oldie/scripts/Event.cs

18 lines
341 B
C#

using Godot;
public sealed class Event : Node
{
[Signal]
delegate void EnergyCollected(int energy);
[Signal]
delegate void BoltCollected(int bolt);
[Signal]
delegate void InvincibilityCollected();
[Signal]
delegate void FireCollected();
[Signal]
delegate void PlayerTouched();
[Signal]
delegate void DebugState(string state);
}