QT AGIStudio allows AGI games to be created or edited.
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qt-agistudio/help/object_commands.html

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<HTML>
<HEAD>
<TITLE>Object/view commands</TITLE></HEAD>
<BODY>
<h1>Object/view commands</h1>
For more information on objects, <a href="objects.html">click here</a>.<p>
<a href="add_to_pic_v.html">add.to.pic.v</a><p>
<a href="add_to_pic.html">add.to.pic</a><p>
<a href="animate_obj.html">animate.obj</a><p>
<a href="block.html">block</a><p>
<a href="current_cel.html">current.cel</a><p>
<a href="current_loop.html">current.loop</a><p>
<a href="current_view.html">current.view</a><p>
<a href="cycle_time.html">cycle.time</a><p>
<a href="discard_view_v.html">discard.view.v</a><p>
<a href="discard_view.html">discard.view</a><p>
<a href="distance.html">distance</a><p>
<a href="draw.html">draw</a><p>
<a href="end_of_loop.html">end.of.loop</a><p>
<a href="erase.html">erase</a><p>
<a href="fix_loop.html">fix.loop</a><p>
<a href="follow_ego.html">follow.ego</a><p>
<a href="force_update.html">force.update</a><p>
<a href="get_dir.html">get.dir</a><p>
<a href="get_posn.html">get.posn</a><p>
<a href="get_priority.html">get.priority</a><p>
<a href="ignore_blocks.html">ignore.blocks</a><p>
<a href="ignore_horizon.html">ignore.horizon</a><p>
<a href="ignore_objs.html">ignore.objs</a><p>
<a href="last_cel.html">last.cel</a><p>
<a href="load_view_v.html">load.view.v</a><p>
<a href="load_view.html">load.view</a><p>
<a href="move_obj_v.html">move.obj.v</a><p>
<a href="move_obj.html">move.obj</a><p>
<a href="normal_cycle.html">normal.cycle</a><p>
<a href="normal_motion.html">normal.motion</a><p>
<a href="number_of_loops.html">number.of.loops</a><p>
<a href="object_on_anything.html">object.on.anything</a><p>
<a href="object_on_land.html">object.on.land</a><p>
<a href="object_on_water.html">object.on.water</a><p>
<a href="observe_blocks.html">observe.blocks</a><p>
<a href="observe_horizon.html">observe.horizon</a><p>
<a href="observe_objs.html">observe.objs</a><p>
<a href="position_v.html">position.v</a><p>
<a href="position.html">position</a><p>
<a href="release_loop.html">release.loop</a><p>
<a href="release_priority.html">release.priority</a><p>
<a href="reposition_to_v.html">reposition.to.v</a><p>
<a href="reposition_to.html">reposition.to</a><p>
<a href="reposition.html">reposition</a><p>
<a href="reverse_cycle.html">reverse.cycle</a><p>
<a href="reverse_loop.html">reverse.loop</a><p>
<a href="set_cel_v.html">set.cel.v</a><p>
<a href="set_cel.html">set.cel</a><p>
<a href="set_dir.html">set.dir</a><p>
<a href="set_horizon.html">set.horizon</a><p>
<a href="set_loop_v.html">set.loop.v</a><p>
<a href="set_loop.html">set.loop</a><p>
<a href="set_priority_v.html">set.priority.v</a><p>
<a href="set_priority.html">set.priority</a><p>
<a href="set_upper_left.html">set.upper.left</a><p>
<a href="set_view_v.html">set.view.v</a><p>
<a href="set_view.html">set.view</a><p>
<a href="start_cycling.html">start.cycling</a><p>
<a href="start_motion.html">start.motion</a><p>
<a href="start_update.html">start.update</a><p>
<a href="step_size.html">step.size</a><p>
<a href="step_time.html">step.time</a><p>
<a href="stop_cycling.html">stop.cycling</a><p>
<a href="stop_motion.html">stop.motion</a><p>
<a href="stop_update.html">stop.update</a><p>
<a href="unanimate_all.html">unanimate.all</a><p>
<a href="unblock.html">unblock</a><p>
<a href="wander.html">wander</a><p>
<B>Test commands</B><p>
<a href="posn.html">posn</a><p>
<a href="obj_in_box.html">obj.in.box</a><p>
<a href="center_posn.html">center.posn</a><p>
<a href="right_posn.html">right.posn</a><p>
</BODY></HTML>