[gd_scene load_steps=10 format=2] [ext_resource path="res://assets/turtle/blue_walking.png" type="Texture" id=1] [ext_resource path="res://assets/turtle/blue_shell.png" type="Texture" id=2] [sub_resource type="AtlasTexture" id=6] atlas = ExtResource( 2 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) region = Rect2( 0, 0, 32, 16 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 1 ) region = Rect2( 32, 0, 32, 16 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 1 ) region = Rect2( 64, 0, 32, 16 ) [sub_resource type="SpriteFrames" id=4] animations = [ { "frames": [ SubResource( 6 ) ], "loop": true, "name": "shell", "speed": 5.0 }, { "frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ) ], "loop": true, "name": "walk", "speed": 6.0 } ] [sub_resource type="RectangleShape2D" id=5] extents = Vector2( 9.5, 8 ) [sub_resource type="RectangleShape2D" id=7] extents = Vector2( 5.5, 6 ) [node name="BlueTurtle" type="KinematicBody2D"] collision_layer = 4 [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 4 ) animation = "walk" frame = 1 playing = true [node name="NormalCollision" type="CollisionShape2D" parent="."] visible = false position = Vector2( -0.5, 0 ) shape = SubResource( 5 ) [node name="ShellCollision" type="CollisionShape2D" parent="."] visible = false position = Vector2( -0.5, 2 ) shape = SubResource( 7 ) disabled = true