[gd_scene load_steps=29 format=2] [ext_resource path="res://assets/player/idle.png" type="Texture" id=1] [ext_resource path="res://assets/player/death.png" type="Texture" id=2] [ext_resource path="res://assets/player/jumping.png" type="Texture" id=3] [ext_resource path="res://assets/player/wall_slide.png" type="Texture" id=4] [ext_resource path="res://assets/player/enter_into_tube.png" type="Texture" id=5] [ext_resource path="res://assets/player/swimming.png" type="Texture" id=6] [ext_resource path="res://assets/player/walking.png" type="Texture" id=7] [ext_resource path="res://assets/player/surface_rising.png" type="Texture" id=8] [ext_resource path="res://assets/player/climbing.png" type="Texture" id=9] [sub_resource type="AtlasTexture" id=18] atlas = ExtResource( 9 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=19] atlas = ExtResource( 9 ) region = Rect2( 16, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=5] atlas = ExtResource( 2 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=15] atlas = ExtResource( 8 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=16] atlas = ExtResource( 8 ) region = Rect2( 16, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=17] atlas = ExtResource( 8 ) region = Rect2( 32, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 1 ) region = Rect2( 16, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=6] atlas = ExtResource( 3 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=7] atlas = ExtResource( 6 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=8] atlas = ExtResource( 6 ) region = Rect2( 16, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=9] atlas = ExtResource( 5 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=10] atlas = ExtResource( 7 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=11] atlas = ExtResource( 7 ) region = Rect2( 16, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=12] atlas = ExtResource( 7 ) region = Rect2( 32, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=13] atlas = ExtResource( 7 ) region = Rect2( 48, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=14] atlas = ExtResource( 4 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="SpriteFrames" id=3] animations = [ { "frames": [ SubResource( 18 ), SubResource( 19 ) ], "loop": true, "name": "climb", "speed": 4.0 }, { "frames": [ SubResource( 5 ) ], "loop": true, "name": "dead", "speed": 5.0 }, { "frames": [ SubResource( 15 ), SubResource( 16 ), SubResource( 17 ) ], "loop": true, "name": "exit_swim", "speed": 6.0 }, { "frames": [ SubResource( 1 ), SubResource( 2 ) ], "loop": true, "name": "idle", "speed": 2.0 }, { "frames": [ SubResource( 6 ) ], "loop": true, "name": "jump", "speed": 5.0 }, { "frames": [ SubResource( 7 ), SubResource( 8 ) ], "loop": true, "name": "swim", "speed": 4.0 }, { "frames": [ SubResource( 9 ) ], "loop": true, "name": "tube", "speed": 5.0 }, { "frames": [ SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ) ], "loop": true, "name": "walk", "speed": 8.0 }, { "frames": [ SubResource( 14 ) ], "loop": true, "name": "wall", "speed": 5.0 } ] [sub_resource type="RectangleShape2D" id=4] extents = Vector2( 6, 6.5 ) [node name="Player" type="KinematicBody2D"] collision_mask = 0 [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 3 ) animation = "idle" frame = 1 playing = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false position = Vector2( 0, 1.5 ) shape = SubResource( 4 ) [node name="Camera2D" type="Camera2D" parent="."] current = true