alai/src/godot.cpp

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2022-04-05 14:51:59 -04:00
#include <Godot.hpp>
#include "Main.h"
#include "Player.h"
using namespace godot;
extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o)
{
Godot::gdnative_init(o);
}
extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *o)
{
// This next line is a workaround to fix bug:
// https://github.com/godotengine/godot/issues/48295
Godot::nativescript_terminate(_RegisterState::nativescript_handle);
Godot::gdnative_terminate(o);
}
extern "C" void GDN_EXPORT godot_nativescript_init(void *handle)
{
Godot::nativescript_init(handle);
register_class<Main>();
register_class<Player>();
}