93 lines
2.4 KiB
Go
93 lines
2.4 KiB
Go
package controllers
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import (
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"compress/gzip"
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"encoding/base64"
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"encoding/json"
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"net/http"
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"git.cromer.cl/Proyecto-Titulo/alai-server/backend/database"
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"git.cromer.cl/Proyecto-Titulo/alai-server/backend/models"
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"git.cromer.cl/Proyecto-Titulo/alai-server/backend/utils"
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"github.com/julienschmidt/httprouter"
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)
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func CreateGame(writer http.ResponseWriter, request *http.Request, params httprouter.Params) {
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gdb := database.Connect()
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defer database.Close(gdb)
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decoded := base64.NewDecoder(base64.StdEncoding, request.Body)
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uncompressed, err := gzip.NewReader(decoded)
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if err != nil {
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utils.JSONErrorOutput(writer, http.StatusBadRequest, err.Error())
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return
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}
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defer uncompressed.Close()
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decoder := json.NewDecoder(uncompressed)
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var game models.Game
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err = decoder.Decode(&game)
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if err != nil {
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utils.JSONErrorOutput(writer, http.StatusBadRequest, err.Error())
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return
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}
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err = game.Validate()
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if err != nil {
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utils.JSONErrorOutput(writer, http.StatusBadRequest, err.Error())
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return
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}
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result := gdb.Create(&game)
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if result.Error != nil {
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utils.JSONErrorOutput(writer, http.StatusBadRequest, result.Error.Error())
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return
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} else {
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writer.WriteHeader(http.StatusOK)
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return
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}
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}
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func ListGames(writer http.ResponseWriter, request *http.Request, params httprouter.Params) {
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gdb := database.Connect()
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defer database.Close(gdb)
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var games []models.Game
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result := gdb.Model(&models.Game{}).Order("ID asc").Joins("Player").Joins("Level").Joins("OS").Joins("GodotVersion").Find(&games)
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if result.Error != nil {
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utils.JSONErrorOutput(writer, http.StatusBadRequest, result.Error.Error())
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return
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} else {
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writer.Header().Set("Content-Type", "application/json")
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writer.WriteHeader(http.StatusOK)
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json.NewEncoder(writer).Encode(games)
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return
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}
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}
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func GetGame(writer http.ResponseWriter, request *http.Request, params httprouter.Params) {
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gdb := database.Connect()
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defer database.Close(gdb)
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var game models.Game
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result := gdb.Model(&models.Game{}).Order("ID asc").Joins("Player").Joins("Level").Joins("OS").Find(&game, params.ByName("id"))
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if result.Error != nil {
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utils.JSONErrorOutput(writer, http.StatusBadRequest, result.Error.Error())
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return
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} else if result.RowsAffected == 0 {
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writer.WriteHeader(http.StatusNotFound)
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return
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} else {
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writer.Header().Set("Content-Type", "application/json")
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writer.WriteHeader(http.StatusOK)
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json.NewEncoder(writer).Encode(game)
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return
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}
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}
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