oldie/scenes/powerup/fire/InvinicibilityPowerup.tscn

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://assets/powerup/invincibility.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 5, 6 )
[node name="InvinicibilityPowerup" type="Area2D"]
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
shape = SubResource( 1 )