49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
using Godot;
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public class Player : KinematicBody2D
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{
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[Export]
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private bool _invincible { get; set; }
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private Event _eventBus;
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private Vector2 _velocity;
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public override void _Ready()
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{
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_eventBus = GetNode<Event>("/root/Event");
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_eventBus.Connect("PlayerTouched", this, "PlayerTouched");
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_invincible = false;
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_velocity = new Vector2();
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}
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public override void _PhysicsProcess(float delta)
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{
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_velocity.x = 0;
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if (Input.IsActionPressed("right"))
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{
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_velocity.x += 50;
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}
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if (Input.IsActionPressed("left")) {
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_velocity.x -= 50;
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}
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_velocity = MoveAndSlide(_velocity, Vector2.Up);
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var count = GetSlideCount();
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for (var i = 0; i < count; i++)
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{
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KinematicCollision2D collision = GetSlideCollision(i);
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var collider = (Node) collision.Collider;
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if (collider.IsInGroup("Enemy"))
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{
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_eventBus.EmitSignal("PlayerTouched");
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}
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}
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}
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private void PlayerTouched() {
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GD.Print("Touched");
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}
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}
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