// **************************************************************************** // // Logic 2: First room // // **************************************************************************** #include "defines.txt" if (new_room) { load.pic(room_no); draw.pic(room_no); discard.pic(room_no); set.horizon(60); // The next 6 lines need only be in the first room of the game if ((prev_room_no == 1 || // just come from intro screen prev_room_no == 0)) { // or just started game position(ego,76,90); status.line.on(); accept.input(); } load.view(2); // ego in water -view ignore.objs(ego); // allow ego to walk over objects // Show test object on the floor if the player hasn't piced it up if (!has("test object")) { animate.obj(o2); load.view(221); set.view(o2,221); position(o2,70,130); set.priority(o2,4); // = floor draw(o2); } // Check what room the player came from and position them on the // screen accordingly here, e.g: // if (prev_room_no == 5) { // position(ego,12,140); // } draw(ego); show.pic(); } // Change ego's view when on water if (ego_on_water) { set.view(ego,2); } else { set.view(ego,0); } if (said("look")) { if (!has("test object")) { print("This is a test room. There is a test object on the ground."); } else { print("This is an empty test room."); } } if (said("get","test object")) { if (!has("test object")) { if (center.posn(ego, 64,125, 80,135)) { get("test object"); erase(o2); score += 1; print("Ok. It looks like some kind of text plate."); } else { print("It's too far away. Move closer."); } } else { print("You already got it."); } } //if (ego_edge_code == horizon_edge) { // ego touching horizon // new.room(2); //} if (ego_edge_code == right_edge) { // ego touching right edge of screen new.room(2); } if (ego_edge_code == bottom_edge) { // ego touching bottom edge of screen new.room(2); } if (ego_edge_code == left_edge) { // ego touching left edge of screen new.room(2); } return();