oldie/scenes/collectables/Bolt.cs

33 lines
654 B
C#

using Godot;
using System;
public class Bolt : Area2D
{
[Export]
private int _value = 1;
private Event _event;
public override void _Ready()
{
_event = GetNode<Event>("/root/Event");
GetNode<AnimatedSprite>("AnimatedSprite").Play();
}
public void OnBoltBodyEntered(Node body)
{
Disconnect("body_entered", this, "OnBoltBodyEntered");
SetCollisionMaskBit((int) Game.PhysicsLayer.Player, false);
SetCollisionLayerBit((int) Game.PhysicsLayer.Collectable, false);
if (body.Name.Equals("Player"))
{
Collected();
}
}
public void Collected()
{
_event.EmitSignal("BoltCollected", _value);
QueueFree();
}
}