change collision layers and masks
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@@ -1,7 +1,6 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1]
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[ext_resource path="res://characters/enemies/blightwing/Blightwing.gd" type="Script" id=2]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 1 )
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@@ -26,29 +25,17 @@ animations = [ {
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[sub_resource type="RectangleShape2D" id=5]
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extents = Vector2( 5, 5 )
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[sub_resource type="RectangleShape2D" id=6]
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extents = Vector2( 6, 5 )
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[node name="Blightwing" type="KinematicBody2D"]
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collision_layer = 4
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collision_mask = 3
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script = ExtResource( 2 )
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collision_layer = 8
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collision_mask = 11
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 4 )
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animation = "fly"
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frame = 3
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frame = 1
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playing = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 3.47893e-06, 0.999998 )
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rotation = 1.5708
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shape = SubResource( 5 )
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 0, 2 )
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shape = SubResource( 6 )
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[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
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