[gd_scene load_steps=6 format=2] [ext_resource path="res://assets/collectable/energy.png" type="Texture" id=1] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 1 ) region = Rect2( 16, 0, 16, 16 ) [sub_resource type="SpriteFrames" id=3] animations = [ { "frames": [ SubResource( 1 ), SubResource( 2 ) ], "loop": true, "name": "glow", "speed": 4.0 } ] [sub_resource type="RectangleShape2D" id=4] extents = Vector2( 2.5, 6.5 ) [node name="Energy" type="Area2D"] [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 3 ) animation = "glow" playing = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false position = Vector2( -0.5, -0.5 ) shape = SubResource( 4 )