alai/src/Event.cpp

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#include "Event.h"
void alai::Event::_register_methods()
{
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godot::register_signal<Event>("game_started");
godot::register_signal<Event>("monitor_loaded");
godot::register_signal<Event>("level_loaded");
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godot::register_signal<Event>("object_created", "name", GODOT_VARIANT_TYPE_STRING, "state", GODOT_VARIANT_TYPE_STRING, "position", GODOT_VARIANT_TYPE_VECTOR2, "velocity", GODOT_VARIANT_TYPE_VECTOR2);
godot::register_signal<Event>("object_updated", "name", GODOT_VARIANT_TYPE_STRING, "state", GODOT_VARIANT_TYPE_STRING, "position", GODOT_VARIANT_TYPE_VECTOR2, "velocity", GODOT_VARIANT_TYPE_VECTOR2);
godot::register_signal<Event>("object_removed", "name", GODOT_VARIANT_TYPE_STRING);
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godot::register_signal<Event>("coin_collected", "amount", GODOT_VARIANT_TYPE_INT);
godot::register_signal<Event>("player_died");
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godot::register_signal<Event>("player_won");
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godot::register_signal<Event>("player_touched", "damage", GODOT_VARIANT_TYPE_INT);
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godot::register_signal<Event>("report_object", "name", GODOT_VARIANT_TYPE_STRING, "state", GODOT_VARIANT_TYPE_STRING, "position", GODOT_VARIANT_TYPE_VECTOR2, "velocity", GODOT_VARIANT_TYPE_VECTOR2);
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}
alai::Event::Event()
{
}
alai::Event::~Event()
{
}
void alai::Event::_init()
{
}