18 lines
341 B
C#
18 lines
341 B
C#
using Godot;
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public sealed class Event : Node
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{
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[Signal]
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delegate void EnergyCollected(int energy);
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[Signal]
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delegate void BoltCollected(int bolt);
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[Signal]
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delegate void InvincibilityCollected();
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[Signal]
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delegate void FireCollected();
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[Signal]
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delegate void PlayerTouched();
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[Signal]
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delegate void DebugState(string state);
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}
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