alai/src/goal/GoalReached.cpp

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#include "goal/GoalReached.h"
using namespace godot;
void GoalReached::_register_methods()
{
register_method("_state_enter", &GoalReached::_state_enter);
register_method("_state_exit", &GoalReached::_state_exit);
//register_signal<GoalReached>("coin_collected", "amount", GODOT_VARIANT_TYPE_INT);
}
GoalReached::GoalReached()
{
}
GoalReached::~GoalReached()
{
}
void GoalReached::_init()
{
}
void GoalReached::_state_enter()
{
}
void GoalReached::_state_exit()
{
}