91 lines
2.5 KiB
Plaintext
91 lines
2.5 KiB
Plaintext
[gd_scene load_steps=10 format=2]
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[ext_resource path="res://assets/block/block.png" type="Texture" id=1]
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[ext_resource path="res://scenes/collectables/Bolt.tscn" type="PackedScene" id=2]
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[ext_resource path="res://scenes/block/Block.cs" type="Script" id=3]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 1 )
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region = Rect2( 16, 0, 16, 16 )
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 0, 16, 16 )
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[sub_resource type="SpriteFrames" id=3]
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animations = [ {
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"frames": [ SubResource( 1 ) ],
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"loop": true,
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"name": "opened",
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"speed": 5.0
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}, {
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"frames": [ SubResource( 2 ) ],
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"loop": true,
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"name": "unopened",
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"speed": 5.0
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} ]
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[sub_resource type="RectangleShape2D" id=4]
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extents = Vector2( 8, 8 )
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[sub_resource type="Animation" id=5]
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resource_name = "hit"
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length = 0.2
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tracks/0/type = "value"
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tracks/0/path = NodePath("AnimatedSprite:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 0, 0 ), Vector2( 0, -4 ), Vector2( 0, 0 ) ]
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}
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[sub_resource type="Animation" id=6]
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resource_name = "bounce"
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length = 0.4
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.2, 0.4 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 0, 0 ), Vector2( 0, -16 ), Vector2( 0, 0 ) ]
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}
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[node name="MysteryBlock" type="StaticBody2D" groups=["Block"]]
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script = ExtResource( 3 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 3 )
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animation = "unopened"
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centered = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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visible = false
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position = Vector2( 8, 8 )
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shape = SubResource( 4 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/hit = SubResource( 5 )
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[node name="Bolt" parent="." instance=ExtResource( 2 )]
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z_index = -1
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collision_layer = 0
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collision_mask = 0
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monitoring = false
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monitorable = false
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Bolt"]
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anims/bounce = SubResource( 6 )
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="OnAnimationPlayerAnimationFinished"]
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[connection signal="animation_finished" from="Bolt/AnimationPlayer" to="." method="OnAnimationPlayerAnimationFinished"]
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