make the enemies use the event bus
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@@ -1,9 +1,6 @@
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extends KinematicBody2D
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signal player_touched
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onready var start_position = position
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var velocity = Vector2()
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export var speed = 50.0
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@@ -25,7 +22,7 @@ func _physics_process(delta: float) -> void:
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return_to_start = true
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$AnimatedSprite.play("normal")
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if collision.collider.name == "Player":
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emit_signal("player_touched")
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Event.emit_signal("player_touched", 3)
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Event.emit_signal("object_updated", self.get_name(), "Falling", global_position, velocity)
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if position.y <= start_position.y:
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