99 lines
2.5 KiB
C++
99 lines
2.5 KiB
C++
/*
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* QT AGI Studio :: Copyright (C) 2000 Helen Zommer
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*
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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*/
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#include "game.h"
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#include "menu.h"
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#include "dir.h"
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#ifdef _WIN32
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#include <io.h>
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#else
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#include <unistd.h>
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#include <glob.h>
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#endif
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#include <QFileDialog>
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//*********************************************************
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void OpenGameDir( QWidget *parent, bool newgame )
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{
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QString title("Open game");
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if(newgame)
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title = "New game";
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QString dir = QFileDialog::getExistingDirectory(parent, title);
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if ( dir.isNull())
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return;
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//close the currently edited game
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if(game->isOpen)
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{
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menu->close_game();
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if(game->isOpen)return;
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}
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std::string name = dir.toLocal8Bit().data();
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if(newgame)
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{
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int game_exists;
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sprintf(tmp,"%s/*vol.?",name.c_str()); //check for an existing game
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#ifdef _WIN32
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struct _finddata_t c_file;
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long hFile;
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game_exists = !((hFile = _findfirst(tmp,&c_file)) == -1L);
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if (game_exists) _findclose(hFile);
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#else
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glob_t globbuf;
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glob(tmp, 0, NULL, &globbuf);
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game_exists = globbuf.gl_pathc>0;
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#endif
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if (game_exists) {
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sprintf(tmp,"There seems to be already an AGI game in %s !\nDo you want to erase it ?",name.c_str());
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switch ( QMessageBox::warning( parent, "New game",
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tmp,
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"Yes",
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"No",
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"Cancel",
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0, 2) ) {
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case 0: // yes
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break;
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case 1: // no
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return;
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default: // cancel
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return;
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}
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}
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}
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int err;
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if(newgame)
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{
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if(menu->templ)
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err = game->from_template(name);
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else
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err = game->newgame(name);
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}
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else
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err = game->open(name);
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if(!err)
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menu->show_resources();
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}
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