alai/godot/levels/Prototype.tscn

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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://CameraLimit.gdns" type="Script" id=1]
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[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2]
[ext_resource path="res://levels/Prototype.tmx" type="PackedScene" id=3]
[ext_resource path="res://assets/backgrounds/mountains.png" type="Texture" id=4]
[ext_resource path="res://collectables/coin/Coin.tscn" type="PackedScene" id=5]
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[ext_resource path="res://hud/CoinHUD.tscn" type="PackedScene" id=6]
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[ext_resource path="res://goal/Goal.tscn" type="PackedScene" id=8]
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[node name="Prototype" type="Node2D"]
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[node name="Player" parent="." instance=ExtResource( 2 )]
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collision_layer = 5
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[node name="Camera2D" type="Camera2D" parent="Player"]
current = true
limit_left = 0
limit_top = 0
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limit_right = 512
limit_bottom = 288
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drag_margin_h_enabled = true
drag_margin_v_enabled = true
__meta__ = {
"_edit_bone_": true
}
[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="Player/Camera2D"]
rect = Rect2( 0, 0, 24, 24 )
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
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motion_scale = Vector2( 0.2, 0.1 )
motion_offset = Vector2( 0, -288 )
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motion_mirroring = Vector2( 528, 0 )
[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"]
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texture = ExtResource( 4 )
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centered = false
[node name="Map" type="Node2D" parent="."]
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[node name="Prototype" parent="Map" instance=ExtResource( 3 )]
script = ExtResource( 1 )
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[node name="CoinHUD" parent="." instance=ExtResource( 6 )]
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[node name="Coins" type="Node" parent="."]
[node name="coin" parent="Coins" instance=ExtResource( 5 )]
position = Vector2( 72, 450 )
[node name="coin2" parent="Coins" instance=ExtResource( 5 )]
position = Vector2( 234, 450 )
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[node name="Goal" parent="." instance=ExtResource( 8 )]
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[editable path="Coins/coin"]