update comments

This commit is contained in:
Chris Cromer 2022-04-22 21:56:22 -04:00
parent 8b251776a0
commit 4a2cda5ecd
Signed by: cromer
GPG Key ID: FA91071797BEEEC2
7 changed files with 20 additions and 30 deletions

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@ -8,11 +8,6 @@
#include <SpriteFrames.hpp>
#include <ResourceLoader.hpp>
/**
* @brief This is the godot namespace for all the code included in the library.
*
* @details This namespace is used a prefix when the Godot engine looks for classes, methods, and properties.
*/
namespace godot
{
/**

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@ -7,17 +7,12 @@
#include <Input.hpp>
#include <AnimatedSprite.hpp>
/**
* @brief This is the godot namespace for all the code included in the library.
*
* @details This namespace is used a prefix when the Godot engine looks for classes, methods, and properties.
*/
namespace godot
{
namespace player
{
/**
* @brief This class controls what happens when the player is in a falling state.
* @brief This class controls what happens when the Player is in a falling state.
*
*/
class PlayerFall : public State
@ -32,7 +27,7 @@ namespace godot
Input *_input;
/**
* @brief The animated sprite connected to the player.
* @brief The animated sprite connected to the Player.
*
*/
AnimatedSprite *animated_sprite;

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@ -13,7 +13,7 @@ namespace godot
namespace player
{
/**
* @brief This class controls what happens when the player is in the idle state.
* @brief This class controls what happens when the Player is in the idle state.
*
*/
class PlayerIdle : public State
@ -27,7 +27,7 @@ namespace godot
*/
Input *_input;
/**
* @brief The animated sprite of the player.
* @brief The animated sprite of the Player.
*
*/
AnimatedSprite *animated_sprite;

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@ -12,7 +12,7 @@ namespace godot
namespace player
{
/**
* @brief This class control what happens when the player is in the jump state.
* @brief This class control what happens when the Player is in the jump state.
*
*/
class PlayerJump : public State
@ -26,7 +26,7 @@ namespace godot
*/
Input *_input;
/**
* @brief The animated sprite connected to the player.
* @brief The animated sprite connected to the Player.
*
*/
AnimatedSprite *animated_sprite;

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@ -12,7 +12,7 @@ namespace godot
namespace player
{
/**
* @brief This class controls what happens when the player is in the move state.
* @brief This class controls what happens when the Player is in the move state.
*
*/
class PlayerMove : public State
@ -26,7 +26,7 @@ namespace godot
*/
Input *_input;
/**
* @brief The animated sprite of the player.
* @brief The animated sprite of the Player.
*
*/
AnimatedSprite *animated_sprite;