, 10 insertions(+), 3 deletions(-) diff --git a/godot/monitor/EnterButton.gd b/godot/monitor/EnterButton.gd index 48ed546..de051dd 100644 --- a/godot/monitor/EnterButton.gd +++ b/godot/monitor/EnterButton.gd @@ -114,6 +114,10 @@ func show_error_message(message: String) -> void: func _on_PopupDialog_gui_input(event: InputEvent) -> void: - if event.is_pressed(): - var popup = get_node("%PopupDialog") - popup.hide() + var popup = get_node("%PopupDialog") + if popup.visible and event.is_pressed(): + popup.call_deferred("hide") + + +func _on_text_entered(_new_text: String) -> void: + call_deferred("_on_Button_pressed") diff --git a/godot/monitor/GUI.tscn b/godot/monitor/GUI.tscn index 1be6fbf..c5d0203 100644 --- a/godot/monitor/GUI.tscn +++ b/godot/monitor/GUI.tscn @@ -237,9 +237,12 @@ valign = 1 autowrap = true [connection signal="focus_entered" from="GUI/VBoxContainer/CenterContainer2/VBoxContainer2/Name" to="GUI/Sounds" method="_play_ui_select_sound"] +[connection signal="text_entered" from="GUI/VBoxContainer/CenterContainer2/VBoxContainer2/Name" to="GUI/VBoxContainer/CenterContainer3/Button" method="_on_text_entered"] [connection signal="focus_entered" from="GUI/VBoxContainer/CenterContainer2/VBoxContainer2/Rut" to="GUI/Sounds" method="_play_ui_select_sound"] [connection signal="text_changed" from="GUI/VBoxContainer/CenterContainer2/VBoxContainer2/Rut" to="GUI/VBoxContainer/CenterContainer2/VBoxContainer2/Rut" method="_on_Rut_text_changed"] +[connection signal="text_entered" from="GUI/VBoxContainer/CenterContainer2/VBoxContainer2/Rut" to="GUI/VBoxContainer/CenterContainer3/Button" method="_on_text_entered"] [connection signal="focus_entered" from="GUI/VBoxContainer/CenterContainer2/VBoxContainer2/Email" to="GUI/Sounds" method="_play_ui_select_sound"] +[connection signal="text_entered" from="GUI/VBoxContainer/CenterContainer2/VBoxContainer2/Email" to="GUI/VBoxContainer/CenterContainer3/Button" method="_on_text_entered"] [connection signal="focus_entered" from="GUI/VBoxContainer/CenterContainer3/Button" to="GUI/Sounds" method="_play_ui_select_sound"] [connection signal="pressed" from="GUI/VBoxContainer/CenterContainer3/Button" to="GUI/VBoxContainer/CenterContainer3/Button" method="_on_Button_pressed"] [connection signal="focus_entered" from="PopupDialog" to="GUI/Sounds" method="_play_popup_sound"] From 0c8c3f6d1bc579ced774f2d9efd280a724b188c5 Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Fri, 26 Aug 2022 10:51:16 -0400 Subject: [PATCH 26/26] fix level not loading when monitor is disabled --- godot/monitor/Monitor.gd | 1 + godot/monitor/Monitor.tscn | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/godot/monitor/Monitor.gd b/godot/monitor/Monitor.gd index 63fe282..004c1f9 100644 --- a/godot/monitor/Monitor.gd +++ b/godot/monitor/Monitor.gd @@ -126,6 +126,7 @@ func _physics_process(_delta: float) -> void: start_monitor() else: get_tree().paused = false + emit_signal("monitor_loaded") queue_free() diff --git a/godot/monitor/Monitor.tscn b/godot/monitor/Monitor.tscn index ae8206b..58f135d 100644 --- a/godot/monitor/Monitor.tscn +++ b/godot/monitor/Monitor.tscn @@ -6,9 +6,9 @@ [node name="Monitor" type="Node"] pause_mode = 2 script = ExtResource( 1 ) -monitor_enabled = true [node name="MonitorGUI" parent="." instance=ExtResource( 3 )] visible = false [node name="HTTPRequest" type="HTTPRequest" parent="."] +pause_mode = 2