671 lines
14 KiB
Plaintext
671 lines
14 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="agistudio" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=agistudio - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "agistudio.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "agistudio.mak" CFG="agistudio - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "agistudio - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "agistudio - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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# ADD CPP /nologo /MDd /W3 /O1 /I "$(QTDIR)\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /D "UNICODE" /D "NO_DEBUG" /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib imm32.lib wsock32.lib winmm.lib $(QTDIR)\lib\qt-mt230nc.lib $(QTDIR)\lib\qtmain.lib /nologo /subsystem:windows /machine:I386
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# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "$(QTDIR)\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /D "UNICODE" /FD /GZ /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib imm32.lib wsock32.lib winmm.lib $(QTDIR)\lib\qt-mt230nc.lib $(QTDIR)\lib\qtmain.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"msvcrt" /pdbtype:sept
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# SUBTRACT LINK32 /pdb:none
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# Name "agistudio - Win32 Release"
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# Name "agistudio - Win32 Debug"
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SOURCE=.\agiplay.cpp
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SOURCE=.\linklist.cpp
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SOURCE=.\logcompile.cpp
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SOURCE=.\logdecode.cpp
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SOURCE=.\logedit.cpp
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SOURCE=.\logic.cpp
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SOURCE=.\main.cpp
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SOURCE=.\menu.cpp
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# Begin Source File
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SOURCE=.\moc_dir.cpp
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SOURCE=.\moc_helpwindow.cpp
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SOURCE=.\moc_logedit.cpp
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SOURCE=.\moc_menu.cpp
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SOURCE=.\moc_objedit.cpp
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SOURCE=.\moc_options.cpp
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SOURCE=.\moc_picedit.cpp
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SOURCE=.\moc_preview.cpp
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SOURCE=.\moc_resources.cpp
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SOURCE=.\moc_roomgen.cpp
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SOURCE=.\moc_viewedit.cpp
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SOURCE=.\moc_wordsedit.cpp
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SOURCE=.\moc_wutil.cpp
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SOURCE=.\object.cpp
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SOURCE=.\objedit.cpp
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SOURCE=.\options.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\picedit.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\picture.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\preview.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\resources.cpp
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# Begin Source File
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SOURCE=.\roomgen.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\util.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\view.cpp
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# Begin Source File
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SOURCE=.\viewedit.cpp
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SOURCE=.\words.cpp
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SOURCE=.\wordsedit.cpp
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SOURCE=.\wutil.cpp
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# Begin Source File
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SOURCE=.\agicommands.h
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# End Source File
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# Begin Source File
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SOURCE=.\dir.h
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!IF "$(CFG)" == "agistudio - Win32 Release"
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# Begin Custom Build - Moc'ing dir.h...
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InputPath=.\dir.h
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"moc_dir.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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%QTDIR%\bin\moc.exe dir.h -o moc_dir.cpp
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# End Custom Build
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!ELSEIF "$(CFG)" == "agistudio - Win32 Debug"
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# Begin Custom Build - Moc'ing dir.h...
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InputPath=.\dir.h
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"moc_dir.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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%QTDIR%\bin\moc.exe dir.h -o moc_dir.cpp
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# End Custom Build
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!ENDIF
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# End Source File
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SOURCE=.\game.h
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SOURCE=.\global.h
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SOURCE=.\helpwindow.h
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!IF "$(CFG)" == "agistudio - Win32 Release"
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# Begin Custom Build - Moc'ing helpwindow.h...
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InputPath=.\helpwindow.h
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"moc_helpwindow.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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%QTDIR%\bin\moc.exe helpwindow.h -o moc_helpwindow.cpp
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# End Custom Build
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!ELSEIF "$(CFG)" == "agistudio - Win32 Debug"
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# Begin Custom Build - Moc'ing helpwindow.h...
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InputPath=.\helpwindow.h
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"moc_helpwindow.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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%QTDIR%\bin\moc.exe helpwindow.h -o moc_helpwindow.cpp
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# End Custom Build
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SOURCE=.\linklist.h
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SOURCE=.\logedit.h
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!IF "$(CFG)" == "agistudio - Win32 Release"
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# Begin Custom Build - Moc'ing logedit.h...
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InputPath=.\logedit.h
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"moc_logedit.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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%QTDIR%\bin\moc.exe logedit.h -o moc_logedit.cpp
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# End Custom Build
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!ELSEIF "$(CFG)" == "agistudio - Win32 Debug"
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# Begin Custom Build - Moc'ing logedit.h...
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InputPath=.\logedit.h
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"moc_logedit.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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%QTDIR%\bin\moc.exe logedit.h -o moc_logedit.cpp
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\logic.h
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SOURCE=.\menu.h
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!IF "$(CFG)" == "agistudio - Win32 Release"
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# Begin Custom Build - Moc'ing menu.h...
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InputPath=.\menu.h
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"moc_menu.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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%QTDIR%\bin\moc.exe menu.h -o moc_menu.cpp
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# End Custom Build
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!ELSEIF "$(CFG)" == "agistudio - Win32 Debug"
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# Begin Custom Build - Moc'ing menu.h...
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InputPath=.\menu.h
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"moc_menu.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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%QTDIR%\bin\moc.exe menu.h -o moc_menu.cpp
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\object.h
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# End Source File
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# Begin Source File
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SOURCE=.\objedit.h
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!IF "$(CFG)" == "agistudio - Win32 Release"
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# Begin Custom Build - Moc'ing objedit.h...
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InputPath=.\objedit.h
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"moc_objedit.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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%QTDIR%\bin\moc.exe objedit.h -o moc_objedit.cpp
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# End Custom Build
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!ELSEIF "$(CFG)" == "agistudio - Win32 Debug"
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# Begin Custom Build - Moc'ing objedit.h...
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InputPath=.\objedit.h
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"moc_objedit.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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%QTDIR%\bin\moc.exe objedit.h -o moc_objedit.cpp
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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|
|
SOURCE=.\options.h
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!IF "$(CFG)" == "agistudio - Win32 Release"
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# Begin Custom Build - Moc'ing options.h...
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InputPath=.\options.h
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"moc_options.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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%QTDIR%\bin\moc.exe options.h -o moc_options.cpp
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# End Custom Build
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|
|
!ELSEIF "$(CFG)" == "agistudio - Win32 Debug"
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# Begin Custom Build - Moc'ing options.h...
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InputPath=.\options.h
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"moc_options.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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%QTDIR%\bin\moc.exe options.h -o moc_options.cpp
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# End Custom Build
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!ENDIF
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|
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# End Source File
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# Begin Source File
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|
SOURCE=.\picedit.h
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|
|
!IF "$(CFG)" == "agistudio - Win32 Release"
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# Begin Custom Build - Moc'ing picedit.h...
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|
InputPath=.\picedit.h
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"moc_picedit.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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%QTDIR%\bin\moc.exe picedit.h -o moc_picedit.cpp
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# End Custom Build
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|
!ELSEIF "$(CFG)" == "agistudio - Win32 Debug"
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|
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# Begin Custom Build - Moc'ing picedit.h...
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|
InputPath=.\picedit.h
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"moc_picedit.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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%QTDIR%\bin\moc.exe picedit.h -o moc_picedit.cpp
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# End Custom Build
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|
|
!ENDIF
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|
|
# End Source File
|
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# Begin Source File
|
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|
|
SOURCE=.\picture.h
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# End Source File
|
|
# Begin Source File
|
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|
|
SOURCE=.\preview.h
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|
|
|
!IF "$(CFG)" == "agistudio - Win32 Release"
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# Begin Custom Build - Moc'ing preview.h...
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|
InputPath=.\preview.h
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"moc_preview.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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%QTDIR%\bin\moc.exe preview.h -o moc_preview.cpp
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# End Custom Build
|
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|
|
!ELSEIF "$(CFG)" == "agistudio - Win32 Debug"
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|
|
# Begin Custom Build - Moc'ing preview.h...
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|
InputPath=.\preview.h
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|
"moc_preview.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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%QTDIR%\bin\moc.exe preview.h -o moc_preview.cpp
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# End Custom Build
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|
!ENDIF
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|
|
# End Source File
|
|
# Begin Source File
|
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|
|
SOURCE=.\resources.h
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|
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!IF "$(CFG)" == "agistudio - Win32 Release"
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# Begin Custom Build - Moc'ing resources.h...
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InputPath=.\resources.h
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"moc_resources.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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%QTDIR%\bin\moc.exe resources.h -o moc_resources.cpp
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# End Custom Build
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|
!ELSEIF "$(CFG)" == "agistudio - Win32 Debug"
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|
# Begin Custom Build - Moc'ing resources.h...
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|
InputPath=.\resources.h
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"moc_resources.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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%QTDIR%\bin\moc.exe resources.h -o moc_resources.cpp
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# End Custom Build
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!ENDIF
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|
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# End Source File
|
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# Begin Source File
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|
|
SOURCE=.\roomgen.h
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!IF "$(CFG)" == "agistudio - Win32 Release"
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# Begin Custom Build - Moc'ing roomgen.h...
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InputPath=.\roomgen.h
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"moc_roomgen.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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%QTDIR%\bin\moc.exe roomgen.h -o moc_roomgen.cpp
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# End Custom Build
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|
!ELSEIF "$(CFG)" == "agistudio - Win32 Debug"
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|
# Begin Custom Build - Moc'ing roomgen.h...
|
|
InputPath=.\roomgen.h
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"moc_roomgen.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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|
%QTDIR%\bin\moc.exe roomgen.h -o moc_roomgen.cpp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\util.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\view.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\viewedit.h
|
|
|
|
!IF "$(CFG)" == "agistudio - Win32 Release"
|
|
|
|
# Begin Custom Build - Moc'ing viewedit.h...
|
|
InputPath=.\viewedit.h
|
|
|
|
"moc_viewedit.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
%QTDIR%\bin\moc.exe viewedit.h -o moc_viewedit.cpp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "agistudio - Win32 Debug"
|
|
|
|
# Begin Custom Build - Moc'ing viewedit.h...
|
|
InputPath=.\viewedit.h
|
|
|
|
"moc_viewedit.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
%QTDIR%\bin\moc.exe viewedit.h -o moc_viewedit.cpp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\words.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\wordsedit.h
|
|
|
|
!IF "$(CFG)" == "agistudio - Win32 Release"
|
|
|
|
# Begin Custom Build - Moc'ing wordsedit.h...
|
|
InputPath=.\wordsedit.h
|
|
|
|
"moc_wordsedit.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
%QTDIR%\bin\moc.exe wordsedit.h -o moc_wordsedit.cpp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "agistudio - Win32 Debug"
|
|
|
|
# Begin Custom Build - Moc'ing wordsedit.h...
|
|
InputPath=.\wordsedit.h
|
|
|
|
"moc_wordsedit.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
%QTDIR%\bin\moc.exe wordsedit.h -o moc_wordsedit.cpp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\wutil.h
|
|
|
|
!IF "$(CFG)" == "agistudio - Win32 Release"
|
|
|
|
# Begin Custom Build - Moc'ing wutil.h...
|
|
InputPath=.\wutil.h
|
|
|
|
"moc_wutil.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
%QTDIR%\bin\moc.exe wutil.h -o moc_wutil.cpp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "agistudio - Win32 Debug"
|
|
|
|
# Begin Custom Build - Moc'ing wutil.h...
|
|
InputPath=.\wutil.h
|
|
|
|
"moc_wutil.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
%QTDIR%\bin\moc.exe wutil.h -o moc_wutil.cpp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Resource Files"
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\agistudio.rc
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\icon1.ico
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Interfaces"
|
|
|
|
# PROP Default_Filter "ui"
|
|
# End Group
|
|
# Begin Source File
|
|
|
|
SOURCE=.\license.txt
|
|
# End Source File
|
|
# End Target
|
|
# End Project
|