fix monitor bug where player info wasn't being sent
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@ -129,6 +129,7 @@ func _on_input_validated(validated_player: Dictionary) -> void:
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$MonitorGUI.queue_free()
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$MonitorGUI.queue_free()
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get_tree().paused = false
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get_tree().paused = false
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player = validated_player.duplicate(true)
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player = validated_player.duplicate(true)
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game["player"] = player
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func _object_created(name: String, state: String, position: Vector2, velocity: Vector2) -> void:
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func _object_created(name: String, state: String, position: Vector2, velocity: Vector2) -> void:
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