fix win32 build
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commit
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@ -1,6 +1,7 @@
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TEMPLATE = app
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TEMPLATE = app
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CONFIG = qt warn_on release thread
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CONFIG = qt warn_on release thread
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#CONFIG = qt warn_on debug thread
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#CONFIG = qt warn_on debug thread
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#CONFIG += static # win32 static linking
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# DEFINES += QT_DLL QT_THREAD_SUPPORT # win32
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# DEFINES += QT_DLL QT_THREAD_SUPPORT # win32
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QMAKE_CXXFLAGS += -Wno-unused-result
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QMAKE_CXXFLAGS += -Wno-unused-result
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HEADERS = agicommands.h \
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HEADERS = agicommands.h \
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@ -302,8 +302,8 @@ int Game::from_template(string name)
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struct _finddata_t c_file;
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struct _finddata_t c_file;
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long hFile;
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long hFile;
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if ((hFile = _findfirst(tmp, &c_file)) != -1L) do {
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if ((hFile = _findfirst(tmp, &c_file)) != -1L) do {
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sprintf(tmp2,"%s/%s",templatedir.c_str(),c_file.name);
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sprintf(tmp,"%s/%s",templatedir.c_str(),c_file.name);
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cfilename = tmp2;
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cfilename = tmp;
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#else
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#else
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glob_t globbuf;
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glob_t globbuf;
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glob(tmp, 0, NULL, &globbuf);
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glob(tmp, 0, NULL, &globbuf);
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@ -335,8 +335,8 @@ int Game::from_template(string name)
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sprintf(tmp,"%s/src/*",templatedir.c_str());
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sprintf(tmp,"%s/src/*",templatedir.c_str());
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#ifdef _WIN32
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#ifdef _WIN32
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if ((hFile = _findfirst(tmp, &c_file)) != -1L) do {
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if ((hFile = _findfirst(tmp, &c_file)) != -1L) do {
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sprintf(tmp2,"%s/src/%s",templatedir.c_str(),c_file.name);
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sprintf(tmp,"%s/src/%s",templatedir.c_str(),c_file.name);
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cfilename = tmp2;
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cfilename = tmp;
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#else
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#else
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glob(tmp, 0, NULL, &globbuf);
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glob(tmp, 0, NULL, &globbuf);
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for(i=0;i<(int)globbuf.gl_pathc;i++){ //copy template src subdirectory
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for(i=0;i<(int)globbuf.gl_pathc;i++){ //copy template src subdirectory
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