qt-agistudio/template/src/newroom.txt

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// ****************************************************************************
//
// Logic *: new room
//
// ****************************************************************************
#include "defines.txt"
if (new_room) {
load.pic(room_no);
draw.pic(room_no);
discard.pic(room_no);
set.horizon(50);
// Check what room the player came from and position them on the
// screen accordingly here, e.g:
// if (prev_room_no == 5) {
// position(ego,12,140);
// }
draw(ego);
show.pic();
}
if (said("look")) {
print("This is an empty room.");
}
if (ego_edge_code == horizon_edge) { // ego touching horizon
new.room(2);
}
if (ego_edge_code == right_edge) { // ego touching right edge of screen
new.room(2);
}
if (ego_edge_code == bottom_edge) { // ego touching bottom edge of screen
new.room(2);
}
if (ego_edge_code == left_edge) { // ego touching left edge of screen
new.room(2);
}
return();