/* * QT AGI Studio :: Copyright (C) 2000 Helen Zommer * * AGI player for i386 Linux and OSS * Written by Claudio Matsuoka * Sun Mar 21 13:27:35 EST 1999 * * Based on the format of the AGI SOUND resource as described by * Lance Ewing * * * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * */ #ifndef _WIN32 #include #include #include #include #include #include #include #include #include #endif #include "game.h" #include "menu.h" #ifdef __linux__ #include #define WAVEFORM_SIZE 64 #define ENV_DECAY 800 #define ENV_SUSTAIN 160 struct agi_note { unsigned char dur_lo; unsigned char dur_hi; unsigned char frq_0; unsigned char frq_1; unsigned char vol; }; struct channel_info { struct agi_note *ptr; int end; int freq; int phase; int vol; int env; int timer; }; static int audio_fd; static short *buffer; static struct channel_info chn[4]; static int waveform[WAVEFORM_SIZE] = { 0, 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88, 96, 104, 112, 120, 128, 136, 144, 152, 160, 168, 176, 184, 192, 200, 208, 216, 224, 232, 240, 255, 0,-248,-240,-232,-224,-216,-208,-200, -192,-184,-176,-168,-160,-152,-144,-136, -128,-120,-112,-104, -96, -88, -80, -72, -64, -56, -48, -40, -32, -24, -16, -8 /* Ramp up */ }; int init_sound () { int i; /* Set sound device to 16 bit, 22 kHz mono */ if ((audio_fd = open ("/dev/audio", O_WRONLY)) == -1) return -1; i = AFMT_S16_NE; /* Native endian */ ioctl (audio_fd, SNDCTL_DSP_SETFMT, &i); i = 0; ioctl (audio_fd, SNDCTL_DSP_STEREO, &i); i = 22000; ioctl (audio_fd, SNDCTL_DSP_SPEED, &i); buffer = (short *)calloc (2, 2048); return 0; } void close_sound () { free (buffer); close (audio_fd); } void mix_channels (int s) { register int i, p; int c, b, m; /* Size is in 16-bit samples */ memset (buffer, 0, s << 1); /* Now build the sound for each channel */ for (c = 0; c < 3; c++) { if (!chn[c].vol) continue; p = chn[c].phase; m = chn[c].vol * chn[c].env >> 16; /* Build a sound buffer. The format is signed 16 bit mono, * native-endian samples */ for (i = 0; i < s; i++) { /* Interpolate to get a sample from the waveform */ b = waveform[p >> 8] + (((waveform[((p >> 8) + 1) % WAVEFORM_SIZE] - waveform[p >> 8]) * (p & 0xff)) >> 8); /* Add to the buffer, processing the envelope */ buffer[i] += (b * m) >> 3; p += 11860 * 4 / chn[c].freq; p %= WAVEFORM_SIZE << 8; } /* Update the channel phase */ chn[c].phase = p; /* Update the envelope */ if (chn[c].env > chn[c].vol * ENV_SUSTAIN) chn[c].env -= ENV_DECAY; } } void dump_buffer (int i) { for (i <<= 1; i -= write (audio_fd, buffer, i); ) {} } void stop_note (int i) { chn[i].vol = 0; } void play_note (int i, int freq, int vol) { chn[i].freq = freq; chn[i].phase = 0; chn[i].vol = vol; chn[i].env = 0x10000; } void play_song (unsigned char *song, int size) { int i, playing; /* Initialize channel pointers */ for (i = 0; i < 4; i++) { chn[i].ptr = (struct agi_note *)(song + (song[i << 1] | (song[(i << 1) + 1] << 8))); chn[i].timer = 0; chn[i].end = 0; } int step=0; Q3ProgressDialog progress( "Playing...", "Cancel", (size+16)/5,0, 0, TRUE ); progress.setMinimumDuration(0); for (playing = 1; playing; ) { int freq; for (playing = i = 0; i < 4; i++) { playing |= !chn[i].end; if (chn[i].end) continue; if ((--chn[i].timer) <= 0) { if (chn[i].ptr >= (struct agi_note *)song + size) break; stop_note (i); freq = ((chn[i].ptr->frq_0 & 0x3f) << 4) | (int)(chn[i].ptr->frq_1 & 0x0f); if (freq) { unsigned char v = chn[i].ptr->vol & 0x0f; play_note (i, freq, v == 0xf ? 0 : 0xff - (v << 1)); } chn[i].timer = ((int)chn[i].ptr->dur_hi << 8) | chn[i].ptr->dur_lo; if (chn[i].timer == 0xffff) { chn[i].end = 1; chn[i].vol = 0; } chn[i].ptr++; progress.setProgress( step++ ); if ( progress.wasCancelled() ){ playing=false; break; } } } mix_channels (400); dump_buffer (400); } } #endif void play_sound(int ResNum) { #ifdef __linux__ if (init_sound () != 0) { menu->errmes("Can't initialize sound !"); return; } int err = game->ReadResource(SOUND,ResNum); if(err)return; play_song(ResourceData.Data,ResourceData.Size); close_sound (); #else menu->errmes("Sound currently works only under Linux !"); return; #endif } void play_sound(char *filename) { #ifdef __linux__ if (init_sound () != 0) { menu->errmes("Can't initialize sound !"); return; } FILE *fptr=fopen(filename,"rb"); if(fptr==NULL){ menu->errmes("Can't open file %s !",filename); return; } struct stat buf; fstat(fileno(fptr),&buf); ResourceData.Size=buf.st_size; fread(ResourceData.Data,ResourceData.Size,1,fptr); fclose(fptr); play_song(ResourceData.Data,ResourceData.Size); close_sound (); #else menu->errmes("Sound currently works only under Linux !"); return; #endif }