oldie/scenes/game/Game.cs

32 lines
648 B
C#

using Godot;
public sealed class Game : Node
{
[Export]
private int _energy { get; set; } = 3;
[Export]
private int _bolts { get; set; } = 0;
public enum PhysicsLayer : ushort {
Player = 1,
Platform = 2,
Enemy = 3,
Collectable = 4
}
public override void _Ready()
{
var eventBus = GetNode<Event>("/root/Event");
eventBus.Connect("EnergyCollected", this, "OnEnergyCollected");
}
private void OnEnergyCollected(int energy)
{
_energy += energy;
if (OS.IsDebugBuild())
{
GD.Print("Energy: " + _energy);
}
}
}