alai/src/goal/GoalReached.cpp

33 lines
557 B
C++
Raw Normal View History

#include "Event.h"
2022-10-10 21:54:12 -03:00
#include "goal/GoalReached.h"
2022-08-28 01:08:04 -04:00
#include <Area2D.hpp>
2022-08-28 01:08:04 -04:00
void alai::GoalReached::_register_methods()
{
godot::register_method("_state_enter", &GoalReached::_state_enter);
godot::register_method("_state_exit", &GoalReached::_state_exit);
}
2022-08-28 01:08:04 -04:00
alai::GoalReached::GoalReached()
{
}
2022-08-28 01:08:04 -04:00
alai::GoalReached::~GoalReached()
{
}
2022-08-28 01:08:04 -04:00
void alai::GoalReached::_init()
{
}
2022-08-28 01:08:04 -04:00
void alai::GoalReached::_state_enter()
{
auto event = get_node<alai::Event>("/root/Event");
event->emit_signal("player_won");
}
2022-08-28 01:08:04 -04:00
void alai::GoalReached::_state_exit()
{
}