alai/src/gui/game_over/GameOverScreen.h

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#ifndef ALAI_GAME_OVER_GAME_OVER_SCREEN_H
#define ALAI_GAME_OVER_GAME_OVER_SCREEN_H
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#include <CanvasLayer.hpp>
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#include <Godot.hpp>
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#include <ResourceLoader.hpp>
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namespace alai
{
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/**
* @brief This class controls what happens when the Coin is in the collected .
*
*/
class GameOverScreen : public godot::CanvasLayer
{
GODOT_CLASS(GameOverScreen, godot::CanvasLayer)
private:
godot::ResourceLoader *_resource_loader;
public:
/**
* @brief This method registers classes with Godot.
*
* @details This method registers methods, properties, and signals with the Godot engine.
*/
static void _register_methods();
/**
* @brief Construct a new GameOverScreen object.
*
*/
GameOverScreen();
/**
* @brief Destroy the GameOverScreen object.
*
*/
~GameOverScreen();
/**
* @brief Initialize the class from Godot.
*
* @details This method is called just once when the Godot engine connects to the instance of the class.
*/
void _init();
/**
* @brief Called when the collected of the coin is entered.
*
*/
void _ready();
void _on_player_died();
void _on_restart_button_pressed();
void restart_game();
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void connect_signal();
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void _on_visibility_changed();
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};
}
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#endif