Merge pull request 'feature/PROTOTYPE_R_SOUNDS' (#45) from feature/PROTOTYPE_R_SOUNDS into feature/Prototype_R_LEVEL
Reviewed-on: #45
This commit is contained in:
commit
46f32da8ff
@ -1,8 +1,9 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://assets/fonts/ttf/PixelOperator8.ttf" type="DynamicFontData" id=1]
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[ext_resource path="res://assets/fonts/ttf/PixelOperatorHB8.ttf" type="DynamicFontData" id=2]
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[ext_resource path="res://GUI/botonreiniciar.gdns" type="Script" id=3]
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[ext_resource path="res://assets/sounds/died.wav" type="AudioStream" id=4]
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[sub_resource type="DynamicFont" id=1]
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size = 50
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@ -45,4 +46,9 @@ custom_fonts/font = SubResource( 2 )
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custom_styles/hover = SubResource( 3 )
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text = "REINICIAR"
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[node name="GameOverMusic" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 4 )
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volume_db = -23.524
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[connection signal="visibility_changed" from="." to="." method="_play_music"]
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[connection signal="pressed" from="Control/RestartButton" to="." method="_on_restart_button_pressed"]
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BIN
godot/assets/music/Magic Fx 7.ogg
(Stored with Git LFS)
Normal file
BIN
godot/assets/music/Magic Fx 7.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
15
godot/assets/music/Magic Fx 7.ogg.import
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15
godot/assets/music/Magic Fx 7.ogg.import
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@ -0,0 +1,15 @@
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/Magic Fx 7.ogg-8a3ae422bac9ed88f48079377b8e81ff.oggstr"
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[deps]
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source_file="res://assets/music/Magic Fx 7.ogg"
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dest_files=[ "res://.import/Magic Fx 7.ogg-8a3ae422bac9ed88f48079377b8e81ff.oggstr" ]
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[params]
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loop=true
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loop_offset=0
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@ -52,3 +52,4 @@ collision_mask = 24
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[node name="Jump" type="AudioStreamPlayer" parent="Sounds"]
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stream = ExtResource( 8 )
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volume_db = -23.953
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@ -1,9 +1,10 @@
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://assets/coin.png" type="Texture" id=1]
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[ext_resource path="res://state_machine/StateMachine.gdns" type="Script" id=2]
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[ext_resource path="res://collectables/coin/states/CoinNotCollected.gdns" type="Script" id=3]
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[ext_resource path="res://collectables/coin/states/CoinCollected.gdns" type="Script" id=4]
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[ext_resource path="res://assets/sounds/coin.wav" type="AudioStream" id=5]
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[sub_resource type="CircleShape2D" id=1]
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radius = 6.0
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@ -67,5 +68,9 @@ script = ExtResource( 4 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/jump = SubResource( 5 )
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[node name="CoinCollectedSound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 5 )
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volume_db = -6.19
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[connection signal="body_entered" from="." to="StateMachine/CoinNotCollected" method="_on_body_entered" flags=6]
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[connection signal="animation_finished" from="AnimationPlayer" to="StateMachine/CoinCollected" method="_on_animation_finished" flags=6]
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@ -45,4 +45,5 @@ script = ExtResource( 1 )
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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pause_mode = 2
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stream = ExtResource( 5 )
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volume_db = -35.0
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script = ExtResource( 6 )
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@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=2]
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://CameraLimit.gdns" type="Script" id=1]
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[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2]
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@ -6,6 +6,7 @@
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[ext_resource path="res://assets/backgrounds/mountains.png" type="Texture" id=4]
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[ext_resource path="res://collectables/coin/Coin.tscn" type="PackedScene" id=5]
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[ext_resource path="res://hud/CoinHUD.tscn" type="PackedScene" id=6]
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[ext_resource path="res://assets/music/Magic Fx 7.ogg" type="AudioStream" id=7]
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[ext_resource path="res://goal/Goal.tscn" type="PackedScene" id=8]
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[node name="Prototype" type="Node2D"]
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@ -50,9 +51,17 @@ script = ExtResource( 1 )
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[node name="coin" parent="Coins" instance=ExtResource( 5 )]
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position = Vector2( 72, 450 )
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[node name="AnimatedSprite" parent="Coins/coin" index="1"]
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frame = 0
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[node name="coin2" parent="Coins" instance=ExtResource( 5 )]
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position = Vector2( 234, 450 )
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[node name="Goal" parent="." instance=ExtResource( 8 )]
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[node name="BGM" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 7 )
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volume_db = -29.714
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autoplay = true
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[editable path="Coins/coin"]
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@ -2,6 +2,7 @@
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#include "Event.h"
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#include <AudioStreamPlayer.hpp>
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#include <AnimationPlayer.hpp>
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void alai::CoinCollected::_register_methods()
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@ -32,7 +33,8 @@ void alai::CoinCollected::_state_enter()
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auto animation_player = Object::cast_to<godot::AnimationPlayer>(node);
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animation_player->play("jump");
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}
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auto coin_collected_sound = get_parent()->get_node<godot::AudioStreamPlayer>("CoinCollectedSound");
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coin_collected_sound->play();
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}
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void alai::CoinCollected::_state_exit()
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@ -7,6 +7,8 @@
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#include <Resource.hpp>
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#include <SceneTree.hpp>
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#include <Viewport.hpp>
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#include <AudioStreamPlayer.hpp>
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#include <VisibilityNotifier.hpp>
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void alai::GameOverScreen::_register_methods()
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{
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@ -14,6 +16,7 @@ void alai::GameOverScreen::_register_methods()
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register_method("_ready", &GameOverScreen::_ready);
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register_method("connect_signal", &GameOverScreen::connect_signal);
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register_method("_on_player_died", &GameOverScreen::_on_player_died);
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register_method("_play music", &GameOverScreen::_play_music);
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}
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alai::GameOverScreen::GameOverScreen()
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@ -29,9 +32,11 @@ void alai::GameOverScreen::_init()
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_resource_loader = godot::ResourceLoader::get_singleton();
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}
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void alai::GameOverScreen::_ready()
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{
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connect_signal();
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}
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void alai::GameOverScreen::_on_restart_button_pressed()
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@ -86,3 +91,20 @@ void alai::GameOverScreen::connect_signal()
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auto event = get_node<alai::Event>("/root/Event");
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event->connect("player_died", this, "_on_player_died");
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}
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void alai::GameOverScreen::_play_music()
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{
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if (this->is_on_screen() == true)
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{
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auto game_over_sound = get_node<godot::AudioStreamPlayer>("GameOverMusic");
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game_over_sound->play();
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}
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else
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{
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auto game_over_sound = get_node<godot::AudioStreamPlayer>("GameOverMusic");
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game_over_sound->stop();
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}
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}
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@ -5,6 +5,7 @@
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#include <Godot.hpp>
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#include <ResourceLoader.hpp>
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namespace alai
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{
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/**
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@ -53,6 +54,7 @@ namespace alai
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void _on_player_died();
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void _on_restart_button_pressed();
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void connect_signal();
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void _play_music();
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};
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}
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@ -2,6 +2,7 @@
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#include "Event.h"
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#include <AudioStreamPlayer.hpp>
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#include <Camera2D.hpp>
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#include <KinematicCollision2D.hpp>
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#include <RayCast2D.hpp>
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@ -129,6 +130,8 @@ void alai::player::Player::_physics_process(float delta)
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WARN_PRINT("Enemies not found!");
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dup->queue_free();
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}*/
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auto jump_sound = get_parent()->get_node<godot::AudioStreamPlayer>("Sounds/Jump");
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jump_sound->play();
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velocity.y = -get_bounce_force();
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}
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else if (collider->is_in_group("enemy") && (collider->is_in_group("rideable") && godot::Vector2::DOWN.dot(collision->get_normal()) > 0))
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