<i>This is not a development plan but rather an unsorted list of ideas. You are welcome to contribute. :-)</i>
<p><b>resources:</b>
<ul>
<li>extract view, picture and sound resources in different (not only raw) formats (partially implemented for the picture - preview "save as")
<li>opening resource editors without opening the game
<li>editing several games simultaneously
</ul>
<p><b>view:</b>
<ul>
<li>better painting tools (fix fill bugs, implement select + move and select + copy-paste)
<li>import views from different image formats
<li>views containing text (option to set fonts/colors/etc)
</ul>
<p><b>text/logic:</b>
<ul>
<li>enhance the text/logic editor, adding common editor functions, like
indent, replace, insert file, copy block to file, etc. (Integrate QtScite?)
<li>highlight the line with the compilation error
<li>a possibility to define an external editor (such as Emacs) while still having the option to compile /save_all /compile_all
<li>"shortcuts" to automatically generate some commonly used pieces of code, for example defining a new inventory object and placing it on screen (this particular option needs to work together with the picture, view, words and objects editor, so it could use some kind of drag&drop as well)