17 lines
234 B
C#
17 lines
234 B
C#
using Godot;
|
|
|
|
public class Gear : Area2D
|
|
{
|
|
private Sprite _sprite;
|
|
|
|
public override void _Ready()
|
|
{
|
|
_sprite = GetNode<Sprite>("Sprite");
|
|
}
|
|
|
|
public override void _Process(float delta)
|
|
{
|
|
_sprite.Rotate(Mathf.Deg2Rad(2));
|
|
}
|
|
}
|