51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
using Godot;
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using System;
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public class Block : StaticBody2D
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{
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private AnimatedSprite _sprite;
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private AnimationPlayer _animation;
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private Area2D _bolt;
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private AnimationPlayer _boltAnimation;
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public override void _Ready()
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{
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_sprite = GetNode<AnimatedSprite>("AnimatedSprite");
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_animation = GetNode<AnimationPlayer>("AnimationPlayer");
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_bolt = GetNode<Area2D>("Bolt");
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_boltAnimation = GetNode<AnimationPlayer>("Bolt/AnimationPlayer");
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}
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public void Hit()
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{
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if (_animation.HasAnimation("hit"))
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{
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_animation.Play("hit");
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_boltAnimation.Play("bounce");
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}
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}
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public void OnAnimationPlayerAnimationFinished(string AnimName)
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{
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GD.Print(AnimName);
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if (AnimName.Equals("hit"))
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{
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_sprite.Play("opened");
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return;
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}
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if (AnimName.Equals("bounce"))
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{
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if (_bolt.HasMethod("Collected"))
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{
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_bolt.CallDeferred("Collected");
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}
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else
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{
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_bolt.QueueFree();
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}
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return;
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}
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}
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}
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