20 lines
1.4 KiB
HTML
20 lines
1.4 KiB
HTML
<HTML>
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<HEAD>
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<TITLE>The OBJECT file</TITLE></HEAD>
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<BODY>
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<h1>The OBJECT file</h1>
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The OBJECT file contains a list of inventory items (objects) that the player may possess during the game. Each item is numbered, and has a room number assigned to it. This room number is the room in
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which the object can be found.
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<p>
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It is not necessary to use these room numbers - it is up to the programmer to decide, but if they are used then the obj.in.room command can be used to find out if the object is in the current room
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when the player tries to get it.
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<p>
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Room 255 is the player's inventory, so any inventory items the player is to have at the start of the game should have their room number set to this.<p>
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Note: Do not confuse <B>inventory objects</B> with <B>screen objects</B>. These are two completely different things. Inventory objects (or "inventory items") are things that the player carries
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round with them during the game. Screen objects are <a href="view_descr.html">views</a> that are displayed on screen and represent things like characters and props. All the commands in the logic programming language
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that are called (something).obj refer to screen objects, except for show.obj and show.obj.v. Usually when the word "object" is used in the logic programming documentation it means screen object.
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<p>
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You can edit the OBJECT file with the <a href="object_editor_main.html">Object editor</a><p>
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<a href="data_used.html">Back to data used by AGI</a><p>
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</BODY></HTML>
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