alai/src/godot.cpp

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#include <Godot.hpp>
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#include "StateMachine.h"
#include "State.h"
#include "Walk.h"
#include "Run.h"
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#include "Main.h"
#include "Player.h"
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#include "PlayerIdle.h"
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using namespace godot;
extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o)
{
Godot::gdnative_init(o);
}
extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *o)
{
// This next line is a workaround to fix bug:
// https://github.com/godotengine/godot/issues/48295
Godot::nativescript_terminate(_RegisterState::nativescript_handle);
Godot::gdnative_terminate(o);
}
extern "C" void GDN_EXPORT godot_nativescript_init(void *handle)
{
Godot::nativescript_init(handle);
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register_class<StateMachine>();
register_class<State>();
register_class<Walk>();
register_class<Run>();
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register_class<Main>();
register_class<Player>();
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register_class<PlayerIdle>();
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}