swap second shelly for a dreadtooth
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bb56fff04e
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4860855cc8
@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://characters/enemies/shelly/Shelly.tscn" type="PackedScene" id=1]
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[ext_resource path="res://characters/enemies/shelly/Shelly.tscn" type="PackedScene" id=1]
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[ext_resource path="res://collectables/coin/Coin.tscn" type="PackedScene" id=2]
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[ext_resource path="res://collectables/coin/Coin.tscn" type="PackedScene" id=2]
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@ -9,6 +9,7 @@
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[ext_resource path="res://assets/backgrounds/hills.png" type="Texture" id=7]
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[ext_resource path="res://assets/backgrounds/hills.png" type="Texture" id=7]
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[ext_resource path="res://levels/TestLevel.tmx" type="PackedScene" id=8]
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[ext_resource path="res://levels/TestLevel.tmx" type="PackedScene" id=8]
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[ext_resource path="res://CameraLimit.gdns" type="Script" id=9]
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[ext_resource path="res://CameraLimit.gdns" type="Script" id=9]
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[ext_resource path="res://characters/enemies/dreadtooth/Dreadtooth.tscn" type="PackedScene" id=10]
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[node name="TestLevel" type="Node2D"]
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[node name="TestLevel" type="Node2D"]
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@ -79,5 +80,5 @@ position = Vector2( 656, 504 )
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[node name="Shelly" parent="Enemies" instance=ExtResource( 1 )]
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[node name="Shelly" parent="Enemies" instance=ExtResource( 1 )]
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position = Vector2( 379, 510 )
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position = Vector2( 379, 510 )
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[node name="Shelly2" parent="Enemies" instance=ExtResource( 1 )]
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[node name="Dreadtooth" parent="Enemies" instance=ExtResource( 10 )]
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position = Vector2( 628, 510 )
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position = Vector2( 640, 510 )
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