#include "goal/GoalReached.h" using namespace godot; void GoalReached::_register_methods() { register_method("_state_enter", &GoalReached::_state_enter); register_method("_state_exit", &GoalReached::_state_exit); //register_signal("coin_collected", "amount", GODOT_VARIANT_TYPE_INT); } GoalReached::GoalReached() { } GoalReached::~GoalReached() { } void GoalReached::_init() { } void GoalReached::_state_enter() { } void GoalReached::_state_exit() { }