diff --git a/src/CameraLimit.h b/src/CameraLimit.h index f0657cd..e277a4b 100644 --- a/src/CameraLimit.h +++ b/src/CameraLimit.h @@ -24,13 +24,13 @@ namespace godot static void _register_methods(); /** - * @brief Construct a new Camera Limit object. + * @brief Construct a new CameraLimit object. * */ CameraLimit(); /** - * @brief Destroy the Camera Limit object. + * @brief Destroy the CameraLimit object. * */ ~CameraLimit(); diff --git a/src/player/Player.h b/src/player/Player.h index fd2474a..ee710ae 100644 --- a/src/player/Player.h +++ b/src/player/Player.h @@ -8,11 +8,6 @@ #include #include -/** - * @brief This is the godot namespace for all the code included in the library. - * - * @details This namespace is used a prefix when the Godot engine looks for classes, methods, and properties. - */ namespace godot { /** diff --git a/src/player/states/PlayerFall.h b/src/player/states/PlayerFall.h index d53fd4f..b7d774a 100644 --- a/src/player/states/PlayerFall.h +++ b/src/player/states/PlayerFall.h @@ -7,17 +7,12 @@ #include #include -/** - * @brief This is the godot namespace for all the code included in the library. - * - * @details This namespace is used a prefix when the Godot engine looks for classes, methods, and properties. - */ namespace godot { namespace player { /** - * @brief This class controls what happens when the player is in a falling state. + * @brief This class controls what happens when the Player is in a falling state. * */ class PlayerFall : public State @@ -32,7 +27,7 @@ namespace godot Input *_input; /** - * @brief The animated sprite connected to the player. + * @brief The animated sprite connected to the Player. * */ AnimatedSprite *animated_sprite; @@ -46,13 +41,13 @@ namespace godot static void _register_methods(); /** - * @brief Construct a new Player Fall object. + * @brief Construct a new PlayerFall object. * */ PlayerFall(); /** - * @brief Destroy the Player Fall object. + * @brief Destroy the PlayerFall object. * */ ~PlayerFall(); diff --git a/src/player/states/PlayerIdle.h b/src/player/states/PlayerIdle.h index 76e4685..8dc46d2 100644 --- a/src/player/states/PlayerIdle.h +++ b/src/player/states/PlayerIdle.h @@ -13,7 +13,7 @@ namespace godot namespace player { /** - * @brief This class controls what happens when the player is in the idle state. + * @brief This class controls what happens when the Player is in the idle state. * */ class PlayerIdle : public State @@ -27,7 +27,7 @@ namespace godot */ Input *_input; /** - * @brief The animated sprite of the player. + * @brief The animated sprite of the Player. * */ AnimatedSprite *animated_sprite; @@ -41,13 +41,13 @@ namespace godot static void _register_methods(); /** - * @brief Construct a new Player Idle object. + * @brief Construct a new PlayerIdle object. * */ PlayerIdle(); /** - * @brief Destroy the Player Idle object. + * @brief Destroy the PlayerIdle object. * */ ~PlayerIdle(); diff --git a/src/player/states/PlayerJump.h b/src/player/states/PlayerJump.h index aee1059..4640085 100644 --- a/src/player/states/PlayerJump.h +++ b/src/player/states/PlayerJump.h @@ -12,7 +12,7 @@ namespace godot namespace player { /** - * @brief This class control what happens when the player is in the jump state. + * @brief This class control what happens when the Player is in the jump state. * */ class PlayerJump : public State @@ -26,7 +26,7 @@ namespace godot */ Input *_input; /** - * @brief The animated sprite connected to the player. + * @brief The animated sprite connected to the Player. * */ AnimatedSprite *animated_sprite; @@ -45,13 +45,13 @@ namespace godot static void _register_methods(); /** - * @brief Construct a new Player Jump object. + * @brief Construct a new PlayerJump object. * */ PlayerJump(); /** - * @brief Destroy the Player Jump object. + * @brief Destroy the PlayerJump object. * */ ~PlayerJump(); diff --git a/src/player/states/PlayerMove.h b/src/player/states/PlayerMove.h index 0df3078..610819d 100644 --- a/src/player/states/PlayerMove.h +++ b/src/player/states/PlayerMove.h @@ -12,7 +12,7 @@ namespace godot namespace player { /** - * @brief This class controls what happens when the player is in the move state. + * @brief This class controls what happens when the Player is in the move state. * */ class PlayerMove : public State @@ -26,7 +26,7 @@ namespace godot */ Input *_input; /** - * @brief The animated sprite of the player. + * @brief The animated sprite of the Player. * */ AnimatedSprite *animated_sprite; @@ -40,13 +40,13 @@ namespace godot static void _register_methods(); /** - * @brief Construct a new Player Move object. + * @brief Construct a new PlayerMove object. * */ PlayerMove(); /** - * @brief Destroy the Player Move object. + * @brief Destroy the PlayerMove object. * */ ~PlayerMove(); diff --git a/src/state_machine/StateMachine.h b/src/state_machine/StateMachine.h index 0fdb8d7..8c42f55 100644 --- a/src/state_machine/StateMachine.h +++ b/src/state_machine/StateMachine.h @@ -73,12 +73,12 @@ namespace godot static void _register_methods(); /** - * @brief Construct a new State Machine object. + * @brief Construct a new StateMachine object. */ StateMachine(); /** - * @brief Destroy the State Machine object. + * @brief Destroy the StateMachine object. */ ~StateMachine();