change collision layers and masks
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@@ -31,11 +31,12 @@ animations = [ {
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extents = Vector2( 7.5, 8.5 )
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[node name="Dreadtooth" type="KinematicBody2D"]
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collision_layer = 8
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collision_mask = 11
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 4 )
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animation = "walk"
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frame = 1
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playing = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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