Merge branch 'develop' into feature/Prototype_R_LEVEL
# Conflicts: # godot/levels/Prototype.tscn
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@@ -15,6 +15,7 @@
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collision_layer = 5
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[node name="Camera2D" type="Camera2D" parent="Player"]
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current = true
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limit_left = 0
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limit_top = 0
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limit_right = 512
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@@ -51,9 +52,6 @@ script = ExtResource( 1 )
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[node name="coin" parent="Coins" instance=ExtResource( 5 )]
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position = Vector2( 72, 450 )
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[node name="AnimatedSprite" parent="Coins/coin" index="1"]
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frame = 0
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[node name="coin2" parent="Coins" instance=ExtResource( 5 )]
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position = Vector2( 234, 450 )
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