[gd_scene load_steps=7 format=2] [ext_resource path="res://assets/spike_shell/walking.png" type="Texture" id=1] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) region = Rect2( 0, 0, 32, 32 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 1 ) region = Rect2( 32, 0, 32, 32 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 1 ) region = Rect2( 64, 0, 32, 32 ) [sub_resource type="SpriteFrames" id=4] animations = [ { "frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ) ], "loop": true, "name": "walk", "speed": 6.0 } ] [sub_resource type="RectangleShape2D" id=5] extents = Vector2( 9.5, 9.5 ) [node name="SpikeShell" type="KinematicBody2D"] [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 4 ) animation = "walk" frame = 2 playing = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false position = Vector2( -1.5, 6.5 ) shape = SubResource( 5 )