change collision layers and masks
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@@ -22,10 +22,11 @@ animations = [ {
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extents = Vector2( 5.5, 7.5 )
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[node name="Gravevine" type="KinematicBody2D"]
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collision_layer = 8
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collision_mask = 11
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 3 )
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frame = 1
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playing = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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