Merge pull request 'develop' (#30) from develop into master

Reviewed-on: #30
This commit is contained in:
Chris Cromer 2022-08-26 10:53:58 -04:00
commit 2f3ae6e17c
66 changed files with 1966 additions and 10 deletions

2
.gitmodules vendored
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@ -1,4 +1,4 @@
[submodule "godot-cpp"]
path = godot-cpp
url = https://github.com/godotengine/godot-cpp
branch = 3.4
branch = 3.5

@ -1 +1 @@
Subproject commit ced274fbe62c07dd9bb6791a77392f4bdc625152
Subproject commit 867374da404887337909e8b7b9de5a8acbc47569

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[ext_resource path="res://levels/Level2.tscn" type="PackedScene" id=2]
[node name="Main" type="Node"]
pause_mode = 2
script = ExtResource( 1 )
level = ExtResource( 2 )
[node name="Level" type="Node" parent="."]
pause_mode = 1

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[gd_resource type="DynamicFontData" format=2]
[resource]
font_path = "res://assets/fonts/ttf/PixelOperator8-Bold.ttf"

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[gd_resource type="DynamicFontData" format=2]
[resource]
font_path = "res://assets/fonts/ttf/PixelOperatorHB8.ttf"

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importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/level2.ogg-0cba17639fcb1c4e45dc4f01c5837760.oggstr"
[deps]
source_file="res://assets/music/level2.ogg"
dest_files=[ "res://.import/level2.ogg-0cba17639fcb1c4e45dc4f01c5837760.oggstr" ]
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loop_offset=0

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importer="wav"
type="AudioStreamSample"
path="res://.import/coin.wav-9081ee1c6d81d9c34d08bc916297b892.sample"
[deps]
source_file="res://assets/sounds/coin.wav"
dest_files=[ "res://.import/coin.wav-9081ee1c6d81d9c34d08bc916297b892.sample" ]
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edit/loop_end=-1
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importer="wav"
type="AudioStreamSample"
path="res://.import/died.wav-fc4528ad616bbce5115ae092cb80d346.sample"
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source_file="res://assets/sounds/died.wav"
dest_files=[ "res://.import/died.wav-fc4528ad616bbce5115ae092cb80d346.sample" ]
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importer="wav"
type="AudioStreamSample"
path="res://.import/gem.wav-49535e5638777427fa416449f386aaf6.sample"
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source_file="res://assets/sounds/gem.wav"
dest_files=[ "res://.import/gem.wav-49535e5638777427fa416449f386aaf6.sample" ]
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edit/trim=false
edit/normalize=false
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importer="wav"
type="AudioStreamSample"
path="res://.import/jump.wav-395b727cde98999423d5c020c9c3492f.sample"
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source_file="res://assets/sounds/jump.wav"
dest_files=[ "res://.import/jump.wav-395b727cde98999423d5c020c9c3492f.sample" ]
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force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
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compress/mode=0

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importer="wav"
type="AudioStreamSample"
path="res://.import/ui_popup.wav-b70bc280bf50aa4e775c08111118c3ae.sample"
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source_file="res://assets/sounds/ui_popup.wav"
dest_files=[ "res://.import/ui_popup.wav-b70bc280bf50aa4e775c08111118c3ae.sample" ]
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edit/loop_end=-1
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extends KinematicBody2D
signal player_touched
var velocity = Vector2()
export var direction = -1
export var detect_edges = true
export var speed = 25
export var gravity = 9.8
func _ready() -> void:
if direction == 1:
$AnimatedSprite.flip_h = true
$FloorChecker.position.x = $CollisionShape2D.shape.get_extents().x * direction
$FloorChecker.enabled = detect_edges
func _physics_process(_delta: float) -> void:
if is_on_wall() or not $FloorChecker.is_colliding() and is_on_floor() and $FloorChecker.enabled:
direction *= -1
$AnimatedSprite.flip_h = not $AnimatedSprite.flip_h
$FloorChecker.position.x = $CollisionShape2D.shape.get_extents().x * direction
velocity.y += gravity
velocity.x = speed * direction
velocity = move_and_slide(velocity, Vector2.UP)
for i in get_slide_count():
var collision = get_slide_collision(i)
if collision.collider.name == "Player":
emit_signal("player_touched")
func squash() -> void:
queue_free()

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extends KinematicBody2D
signal player_touched
export var direction = -1
export var speed = 50
export var follow_path = false
var target: Vector2 = Vector2(0, 0)
var target_id = 0
var start_position = Vector2()
func _ready() -> void:
start_position = position
if follow_path:
if $Path.get_child_count() == 0:
follow_path = false
else:
target = $Path.get_child(0).position
if direction == 1:
$AnimatedSprite.flip_h = true
func _physics_process(delta: float) -> void:
if $LeftWallChecker.is_colliding():
wall_checker_collided($LeftWallChecker)
elif $RightWallChecker.is_colliding():
wall_checker_collided($RightWallChecker)
if not follow_path:
var target_position = position
target_position.x *= 2 * direction
position = position.move_toward(target_position, round(speed * delta))
var velocity = get_velocity_towards_target(delta)
var collision = move_and_collide(velocity, true, true, true)
if collision and collision.collider.name != "Player":
var _collision = move_and_collide(velocity)
else:
var velocity = get_velocity_towards_target(delta)
var collision = move_and_collide(velocity, true, true, true)
if collision and collision.collider.name != "Player":
var _collision = move_and_collide(velocity)
else:
position = position.move_toward(start_position + target, round(speed * delta))
if position == start_position + target:
if $Path.get_child_count() - 1 == target_id:
target_id = -1
target = $Path.position
else:
target_id += 1
target = $Path.get_child(target_id).position
if start_position.x + target.x > position.x:
$AnimatedSprite.flip_h = true
elif start_position.x + target.x < position.x:
$AnimatedSprite.flip_h = false
func get_velocity_towards_target(delta: float) -> Vector2:
var velocity = Vector2(0, 0)
if start_position.x + target.x > position.x:
velocity.x = speed * delta
elif start_position.x + target.x < position.x:
velocity.x = -speed * delta
if start_position.y + target.y > position.y:
velocity.y = speed * delta
elif start_position.y + target.y < position.y:
velocity.y = -speed * delta
return velocity
func wall_checker_collided(wall_checker: RayCast2D) -> void:
if wall_checker.get_collider().name == "Player":
emit_signal("player_touched")
direction *= -1
$AnimatedSprite.flip_h = not $AnimatedSprite.flip_h

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[gd_scene load_steps=8 format=2]
[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1]
[ext_resource path="res://characters/enemies/blightwing/Blightwing.gd" type="Script" id=2]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 144, 48, 24, 24 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 168, 48, 24, 24 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 1 )
region = Rect2( 192, 48, 24, 24 )
[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 2 ) ],
"loop": true,
"name": "fly",
"speed": 6.0
} ]
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 4.5, 5 )
[node name="Blightwing" type="KinematicBody2D" groups=["enemy", "rideable"]]
collision_layer = 8
collision_mask = 11
script = ExtResource( 2 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 4 )
animation = "fly"
frame = 3
playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 1.66894e-06, 1.5 )
rotation = 1.5708
shape = SubResource( 5 )
[node name="LeftWallChecker" type="RayCast2D" parent="."]
rotation = 1.5708
enabled = true
cast_to = Vector2( 0, 10 )
collision_mask = 11
[node name="RightWallChecker" type="RayCast2D" parent="."]
rotation = -1.5708
enabled = true
cast_to = Vector2( 0, 10 )
collision_mask = 11

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extends KinematicBody2D
signal player_touched
onready var start_position = position
var velocity = Vector2()
export var speed = 50.0
export var fall_speed = 75.0
var return_to_start: bool = false
func _physics_process(delta: float) -> void:
if return_to_start:
position = position.move_toward(start_position, speed * delta)
else:
var collision = move_and_collide(Vector2(0, (position.y + fall_speed) * delta))
if collision:
return_to_start = true
$AnimatedSprite.play("normal")
if collision.collider.name == "Player":
emit_signal("player_touched")
if position.y <= start_position.y:
return_to_start = false
$AnimatedSprite.play("angry")

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@ -0,0 +1,40 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1]
[ext_resource path="res://characters/enemies/blockface/Blockface.gd" type="Script" id=2]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 96, 24, 24, 24 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 120, 24, 24, 24 )
[sub_resource type="SpriteFrames" id=3]
animations = [ {
"frames": [ SubResource( 1 ) ],
"loop": true,
"name": "normal",
"speed": 5.0
}, {
"frames": [ SubResource( 2 ) ],
"loop": true,
"name": "angry",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 9, 9 )
[node name="Blockface" type="KinematicBody2D" groups=["enemy", "rideable"]]
collision_layer = 8
collision_mask = 11
script = ExtResource( 2 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 3 )
animation = "normal"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 4 )

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@ -0,0 +1 @@
extends "res://characters/enemies/WalkingEnemy.gd"

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@ -0,0 +1,55 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1]
[ext_resource path="res://characters/enemies/dreadtooth/Dreadtooth.gd" type="Script" id=2]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 192, 24, 24, 24 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 144, 24, 24, 24 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 1 )
region = Rect2( 168, 24, 24, 24 )
[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ SubResource( 1 ) ],
"loop": true,
"name": "hide",
"speed": 5.0
}, {
"frames": [ SubResource( 2 ), SubResource( 3 ) ],
"loop": true,
"name": "walk",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 7.5, 6.5 )
[node name="Dreadtooth" type="KinematicBody2D" groups=["enemy"]]
collision_layer = 8
collision_mask = 11
script = ExtResource( 2 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 4 )
animation = "walk"
frame = 1
playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -0.5, 5.5 )
shape = SubResource( 5 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
polygon = PoolVector2Array( 0, -7, 3, -4, 3, -1, -4, -1, -4, -4, -1, -7 )
[node name="FloorChecker" type="RayCast2D" parent="."]
enabled = true
cast_to = Vector2( 0, 20 )
collision_mask = 10

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@ -0,0 +1,35 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 48, 24, 24, 24 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 72, 24, 24, 24 )
[sub_resource type="SpriteFrames" id=3]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 5.5, 7.5 )
[node name="Gravevine" type="KinematicBody2D" groups=["enemy"]]
collision_layer = 8
collision_mask = 11
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 3 )
frame = 1
playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -0.5, 0.5 )
shape = SubResource( 4 )

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@ -0,0 +1 @@
extends "res://characters/enemies/WalkingEnemy.gd"

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@ -0,0 +1,51 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1]
[ext_resource path="res://characters/enemies/shelly/Shelly.gd" type="Script" id=2]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 48, 48, 24, 24 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 0, 48, 24, 24 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 1 )
region = Rect2( 24, 48, 24, 24 )
[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ SubResource( 1 ) ],
"loop": true,
"name": "hide",
"speed": 5.0
}, {
"frames": [ SubResource( 2 ), SubResource( 3 ) ],
"loop": true,
"name": "walk",
"speed": 3.0
} ]
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 7.5, 6.5 )
[node name="Shelly" type="KinematicBody2D" groups=["enemy", "squashable"]]
collision_layer = 8
collision_mask = 11
script = ExtResource( 2 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 4 )
animation = "walk"
playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 1, 5.5 )
shape = SubResource( 5 )
[node name="FloorChecker" type="RayCast2D" parent="."]
enabled = true
cast_to = Vector2( 0, 20 )
collision_mask = 10

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@ -0,0 +1,28 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 192, 0, 24, 24 )
[sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ SubResource( 1 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[sub_resource type="CircleShape2D" id=3]
radius = 9.05539
[node name="Spikeball" type="KinematicBody2D" groups=["enemy"]]
collision_layer = 8
collision_mask = 11
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 3 )

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@ -0,0 +1 @@
extends "res://characters/enemies/WalkingEnemy.gd"

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@ -0,0 +1,52 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1]
[ext_resource path="res://characters/enemies/super_shelly/SuperShelly.gd" type="Script" id=2]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 120, 48, 24, 24 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 72, 48, 24, 24 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 1 )
region = Rect2( 96, 48, 24, 24 )
[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ SubResource( 1 ) ],
"loop": true,
"name": "hide",
"speed": 5.0
}, {
"frames": [ SubResource( 2 ), SubResource( 3 ) ],
"loop": true,
"name": "walk",
"speed": 3.0
} ]
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 12, 10.5 )
[node name="SuperShelly" type="KinematicBody2D" groups=["enemy", "squashable"]]
collision_layer = 8
collision_mask = 11
script = ExtResource( 2 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 4 )
animation = "walk"
frame = 1
playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, 1.5 )
shape = SubResource( 5 )
[node name="FloorChecker" type="RayCast2D" parent="."]
enabled = true
cast_to = Vector2( 0, 20 )
collision_mask = 10

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@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=2]
[gd_scene load_steps=10 format=2]
[ext_resource path="res://characters/player/sprites/green.tres" type="SpriteFrames" id=1]
[ext_resource path="res://characters/player/states/Idle.gdns" type="Script" id=2]
@ -7,12 +7,13 @@
[ext_resource path="res://characters/player/Player.gdns" type="Script" id=5]
[ext_resource path="res://characters/player/states/Jump.gdns" type="Script" id=6]
[ext_resource path="res://characters/player/states/Fall.gdns" type="Script" id=7]
[ext_resource path="res://assets/sounds/jump.wav" type="AudioStream" id=8]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 7, 12 )
[node name="Player" type="KinematicBody2D"]
collision_mask = 2
collision_mask = 10
script = ExtResource( 5 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
@ -40,3 +41,14 @@ script = ExtResource( 6 )
[node name="Fall" type="Node" parent="StateMachine"]
script = ExtResource( 7 )
[node name="PlatformDetector" type="RayCast2D" parent="."]
position = Vector2( 12, 0 )
enabled = true
cast_to = Vector2( 0, 32 )
collision_mask = 24
[node name="Sounds" type="Node" parent="."]
[node name="Jump" type="AudioStreamPlayer" parent="Sounds"]
stream = ExtResource( 8 )

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@ -1,9 +1,11 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=7 format=2]
[ext_resource path="res://CameraLimit.gdns" type="Script" id=1]
[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2]
[ext_resource path="res://assets/backgrounds/hills.png" type="Texture" id=3]
[ext_resource path="res://levels/Level2.tmx" type="PackedScene" id=4]
[ext_resource path="res://assets/music/level2.ogg" type="AudioStream" id=5]
[ext_resource path="res://levels/MusicPlayer.gd" type="Script" id=6]
[node name="Level2" type="Node2D"]
@ -39,3 +41,8 @@ centered = false
[node name="Level2" parent="Map" instance=ExtResource( 4 )]
script = ExtResource( 1 )
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
pause_mode = 2
stream = ExtResource( 5 )
script = ExtResource( 6 )

View File

@ -0,0 +1,16 @@
extends AudioStreamPlayer
# there is currently a bug with AudioStreamPlayer
# it doesn't pause when the tree is paused
# so let's manually check if paused and pause the audio
# for this to work pause mode for the node is set to process instead of inherit
func _physics_process(_delta: float) -> void:
if get_tree().paused and playing:
stop()
playing = false
elif not get_tree().paused and not playing:
play()
playing = true

View File

@ -0,0 +1,40 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.8" tiledversion="1.8.6" orientation="orthogonal" renderorder="right-down" width="128" height="32" tilewidth="18" tileheight="18" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="../tilesets/tiles.tsx"/>
<layer id="1" name="Middleground" width="128" height="32">
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</data>
</layer>
</map>

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@ -0,0 +1,24 @@
[remap]
importer="vnen.tiled_importer"
type="PackedScene"
path="res://.import/PrototypeEnemies.tmx-5728a1d35b5e3ba88a2df2406b1cd931.scn"
[deps]
source_file="res://levels/PrototypeEnemies.tmx"
dest_files=[ "res://.import/PrototypeEnemies.tmx-5728a1d35b5e3ba88a2df2406b1cd931.scn" ]
[params]
custom_properties=true
tile_metadata=false
uv_clip=false
y_sort=false
image_flags=0
collision_layer=2
collision_mask=0
embed_internal_images=false
save_tiled_properties=false
add_background=true
post_import_script=""

View File

@ -0,0 +1,98 @@
[gd_scene load_steps=12 format=2]
[ext_resource path="res://CameraLimit.gdns" type="Script" id=1]
[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2]
[ext_resource path="res://levels/PrototypeEnemies.tmx" type="PackedScene" id=3]
[ext_resource path="res://assets/backgrounds/mountains.png" type="Texture" id=4]
[ext_resource path="res://characters/enemies/gravevine/Gravevine.tscn" type="PackedScene" id=5]
[ext_resource path="res://characters/enemies/dreadtooth/Dreadtooth.tscn" type="PackedScene" id=6]
[ext_resource path="res://characters/enemies/super_shelly/SuperShelly.tscn" type="PackedScene" id=7]
[ext_resource path="res://characters/enemies/spikeball/Spikeball.tscn" type="PackedScene" id=8]
[ext_resource path="res://characters/enemies/shelly/Shelly.tscn" type="PackedScene" id=9]
[ext_resource path="res://characters/enemies/blockface/Blockface.tscn" type="PackedScene" id=10]
[ext_resource path="res://characters/enemies/blightwing/Blightwing.tscn" type="PackedScene" id=11]
[node name="PrototypeEnemies" type="Node"]
[node name="Player" parent="." instance=ExtResource( 2 )]
position = Vector2( 156, 438 )
collision/safe_margin = 0.12
[node name="Camera2D" type="Camera2D" parent="Player"]
current = true
limit_left = 0
limit_top = 0
limit_right = 512
limit_bottom = 288
drag_margin_h_enabled = true
drag_margin_v_enabled = true
__meta__ = {
"_edit_bone_": true
}
[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="Player/Camera2D"]
rect = Rect2( 0, 0, 24, 24 )
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
motion_scale = Vector2( 0.2, 0.1 )
motion_offset = Vector2( 0, -288 )
motion_mirroring = Vector2( 528, 0 )
[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"]
texture = ExtResource( 4 )
centered = false
[node name="Map" type="Node" parent="."]
[node name="PrototypeEnemies" parent="Map" instance=ExtResource( 3 )]
script = ExtResource( 1 )
[node name="Enemies" type="Node" parent="."]
unique_name_in_owner = true
[node name="Spikeball" parent="Enemies" instance=ExtResource( 8 )]
position = Vector2( 106, 547 )
[node name="Blightwing" parent="Enemies" instance=ExtResource( 11 )]
position = Vector2( 488, 400 )
follow_path = true
[node name="Path" type="Node2D" parent="Enemies/Blightwing"]
[node name="Node2D" type="Node2D" parent="Enemies/Blightwing/Path"]
position = Vector2( 0, 96 )
[node name="Node2D2" type="Node2D" parent="Enemies/Blightwing/Path"]
position = Vector2( -128, 96 )
[node name="Node2D3" type="Node2D" parent="Enemies/Blightwing/Path"]
position = Vector2( -128, 0 )
[node name="Blockface" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 206, 404 )
[node name="Dreadtooth" parent="Enemies" instance=ExtResource( 6 )]
position = Vector2( 316, 379 )
[node name="Dreadtooth2" parent="Enemies" instance=ExtResource( 6 )]
position = Vector2( 350, 263 )
direction = 1
detect_edges = false
[node name="Gravevine" parent="Enemies" instance=ExtResource( 5 )]
position = Vector2( 250, 550 )
[node name="Shelly" parent="Enemies" instance=ExtResource( 9 )]
position = Vector2( 247, 439 )
[node name="SuperShelly" parent="Enemies" instance=ExtResource( 7 )]
position = Vector2( 62, 546 )
[connection signal="player_touched" from="Enemies/Blightwing" to="Player" method="_on_player_touched"]
[connection signal="player_touched" from="Enemies/Blockface" to="Player" method="_on_player_touched"]
[connection signal="player_touched" from="Enemies/Dreadtooth" to="Player" method="_on_player_touched"]
[connection signal="player_touched" from="Enemies/Dreadtooth2" to="Player" method="_on_player_touched"]
[connection signal="player_touched" from="Enemies/Shelly" to="Player" method="_on_player_touched"]
[connection signal="player_touched" from="Enemies/SuperShelly" to="Player" method="_on_player_touched"]

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@ -0,0 +1,123 @@
extends Button
signal input_validated(player)
func is_valid_name(name: String) -> bool:
if name.strip_edges() == "":
print_debug("Name is empty!")
return false
if name.split(" ").size() == 1:
print_debug("Doesn't contain at least a first and last name!")
return false
return true
func is_valid_rut(rut: String) -> bool:
var rut_node = get_node("%Rut")
rut = rut_node.clean_rut(rut)
if rut.length() < 8 or rut.length() > 9:
print_debug("RUT length is invalid!")
return false
var rut_temp: String = rut.substr(0, rut.length() - 1)
var verifier: String = rut.substr(rut.length() - 1, 1)
if not rut_temp.is_valid_integer():
print_debug("RUT isn't a valid integer!")
return false
if rut_temp.to_int() > 50000000:
print_debug("RUT is too large, that is a company!")
return false
if verifier != generate_verifier(rut_temp):
return false
return true
func generate_verifier(rut: String) -> String:
if not rut.is_valid_integer():
print_debug("RUT isn't a valid integer!")
return ""
var multiplier: int = 2
var sum: int = 0
var remainder: int = 0
var division: int = 0
var rut_length: int = rut.length()
var i: int = rut_length - 1
while i >= 0:
sum = sum + rut.substr(i, 1).to_int() * multiplier
multiplier = multiplier + 1
if multiplier == 8:
multiplier = 2
i = i - 1
var tempSum: float = sum
division = int(floor(tempSum / 11))
division = division * 11
remainder = sum - division
if remainder != 0:
remainder = 11 - remainder
if remainder == 10:
return "k"
else:
return String(remainder)
func is_valid_email(email: String) -> bool:
var regex = RegEx.new()
regex.compile("\\w+([\\.-]?\\w+)*@\\w+([\\.-]?\\w+)*(\\.\\w{2,3})+")
if regex.search(email) == null:
print_debug("Isn't a valid email address!")
return false
return true
func _on_Button_pressed() -> void:
var name = get_node("%Name")
var rut = get_node("%Rut")
var email = get_node("%Email")
var player: Dictionary = {
"name" : name.text,
"rut" : get_node("%Rut").clean_rut(rut.text),
"email" : email.text
}
if not is_valid_name(player.name):
show_error_message("Ingresa un nombre completo valido por favor!")
return
if not is_valid_rut(player.rut):
show_error_message("Ingresa un RUT valido por favor!")
return
if not is_valid_email(player.email):
show_error_message("Ingresa un email valido por favor!")
return
emit_signal("input_validated", player)
func show_error_message(message: String) -> void:
var popup = get_node("%PopupDialog")
popup.get_node("ErrorMessage").text = message
popup.popup()
popup.focus_mode = Control.FOCUS_ALL
popup.grab_focus()
func _on_PopupDialog_gui_input(event: InputEvent) -> void:
var popup = get_node("%PopupDialog")
if popup.visible and event.is_pressed():
popup.call_deferred("hide")
func _on_text_entered(_new_text: String) -> void:
call_deferred("_on_Button_pressed")

249
godot/monitor/GUI.tscn Normal file
View File

@ -0,0 +1,249 @@
[gd_scene load_steps=18 format=2]
[ext_resource path="res://assets/fonts/data/PixelOperator.tres" type="DynamicFontData" id=1]
[ext_resource path="res://assets/fonts/data/PixelOperator-Bold.tres" type="DynamicFontData" id=2]
[ext_resource path="res://monitor/Rut.gd" type="Script" id=3]
[ext_resource path="res://monitor/UISounds.gd" type="Script" id=4]
[ext_resource path="res://monitor/EnterButton.gd" type="Script" id=5]
[ext_resource path="res://assets/sounds/ui_popup.wav" type="AudioStream" id=6]
[ext_resource path="res://assets/sounds/ui_select.wav" type="AudioStream" id=7]
[ext_resource path="res://monitor/MonitorGUI.gd" type="Script" id=8]
[sub_resource type="DynamicFont" id=1]
font_data = ExtResource( 1 )
[sub_resource type="DynamicFont" id=14]
size = 8
extra_spacing_top = 4
font_data = ExtResource( 1 )
[sub_resource type="StyleBoxFlat" id=13]
content_margin_left = 5.0
content_margin_right = 5.0
content_margin_top = 2.0
content_margin_bottom = 2.0
bg_color = Color( 0.313726, 0.290196, 0.290196, 0.752941 )
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
[sub_resource type="DynamicFont" id=11]
size = 12
extra_spacing_top = 2
extra_spacing_bottom = 2
extra_spacing_char = 2
extra_spacing_space = 2
font_data = ExtResource( 2 )
[sub_resource type="StyleBoxFlat" id=12]
content_margin_left = 5.0
content_margin_right = 5.0
content_margin_top = 5.0
content_margin_bottom = 5.0
bg_color = Color( 0.313726, 0.290196, 0.290196, 0.752941 )
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
[sub_resource type="InputEventAction" id=17]
action = "ui_accept"
pressed = true
[sub_resource type="ShortCut" id=18]
shortcut = SubResource( 17 )
[sub_resource type="StyleBoxFlat" id=15]
bg_color = Color( 0.239216, 0.239216, 0.239216, 1 )
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
expand_margin_left = 5.0
expand_margin_right = 5.0
expand_margin_top = 5.0
expand_margin_bottom = 5.0
[sub_resource type="DynamicFont" id=16]
font_data = ExtResource( 2 )
[node name="MonitorGUI" type="CanvasLayer"]
pause_mode = 2
script = ExtResource( 8 )
[node name="ColorRect" type="ColorRect" parent="."]
margin_right = 40.0
margin_bottom = 40.0
rect_min_size = Vector2( 512, 288 )
color = Color( 0.0117647, 0.00784314, 0.00784314, 0.376471 )
[node name="GUI" type="Control" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
rect_min_size = Vector2( 512, 0 )
[node name="Sounds" type="Node" parent="GUI"]
script = ExtResource( 4 )
[node name="Popup" type="AudioStreamPlayer" parent="GUI/Sounds"]
stream = ExtResource( 6 )
[node name="Menu" type="AudioStreamPlayer" parent="GUI/Sounds"]
stream = ExtResource( 7 )
[node name="VBoxContainer" type="VBoxContainer" parent="GUI"]
anchor_right = 1.0
anchor_bottom = 1.0
size_flags_horizontal = 3
size_flags_vertical = 3
custom_constants/separation = 0
[node name="CenterContainer" type="CenterContainer" parent="GUI/VBoxContainer"]
margin_right = 512.0
margin_bottom = 96.0
rect_min_size = Vector2( 0, 96 )
size_flags_horizontal = 3
[node name="Label" type="Label" parent="GUI/VBoxContainer/CenterContainer"]
margin_top = 30.0
margin_right = 512.0
margin_bottom = 65.0
rect_min_size = Vector2( 512, 0 )
custom_fonts/font = SubResource( 1 )
text = "Ingresa su nombre completo, RUT y email por favor!"
align = 1
autowrap = true
[node name="CenterContainer2" type="CenterContainer" parent="GUI/VBoxContainer"]
margin_top = 96.0
margin_right = 512.0
margin_bottom = 192.0
rect_min_size = Vector2( 0, 96 )
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="VBoxContainer2" type="VBoxContainer" parent="GUI/VBoxContainer/CenterContainer2"]
margin_left = 16.0
margin_top = 14.0
margin_right = 496.0
margin_bottom = 82.0
rect_min_size = Vector2( 480, 0 )
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="Name" type="LineEdit" parent="GUI/VBoxContainer/CenterContainer2/VBoxContainer2"]
unique_name_in_owner = true
margin_right = 480.0
margin_bottom = 20.0
focus_neighbour_left = NodePath("../../../CenterContainer3/Button")
focus_neighbour_top = NodePath("../../../CenterContainer3/Button")
focus_neighbour_right = NodePath("../Rut")
focus_neighbour_bottom = NodePath("../Rut")
focus_next = NodePath("../Rut")
focus_previous = NodePath("../../../CenterContainer3/Button")
custom_fonts/font = SubResource( 14 )
custom_styles/normal = SubResource( 13 )
max_length = 256
context_menu_enabled = false
clear_button_enabled = true
placeholder_text = "Nombre Completo"
caret_blink = true
[node name="Rut" type="LineEdit" parent="GUI/VBoxContainer/CenterContainer2/VBoxContainer2"]
unique_name_in_owner = true
margin_top = 24.0
margin_right = 480.0
margin_bottom = 44.0
focus_neighbour_left = NodePath("../Name")
focus_neighbour_top = NodePath("../Name")
focus_neighbour_right = NodePath("../Email")
focus_neighbour_bottom = NodePath("../Email")
focus_next = NodePath("../Email")
focus_previous = NodePath("../Name")
custom_fonts/font = SubResource( 14 )
custom_styles/normal = SubResource( 13 )
max_length = 12
context_menu_enabled = false
clear_button_enabled = true
placeholder_text = "RUT"
caret_blink = true
script = ExtResource( 3 )
[node name="Email" type="LineEdit" parent="GUI/VBoxContainer/CenterContainer2/VBoxContainer2"]
unique_name_in_owner = true
margin_top = 48.0
margin_right = 480.0
margin_bottom = 68.0
focus_neighbour_left = NodePath("../Rut")
focus_neighbour_top = NodePath("../Rut")
focus_neighbour_right = NodePath("../../../CenterContainer3/Button")
focus_neighbour_bottom = NodePath("../../../CenterContainer3/Button")
focus_next = NodePath("../../../CenterContainer3/Button")
focus_previous = NodePath("../Rut")
custom_fonts/font = SubResource( 14 )
custom_styles/normal = SubResource( 13 )
max_length = 256
context_menu_enabled = false
clear_button_enabled = true
placeholder_text = "Email"
caret_blink = true
[node name="CenterContainer3" type="CenterContainer" parent="GUI/VBoxContainer"]
margin_top = 192.0
margin_right = 512.0
margin_bottom = 288.0
rect_min_size = Vector2( 0, 96 )
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="Button" type="Button" parent="GUI/VBoxContainer/CenterContainer3"]
margin_left = 197.0
margin_top = 34.0
margin_right = 314.0
margin_bottom = 61.0
focus_neighbour_left = NodePath("../../CenterContainer2/VBoxContainer2/Email")
focus_neighbour_top = NodePath("../../CenterContainer2/VBoxContainer2/Email")
focus_neighbour_right = NodePath("../../CenterContainer2/VBoxContainer2/Name")
focus_neighbour_bottom = NodePath("../../CenterContainer2/VBoxContainer2/Name")
focus_next = NodePath("../../CenterContainer2/VBoxContainer2/Name")
focus_previous = NodePath("../../CenterContainer2/VBoxContainer2/Email")
custom_fonts/font = SubResource( 11 )
custom_styles/normal = SubResource( 12 )
shortcut_in_tooltip = false
shortcut = SubResource( 18 )
text = "Ingresar"
script = ExtResource( 5 )
[node name="PopupDialog" type="PopupDialog" parent="."]
unique_name_in_owner = true
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 96.0
margin_top = 96.0
margin_right = -96.0
margin_bottom = -96.0
custom_styles/panel = SubResource( 15 )
[node name="ErrorMessage" type="Label" parent="PopupDialog"]
anchor_right = 1.0
anchor_bottom = 1.0
size_flags_horizontal = 3
size_flags_vertical = 7
custom_fonts/font = SubResource( 16 )
text = "Error Message"
align = 1
valign = 1
autowrap = true
[connection signal="focus_entered" from="GUI/VBoxContainer/CenterContainer2/VBoxContainer2/Name" to="GUI/Sounds" method="_play_ui_select_sound"]
[connection signal="text_entered" from="GUI/VBoxContainer/CenterContainer2/VBoxContainer2/Name" to="GUI/VBoxContainer/CenterContainer3/Button" method="_on_text_entered"]
[connection signal="focus_entered" from="GUI/VBoxContainer/CenterContainer2/VBoxContainer2/Rut" to="GUI/Sounds" method="_play_ui_select_sound"]
[connection signal="text_changed" from="GUI/VBoxContainer/CenterContainer2/VBoxContainer2/Rut" to="GUI/VBoxContainer/CenterContainer2/VBoxContainer2/Rut" method="_on_Rut_text_changed"]
[connection signal="text_entered" from="GUI/VBoxContainer/CenterContainer2/VBoxContainer2/Rut" to="GUI/VBoxContainer/CenterContainer3/Button" method="_on_text_entered"]
[connection signal="focus_entered" from="GUI/VBoxContainer/CenterContainer2/VBoxContainer2/Email" to="GUI/Sounds" method="_play_ui_select_sound"]
[connection signal="text_entered" from="GUI/VBoxContainer/CenterContainer2/VBoxContainer2/Email" to="GUI/VBoxContainer/CenterContainer3/Button" method="_on_text_entered"]
[connection signal="focus_entered" from="GUI/VBoxContainer/CenterContainer3/Button" to="GUI/Sounds" method="_play_ui_select_sound"]
[connection signal="pressed" from="GUI/VBoxContainer/CenterContainer3/Button" to="GUI/VBoxContainer/CenterContainer3/Button" method="_on_Button_pressed"]
[connection signal="focus_entered" from="PopupDialog" to="GUI/Sounds" method="_play_popup_sound"]
[connection signal="gui_input" from="PopupDialog" to="GUI/VBoxContainer/CenterContainer3/Button" method="_on_PopupDialog_gui_input"]

227
godot/monitor/Monitor.gd Normal file
View File

@ -0,0 +1,227 @@
extends Node
signal monitor_loaded()
export var monitor_enabled: bool = false
export var development_url: String = "http://localhost:4050/api/v1"
var url_real: String = "https://alai.cromer.cl/api/v1"
export var use_development_url: bool = false
onready var url: String = development_url if use_development_url else url_real
var start_time: int = 0
var started: bool = false
var player: Dictionary = {}
var os_id: int = 0
var godot_version: Dictionary = Engine.get_version_info()
var processor_count: int = OS.get_processor_count()
var screen_count: int = OS.get_screen_count()
var screen_dpi: int = OS.get_screen_dpi()
var screen_size: Vector2 = OS.get_screen_size()
var machine_id: String = OS.get_unique_id()
var locale: String = OS.get_locale()
var game_version: String
var frames: Array = []
var coins: int = 0
var points: int = 0
var objects: Array = []
const empty_object: Dictionary = {
"name": "Object Name",
"state": "Object State",
"position_x": 0,
"position_y": 0,
"velocity_x": 0,
"velocity_y": 0
}
const empty_frame: Dictionary = {
"coins": 0,
"points": 0,
"fps": 0,
"elapsed_time": 0,
"objects": [],
}
# The game dictionary holds all data to be sent to the server
var game: Dictionary = {}
func _ready() -> void:
game_version = get_parent().game_version
player["rut"] = ""
player["name"] = ""
player["email"] = ""
var os_name = OS.get_name()
if os_name == "Android":
os_id = 1
elif os_name == "iOS":
os_id = 2
elif os_name == "HTML5":
os_id = 3
elif os_name == "OSX":
os_id = 4
elif os_name == "Server":
os_id = 5
elif os_name == "Windows":
os_id = 6
elif os_name == "UWP":
os_id = 7
elif os_name == "X11":
os_id = 8
else:
os_id = 0
game["player"] = player
game["level_id"] = 0
game["os_id"] = os_id
game["godot_version"] = godot_version
game["processor_count"] = processor_count
game["machine_id"] = machine_id
game["locale"] = locale
game["screen_count"] = screen_count
game["screen_dpi"] = screen_dpi
game["screen_size"] = screen_size
game["game_version"] = game_version
game["won"] = false
game["timestamp"] = int(Time.get_unix_time_from_system())
game["frames"] = frames
var err = $HTTPRequest.connect("request_completed", self, "_on_request_completed")
if err != OK:
print(err)
err = $MonitorGUI.find_node("Button").connect("input_validated", self, "_on_input_validated")
if err != OK:
print(err)
func _physics_process(_delta: float) -> void:
if monitor_enabled:
if has_node("MonitorGUI") and not $MonitorGUI.visible:
$MonitorGUI.visible = true
emit_signal("monitor_loaded")
if started and not get_tree().paused:
var frame = empty_frame.duplicate(true)
frame["coins"] = coins
frame["points"] = points
frame["fps"] = Engine.get_frames_per_second()
frame["elapsed_time"] = Time.get_ticks_msec() - start_time
var frame_objects = objects.duplicate()
frame["objects"] = frame_objects
frames.append(frame)
if Input.is_action_just_pressed("Send"):
stop_monitor()
send_data()
else:
if Input.is_action_just_pressed("Send"):
start_monitor()
else:
get_tree().paused = false
emit_signal("monitor_loaded")
queue_free()
func _on_input_validated(validated_player: Dictionary) -> void:
$MonitorGUI.queue_free()
get_tree().paused = false
player = validated_player.duplicate(true)
game["player"] = player
func _object_created(name: String, state: String, position: Vector2, velocity: Vector2) -> void:
if monitor_enabled:
add_object(name, state, position, velocity)
func _object_updated(name: String, state: String, position: Vector2, velocity: Vector2) -> void:
if monitor_enabled:
remove_object(name)
add_object(name, state, position, velocity)
func _object_removed(name: String) -> void:
if monitor_enabled:
remove_object(name)
func start_monitor() -> void:
frames.clear()
game["level_id"] = 2 # PrototypeR
game["won"] = false
game["timestamp"] = int(Time.get_unix_time_from_system())
start_time = Time.get_ticks_msec()
started = true
func stop_monitor() -> void:
started = false
func add_object(name: String, state: String, position: Vector2, velocity: Vector2) -> void:
var object = empty_object.duplicate(true)
object["name"] = name
object["state"] = state
object["position_x"] = position.x
object["position_y"] = position.y
object["velocity_x"] = velocity.x
object["velocity_y"] = velocity.y
objects.append(object)
func remove_object(name: String) -> void:
for i in range(0, objects.size()):
if objects[i]["name"] == name:
objects.remove(i)
func _on_coin_update(amount: int) -> void:
coins = coins + amount
func _on_request_completed(result: int, response_code: int, headers: PoolStringArray, body: PoolByteArray) -> void:
if result != HTTPRequest.RESULT_SUCCESS:
print_debug("Error: Failed to connect with error code: " + str(result))
return
if response_code != HTTPClient.RESPONSE_OK:
print_debug("Error: Failed response with error code: " + str(response_code))
print_debug(headers)
if body.size() > 0:
var json = JSON.parse(body.get_string_from_utf8())
print_debug(JSON.print(json.result, "\t"))
func send_data() -> void:
var json = JSON.print(game)
var headers = ["Content-Type: application/json", "Content-Encoding: gzip", "Content-Transfer-Encoding: base64"]
var body = compress_payload(json)
print("JSON B: " + String(json.length()))
print("JSON MB: " + String(json.length() / pow(2, 20)))
print("Body B: " + String(body.length()))
print("Body MB: " + String(body.length() / pow(2, 20)))
$HTTPRequest.request(url + "/game", headers, false, HTTPClient.METHOD_POST, body)
func compress_payload(payload: String) -> String:
var bytes = payload.to_utf8()
var compressed = bytes.compress(File.COMPRESSION_GZIP)
var new_payload = Marshalls.raw_to_base64(compressed)
return new_payload

View File

@ -0,0 +1,14 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://monitor/Monitor.gd" type="Script" id=1]
[ext_resource path="res://monitor/GUI.tscn" type="PackedScene" id=3]
[node name="Monitor" type="Node"]
pause_mode = 2
script = ExtResource( 1 )
[node name="MonitorGUI" parent="." instance=ExtResource( 3 )]
visible = false
[node name="HTTPRequest" type="HTTPRequest" parent="."]
pause_mode = 2

View File

@ -0,0 +1,12 @@
extends CanvasLayer
export var default_name = ""
export var default_rut = ""
export var default_email = ""
func _ready() -> void:
get_node("%Name").text = default_name
get_node("%Rut").text = default_rut
get_node("%Email").text = default_email

71
godot/monitor/Rut.gd Normal file
View File

@ -0,0 +1,71 @@
extends LineEdit
var previous_text: String = ""
func _on_Rut_text_changed(_new_text: String) -> void:
var old_pos = caret_position
if text.length() > 12:
text = previous_text
old_pos = old_pos - 2
text = pretty_rut(text)
caret_position = old_pos + 1
previous_text = text
func clean_rut(rut: String) -> String:
rut = rut.strip_escapes()
rut = rut.strip_edges(true, true)
rut = rut.to_lower()
rut = rut.replace(".", "")
rut = rut.replace("-", "")
var rut_temp: String = rut.substr(0, rut.length() - 1)
var verifier: String = rut.substr(rut.length() - 1, 1)
var regex = RegEx.new()
regex.compile("\\D")
rut_temp = regex.sub(rut_temp, "", true)
regex.compile("[^kK\\d]")
verifier = regex.sub(verifier, "", true)
rut = rut_temp + verifier
return rut
func pretty_rut(rut: String) -> String:
rut = clean_rut(rut)
var rut_temp: String = rut.substr(0, rut.length() - 1)
var verifier: String = rut.substr(rut.length() - 1, 1)
var regex = RegEx.new()
regex.compile("[^kK\\d]")
verifier = regex.sub(verifier, "", true)
var byte_array = rut_temp.to_utf8()
byte_array.invert()
var new_byte_array: PoolByteArray = PoolByteArray()
var i = 1
for symbol in byte_array:
new_byte_array.append(symbol)
if i == 3:
new_byte_array.append(".".to_utf8()[0])
i = 0
i = i + 1
if new_byte_array.size() > 0 and new_byte_array[new_byte_array.size() - 1] == ".".to_utf8()[0]:
new_byte_array.resize(new_byte_array.size() - 1)
new_byte_array.invert()
rut_temp = new_byte_array.get_string_from_utf8()
if rut_temp.length() == 0 and verifier.length() > 0:
rut_temp = verifier
elif rut_temp.length() > 0 and verifier.length() > 0:
rut_temp = rut_temp + "-" + verifier
return rut_temp

View File

@ -0,0 +1,9 @@
extends Node
func _play_popup_sound() -> void:
$Popup.play()
func _play_ui_select_sound() -> void:
$Menu.play()

View File

@ -19,7 +19,7 @@ config/icon="res://icon.png"
window/size/width=512
window/size/height=288
window/stretch/mode="viewport"
window/stretch/mode="2d"
window/stretch/aspect="keep"
[editor]
@ -100,6 +100,8 @@ Send={
2d_physics/layer_1="Player"
2d_physics/layer_2="Tiles"
2d_physics/layer_4="Enemies"
2d_physics/layer_5="Platforms"
[physics]

View File

@ -0,0 +1,73 @@
shader_type canvas_item;
const float PI = 3.14159;
uniform vec2 resolution = vec2(1024.0, 576.0);
uniform bool show_curve = false;
uniform bool show_vignette = false;
uniform bool show_horizontal_scan_lines = true;
uniform bool show_vertical_scan_lines = false;
uniform bool gray_scale = false;
uniform float curvature_x_amount : hint_range(3.0, 15.0, 0.01) = 6.0;
uniform float curvature_y_amount : hint_range(3.0, 15.0, 0.01) = 6.0;
uniform vec4 corner_color : hint_color = vec4(0.0, 0.0, 0.0, 1.0);
uniform float vignette_size : hint_range(1, 300, 0.1) = 4.0;
uniform float vignette_opacity : hint_range(0.0, 1.0, 0.01) = 1.0;
const float brightness = 3.0;
vec2 uv_curve(vec2 uv) {
if (show_curve) {
uv = uv * 2.0 - 1.0;
vec2 offset = abs(uv.yx) / vec2(curvature_x_amount, curvature_y_amount);
uv = uv + uv * offset * offset;
uv = uv * 0.5 + 0.5;
}
return uv;
}
void fragment() {
vec2 screen_uv = uv_curve(SCREEN_UV);
vec3 color = texture(SCREEN_TEXTURE, screen_uv).rgb;
if (show_horizontal_scan_lines || show_vertical_scan_lines) {
color.r = texture(SCREEN_TEXTURE, uv_curve(SCREEN_UV) + vec2(SCREEN_PIXEL_SIZE.x * 0.0), 0.0).r;
color.g = texture(SCREEN_TEXTURE, uv_curve(SCREEN_UV) + vec2(SCREEN_PIXEL_SIZE.x * 0.0), 0.0).g;
color.b = texture(SCREEN_TEXTURE, uv_curve(SCREEN_UV) + vec2(SCREEN_PIXEL_SIZE.x * 0.0), 0.0).b;
}
if (show_vignette) {
float vignette = UV.x * UV.y * (1.0 - UV.x) * (1.0 - UV.y);
vignette = clamp(pow((resolution.x / vignette_size) * vignette, vignette_opacity), 0.0, 1.0);
color *= vignette;
}
if (show_horizontal_scan_lines) {
float s = sin(uv_curve(SCREEN_UV).y * resolution.y / 2.0 * PI);
s = (s * 0.5 + 0.5) * 0.9 + 0.1;
vec4 scan_line = vec4(vec3(pow(s, 0.25)), 1.0);
color *= scan_line.rgb;
}
if (show_vertical_scan_lines) {
float s = sin(uv_curve(SCREEN_UV).x * resolution.x / 2.0 * PI);
s = (s * 0.5 + 0.5) * 0.9 + 0.1;
vec4 scan_line = vec4(vec3(pow(s, 0.25)), 1.0);
color *= scan_line.rgb;
}
if (show_curve) {
if (screen_uv.x < 0.0 || screen_uv.x > 1.0 || screen_uv.y < 0.0 || screen_uv.y > 1.0) {
color = corner_color.rgb;
}
}
if (gray_scale) {
float avg = (color.r + color.g + color.b) / brightness;
color = vec3(avg);
}
COLOR = vec4(color, 1.0);
}

View File

@ -0,0 +1,17 @@
[gd_resource type="ShaderMaterial" load_steps=2 format=2]
[ext_resource path="res://shaders/crt/crt.shader" type="Shader" id=1]
[resource]
shader = ExtResource( 1 )
shader_param/resolution = Vector2( 1280, 720 )
shader_param/show_curve = false
shader_param/show_vignette = false
shader_param/show_horizontal_scan_lines = true
shader_param/show_vertical_scan_lines = false
shader_param/gray_scale = false
shader_param/curvature_x_amount = 6.0
shader_param/curvature_y_amount = 6.0
shader_param/corner_color = Color( 0, 0, 0, 1 )
shader_param/vignette_size = 4.0
shader_param/vignette_opacity = 1.0

View File

@ -0,0 +1,11 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://shaders/crt/crt.tres" type="Material" id=1]
[node name="CRT" type="CanvasLayer"]
[node name="ColorRect" type="ColorRect" parent="."]
material = ExtResource( 1 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2

View File

@ -9,10 +9,13 @@ void Main::_register_methods()
{
register_method("_ready", &Main::_ready);
register_method("_physics_process", &Main::_physics_process);
register_method("_on_monitor_loaded", &Main::_on_monitor_loaded);
register_property<Main, String>("game_version", &Main::set_game_version, &Main::get_game_version, String(main::game_version.c_str()));
register_property<Main, Ref<PackedScene>>("level", &Main::set_level, &Main::get_level, NULL, GODOT_METHOD_RPC_MODE_DISABLED, GODOT_PROPERTY_USAGE_DEFAULT, GODOT_PROPERTY_HINT_RESOURCE_TYPE, String("PackedScene"));
register_property<Main, bool>("full_screen", &Main::set_full_screen, &Main::get_full_screen, main::full_screen);
register_property<Main, Vector2>("window_size", &Main::set_window_size, &Main::get_window_size, main::window_size);
register_property<Main, int8_t>("launch_screen", &Main::set_launch_screen, &Main::get_launch_screen, main::launch_screen);
register_signal<Main>("monitor_loaded");
}
Main::Main()
@ -27,7 +30,10 @@ void Main::_init()
{
_os = OS::get_singleton();
_input = Input::get_singleton();
_project_settings = ProjectSettings::get_singleton();
_resource_loader = ResourceLoader::get_singleton();
game_version = String(main::game_version.c_str());
full_screen = main::full_screen;
window_size = main::window_size;
launch_screen = main::launch_screen;
@ -35,6 +41,24 @@ void Main::_init()
void Main::_ready()
{
auto success = _project_settings->load_resource_pack("monitor.pck");
if (success)
{
// Load monitor from pck
Godot::print("Monitor pck found, loading...");
load_monitor();
}
else if (_resource_loader->exists("res://monitor/Monitor.tscn"))
{
// Load monitor from alai's pck
load_monitor();
}
else
{
// There is no monitor included
_on_monitor_loaded();
}
if (get_full_screen())
{
_os->set_window_fullscreen(true);
@ -47,10 +71,52 @@ void Main::_ready()
);
}
if (level != NULL)
success = _project_settings->load_resource_pack("crt.pck");
if (success)
{
add_child(level->instance());
// Load crt from pck
Godot::print("CRT pck found, loading...");
Ref<PackedScene> crt_scene = _resource_loader->load("res://shaders/crt/crt.tscn");
add_child(crt_scene->instance());
}
else if (_resource_loader->exists("res://shaders/crt/crt.tscn"))
{
// Load crt from alai's pck
Ref<PackedScene> crt_scene = _resource_loader->load("res://shaders/crt/crt.tscn");
add_child(crt_scene->instance());
}
}
void Main::_on_monitor_loaded()
{
if (level != nullptr)
{
auto level_node = load_level();
connect("monitor_loaded", level_node->get_child(0)->find_node("Player", true, false), "_on_monitor_loaded");
emit_signal("monitor_loaded");
}
}
void Main::load_monitor()
{
Ref<PackedScene> monitor_scene = _resource_loader->load("res://monitor/Monitor.tscn");
add_child(monitor_scene->instance());
auto monitor = get_node("Monitor");
monitor->connect("monitor_loaded", this, "_on_monitor_loaded");
get_tree()->set_pause(true);
}
Node *Main::load_level()
{
if (level != nullptr)
{
auto path = level->get_path();
auto loaded_level = level->instance();
auto level_node = get_node("Level");
level_node->add_child(loaded_level);
return level_node;
}
return nullptr;
}
void Main::_physics_process(float delta)
@ -71,6 +137,16 @@ Ref<PackedScene> Main::get_level()
return this->level;
}
void Main::set_game_version(String game_version)
{
this->game_version = game_version;
}
String Main::get_game_version()
{
return this->game_version;
}
void Main::set_full_screen(bool full_screen)
{
this->full_screen = full_screen;

View File

@ -1,12 +1,15 @@
#ifndef ALAI_MAIN_H
#define ALAI_MAIN_H
#include <string>
#include <Godot.hpp>
#include <Node.hpp>
#include <OS.hpp>
#include <Input.hpp>
#include <PackedScene.hpp>
#include <Ref.hpp>
#include <ProjectSettings.hpp>
#include <ResourceLoader.hpp>
/**
* @brief This is the godot namespace for all the code included in the library.
@ -21,6 +24,11 @@ namespace godot
*/
namespace main
{
/**
* @brief The default value for the game version.
*
*/
const std::string game_version = "0.1.0";
/**
* @brief The default value for if the game should start in full screen.
*
@ -58,12 +66,27 @@ namespace godot
*
*/
Input *_input;
/**
* @brief ProjectSettings singleton.
*
*/
ProjectSettings *_project_settings;
/**
* @brief ResourceLoader singleton.
*
*/
ResourceLoader *_resource_loader;
/**
* @brief The first level to load
*
*/
Ref<PackedScene> level;
/**
* @brief The current version of the game.
*
*/
String game_version;
/**
* @brief If the window is full screen or not.
*
@ -137,6 +160,20 @@ namespace godot
*/
Ref<PackedScene> get_level();
/**
* @brief Set the game version object.
*
* @param[in] game_version The new version fo the game.
*/
void set_game_version(String game_version);
/**
* @brief Get the game version object.
*
* @return String The current version of the game.
*/
String get_game_version();
/**
* @brief Set the full screen object.
*
@ -179,6 +216,11 @@ namespace godot
* @return int8_t The launch screen.
*/
int8_t get_launch_screen();
void _on_monitor_loaded();
void load_monitor();
Node *load_level();
};
}
}

View File

@ -5,6 +5,9 @@
#include <VisibilityNotifier2D.hpp>
#include <SceneTree.hpp>
#include <Texture.hpp>
#include <Viewport.hpp>
#include <RayCast2D.hpp>
#include <KinematicCollision2D.hpp>
using namespace godot;
using namespace player;
@ -15,12 +18,18 @@ void Player::_register_methods()
register_method("_physics_process", &Player::_physics_process);
register_method("set_velocity", &Player::set_velocity);
register_method("get_velocity", &Player::get_velocity);
register_method("_on_player_touched", &Player::_on_player_touched);
register_method("_on_monitor_loaded", &Player::_on_monitor_loaded);
//register_property<Player, Ref<SpriteFrames>>("sprite_frames", &Player::set_sprite_frames, &Player::get_sprite_frames, Ref<SpriteFrames>(), GODOT_METHOD_RPC_MODE_DISABLED, GODOT_PROPERTY_USAGE_DEFAULT, GODOT_PROPERTY_HINT_RESOURCE_TYPE, String("SpriteFrames"));
register_property<Player, float>("speed", &Player::set_speed, &Player::get_speed, player::speed);
register_property<Player, float>("jump_force", &Player::set_jump_force, &Player::get_jump_force, player::jump_force);
register_property<Player, float>("bounce_force", &Player::set_bounce_force, &Player::get_bounce_force, player::bounce_force);
register_property<Player, float>("gravity", &Player::set_gravity, &Player::get_gravity, player::gravity);
register_property<Player, float>("run_speed", &Player::set_run_speed, &Player::get_run_speed, player::run_speed);
register_property<Player, bool>("double_jump", &Player::set_double_jump, &Player::get_double_jump, player::double_jump);
register_signal<Player>("object_created", "name", GODOT_VARIANT_TYPE_STRING, "state", GODOT_VARIANT_TYPE_STRING, "position", GODOT_VARIANT_TYPE_VECTOR2, "velocity", GODOT_VARIANT_TYPE_VECTOR2);
register_signal<Player>("object_updated", "name", GODOT_VARIANT_TYPE_STRING, "state", GODOT_VARIANT_TYPE_STRING, "position", GODOT_VARIANT_TYPE_VECTOR2, "velocity", GODOT_VARIANT_TYPE_VECTOR2);
register_signal<Player>("object_removed", "name", GODOT_VARIANT_TYPE_STRING);
}
Player::Player()
@ -38,6 +47,7 @@ void Player::_init()
//sprite_frames = _resource_loader->load(player::sprite_frames);
set_speed(player::speed);
set_jump_force(player::jump_force);
set_bounce_force(player::bounce_force);
set_gravity(player::gravity);
set_run_speed(player::run_speed);
set_double_jump(player::double_jump);
@ -58,7 +68,6 @@ void Player::_ready()
//animated_sprite->set_sprite_frames(sprite_frames);
auto node = get_parent()->find_node("Middleground");
if (node != nullptr)
{
auto tile_map = Object::cast_to<TileMap>(node);
@ -71,13 +80,83 @@ void Player::_ready()
}
}
void Player::_on_monitor_loaded() {
auto object_node = get_tree()->get_root()->find_node("Monitor", true, false);
if (object_node != nullptr)
{
auto state = get_node("StateMachine")->get_child(0);
if (state != nullptr)
{
connect("object_created", object_node, "_object_created");
connect("object_updated", object_node, "_object_updated");
connect("object_removed", object_node, "_object_removed");
emit_signal("object_created", this->get_name(), state->get_name(), get_global_position(), velocity);
}
else
{
WARN_PRINT("State not found!");
}
}
#ifndef NDEBUG
else
{
WARN_PRINT("Monitor not found!");
}
#endif
}
void Player::_physics_process(float delta)
{
velocity.y += get_gravity();
velocity = move_and_slide(velocity, Vector2::UP, true);
auto snap_vector = Vector2::ZERO;
if (!is_on_floor())
{
snap_vector = Vector2::DOWN * 20.0;
}
auto platform_detector = get_node<RayCast2D>("PlatformDetector");
auto is_on_platform = platform_detector->is_colliding();
velocity = move_and_slide_with_snap(velocity, snap_vector, Vector2::UP, !is_on_platform, 4, 0.9, false);
//velocity = move_and_slide(velocity, Vector2::UP, !is_on_platform);
velocity.x = Math::lerp((float) velocity.x, (float) 0, (float) 0.2);
auto count = get_slide_count();
for (int64_t i = 0; i < count; i++)
{
auto collision = get_slide_collision(i);
auto collision_object = collision->get_collider();
auto collider = Object::cast_to<Node>(collision_object);
if (collider->is_in_group("squashable") && Vector2::UP.dot(collision->get_normal()) > 0.1)
{
collider->call_deferred("squash");
/*auto dup_node = collider->duplicate();
auto dup = Object::cast_to<KinematicBody2D>(dup_node);
auto dup_pos = dup->get_position();
dup_pos.x += 24;
dup->set_position(dup_pos);
auto enemies = get_tree()->get_root()->get_node("Main")->find_node("Enemies", true, false);
if (enemies != nullptr) {
enemies->add_child(dup);
}
else
{
WARN_PRINT("Enemies not found!");
dup->queue_free();
}*/
velocity.y = -get_bounce_force();
}
else if (collider->is_in_group("enemy") && (collider->is_in_group("rideable") && Vector2::DOWN.dot(collision->get_normal()) > 0))
{
_on_player_touched();
}
else if (collider->is_in_group("enemy") && !collider->is_in_group("rideable"))
{
_on_player_touched();
}
}
// Clamp the player's position inside the camera's limits
auto camera = get_node<Camera2D>("Camera2D");
auto position = get_global_position();
@ -110,6 +189,16 @@ void Player::_physics_process(float delta)
}
}
}
auto state = get_node("StateMachine")->get_child(0);
if (state != nullptr)
{
emit_signal("object_updated", this->get_name(), state->get_name(), get_global_position(), velocity);
}
else
{
WARN_PRINT("State not found!");
}
}
void Player::set_sprite_frames(Ref<SpriteFrames> sprite_frames)
@ -142,6 +231,16 @@ float Player::get_jump_force()
return this->jump_force;
}
void Player::set_bounce_force(float bounce_force)
{
this->bounce_force = bounce_force;
}
float Player::get_bounce_force()
{
return this->bounce_force;
}
void Player::set_gravity(float gravity)
{
this->gravity = gravity;
@ -181,3 +280,12 @@ Vector2 Player::get_velocity()
{
return this->velocity;
}
void Player::_on_player_touched()
{
auto error = get_tree()->change_scene("res://Main.tscn");
if (error != Error::OK)
{
ERR_PRINT(String().num((int) error) + " Could not load scene!");
}
}

View File

@ -31,6 +31,11 @@ namespace godot
*
*/
const float jump_force = 300.0;
/**
* @brief The default bounce force applied when bouncing on something.
*
*/
const float bounce_force = 200.0;
/**
* @brief The default gravity applied to the player.
*
@ -93,6 +98,11 @@ namespace godot
*
*/
float jump_force;
/**
* @brief The force applied to the player when bouncing off something.
*
*/
float bounce_force;
/**
* @brief The gravity applied to the player.
*
@ -194,6 +204,20 @@ namespace godot
*/
float get_jump_force();
/**
* @brief Set the bounce force object.
*
* @param[in] bounce_force The new force applied to the player to make him bounce.
*/
void set_bounce_force(float bounce_force);
/**
* @brief Get the bounce force object.
*
* @return float The current force being applied to the player.
*/
float get_bounce_force();
/**
* @brief Set the gravity object.
*
@ -250,6 +274,14 @@ namespace godot
* @return Vector2 Returns the velocity of the player.
*/
Vector2 get_velocity();
/**
* @brief This function is called when an enemy touches the player.
*
*/
void _on_player_touched();
void _on_monitor_loaded();
};
}
}

View File

@ -1,6 +1,8 @@
#include "player/states/PlayerJump.h"
#include "player/Player.h"
#include <AudioStreamPlayer.hpp>
using namespace godot;
using namespace player;
@ -26,6 +28,9 @@ void PlayerJump::_init()
void PlayerJump::_state_enter(const String state)
{
auto jump_sound = get_parent()->get_node<AudioStreamPlayer>("Sounds/Jump");
jump_sound->play();
animated_sprite = get_parent()->get_node<AnimatedSprite>("AnimatedSprite");
animated_sprite->stop();
animated_sprite->set_animation("air");