[gd_scene load_steps=6 format=2] [ext_resource path="res://assets/block/block.png" type="Texture" id=1] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) region = Rect2( 16, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 1 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="SpriteFrames" id=3] animations = [ { "frames": [ SubResource( 1 ) ], "loop": true, "name": "opened", "speed": 5.0 }, { "frames": [ SubResource( 2 ) ], "loop": true, "name": "unopened", "speed": 5.0 } ] [sub_resource type="RectangleShape2D" id=4] extents = Vector2( 8, 8 ) [node name="MysteryBlock" type="StaticBody2D"] [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 3 ) animation = "unopened" [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false shape = SubResource( 4 )