36 lines
497 B
C++
36 lines
497 B
C++
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#include "goal/GoalReached.h"
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using namespace godot;
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void GoalReached::_register_methods()
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{
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register_method("_state_enter", &GoalReached::_state_enter);
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register_method("_state_exit", &GoalReached::_state_exit);
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//register_signal<GoalReached>("coin_collected", "amount", GODOT_VARIANT_TYPE_INT);
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}
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GoalReached::GoalReached()
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{
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}
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GoalReached::~GoalReached()
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{
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}
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void GoalReached::_init()
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{
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}
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void GoalReached::_state_enter()
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{
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}
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void GoalReached::_state_exit()
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{
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}
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