// **************************************************************************** // // Logic 93: Debug mode help screen // // **************************************************************************** #include "defines.txt" prevent.input(); status.line.off(); text.screen(); key_pressed = 0; reset(input_parsed); display(1, 1, " DEBUG MODE HELP "); display( 3,0,"trace on - enables tracing "); display( 4,0," (SCROLL LOCK to activate)"); display( 5,0,"show mem - display memory stats "); display( 6,0,"tp - teleport "); display( 7,0,"pos - change ego's position "); display( 8,0,"show var - display value of a var "); display( 9,0,"set var - change value of a var "); display(10,0,"show flag - display status of a flag "); display(11,0,"set flag - set a flag "); display(12,0,"reset flag - reset (clear) a flag "); display(13,0,"object - display information about"); display(14,0," a screen object "); display(15,0,"show pri - display priority screen "); display(16,0,"get object - get any inventory object "); display(17,0,"gimme gimme - get all inventory objects"); display(18,0,"object room - display room number of "); display(19,0," an inventory object "); display(20,0,"set pri - set ego's priority "); display(21,0,"release pri - release ego's priority "); display(22,0,"coords - ego's coordinates on/off "); WaitForKey: if (!have.key()) { goto(WaitForKey); } accept.input(); status.line.on(); graphics(); set(input_parsed); return();