QT AGIStudio allows AGI games to be created or edited.
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qt-agistudio/help/cycle_time.html

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<TITLE>cycle.time</TITLE></HEAD>
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<h1>cycle.time</h1>
<B>Category</B><p>
<a href="object_commands.html">Object/view commands</a><p>
<B>Syntax</B><p>
<p>
cycle.time(oA,vB);<p>
<B>Description</B><p>
<p>
The delay (in interpreter cycles) between cel changes of object oA (when it is cycling) is set to vB. If vB is equal to 0, the cels do not change (even when the object is cycling). Note that an
object's cycle time is separate to it's <a href="step_time.html">step time</a>.
<p>
<B>See also</B><p>
<a href="step_time.html">step.time</a><p>
<a href="cycling_objects.html">Cycling objects</a><p>
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